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Essential Guide to RenderMan® Shading Plugin Development : Understanding Bxdfs / / by Brad E. Hollister



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Autore: Hollister Brad E Visualizza persona
Titolo: Essential Guide to RenderMan® Shading Plugin Development : Understanding Bxdfs / / by Brad E. Hollister Visualizza cluster
Pubblicazione: Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023
Edizione: 1st ed. 2023.
Descrizione fisica: 1 online resource (145 pages)
Disciplina: 006.6
Soggetto topico: Rendering (Computer graphics)
C++ (Computer program language)
Note generali: Includes index.
Nota di contenuto: Chapter 1: Overview, Brief Contextual History, and Pixar's Non-Commercial RenderMan -- Chapter 2: What RenderMan Plugins Are Made Of: C++ Language and Shared Object Files -- Chapter 3: Radiometry and Bi-Directional Scattering Functions -- Chapter 4: Monte Carlo integration and Global Integrators -- Chapter 5: The RenderMan (Rix) API -- Chapter 6: Canonical Scattering Regimes for Bxdf -- Chapter 7: Developing and Debugging Bxdf -- Chapter 8: PDF Normalization, Sampling, and Anisotropic Bxdf -- Conclusion.
Sommario/riassunto: Understand the fundamentals of Bxdf plugins for RenderMan® 21+, both the technical details and API architecture. The main goal of the book is to enable technical artists, hobbyists, and students in using the noncommercial (NCR), free RenderMan® edition. RenderMan® is an industry standard for rendering software. It has been used for every Pixar film to date and numerous other projects. RenderMan® 21, and all subsequent versions, use Monte Carlo path tracing. This change has necessitated the use of C++ plugins in place of the RenderMan Shader Language (RSL). Because of this, writing Bxdfs now requires knowledge of Monte Carlo integration, probability density functions, and the RenderMan® C++ API. Essential Guide to RenderMan® Shading Plugin Development specifically addresses writing RenderMan® C++ materials. It explores the mathematical models of representative Bxdfs while drawing parallels, when helpful, to earlier RSL implementations. It also includes an overview of Integrators, providing further context for modern RenderMan® programmable shading. What You Will Learn C++ development for Bxdfs Fundamentals of the rendering equation Monte Carlo integration.
Titolo autorizzato: Essential Guide to RenderMan® Shading Plugin Development  Visualizza cluster
ISBN: 1-4842-9392-4
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910734875103321
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