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Virtual Reality Methods : A Guide for Researchers in the Social Sciences and Humanities



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Autore: Jones Phil Visualizza persona
Titolo: Virtual Reality Methods : A Guide for Researchers in the Social Sciences and Humanities Visualizza cluster
Pubblicazione: Bristol, : Policy Press, 2022
Bristol : , : Policy Press, , 2022
©2022
Edizione: 1st ed.
Descrizione fisica: 1 online resource (160 pages)
Soggetto topico: Virtual reality
Humanities - Research - Computer simulation
Humanities - Research - Methodology
Social sciences - Research - Computer simulation
Social sciences - Research - Methodology
Soggetto non controllato: Creative research methods; Digital methods; Immersive environments; New technology; Research methods; Social research methods; Virtual reality
Altri autori: OsborneTess  
Note generali: Description based upon print version of record.
Nota di contenuto: Front Cover -- Virtual Reality Methods: A Guide for Researchers in the Social Sciences and Humanities -- Copyright information -- Table of contents -- List of figures -- List of abbreviations -- About the authors -- Acknowledgments -- ONE What is VR and why use it in research? -- Introduction -- Defining terms -- Why undertake research using VR? -- Immersion and presence -- The evolution of VR -- Structure of this book -- References -- TWO Working with existing VR material: content analysis -- Introduction -- The absence of content analysis -- Lessons from gaming literature -- Analysing embodied engagement -- Case study: approaching a content analysis of Half-Life: Alyx -- Situating the content -- Documenting the experience -- Analysing the materials -- Conclusion -- References -- THREE Working with existing VR material: activities with participants -- Introduction -- Ethical considerations -- User experience -- Therapeutic and training applications -- Case study: surviving the zombie apocalypse -- Conclusions -- References -- FOUR Working with social VR -- Introduction -- Opportunities for collaboration -- Avatars, social cues and harassment -- Case study: VR Church -- Conclusions -- References -- FIVE Creating 360° imagery -- Introduction -- Travelling through 360° -- 360° therapeutic landscapes -- Sensory VR -- Case study: mismatched sensory stimuli -- Creating the VR environments -- The study -- Conclusion -- References -- SIX Creating original VR content -- Introduction -- Scenario testing -- Reproducing environments -- Case study: building urban landscapes -- Conclusion -- References -- SEVEN Conclusion: next steps in VR research -- References -- Notes -- Index -- Back Cover.
Sommario/riassunto: Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the many opportunities that VR can offer for humanities and social sciences researchers. It provides a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as creating custom materials.
Titolo autorizzato: Virtual Reality Methods  Visualizza cluster
ISBN: 1-4473-6077-X
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910576899903321
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