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Titolo: | Transactions on Edutainment XVI / / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang |
Pubblicazione: | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2020 |
Edizione: | 1st ed. 2020. |
Descrizione fisica: | 1 online resource (294 pages) : illustrations |
Disciplina: | 371.33 |
Soggetto topico: | Optical data processing |
Computer organization | |
Computers | |
Application software | |
Machine learning | |
Pattern recognition | |
Image Processing and Computer Vision | |
Computer Systems Organization and Communication Networks | |
Information Systems and Communication Service | |
Computer Appl. in Social and Behavioral Sciences | |
Machine Learning | |
Pattern Recognition | |
Persona (resp. second.): | PanZhigeng |
CheokAdrian David | |
MüllerWolfgang | |
ZhangMingmin | |
Nota di contenuto: | The Effects of the Edutainment Strategies on Student Motivation and Engagement in the College EFL Classes -- Correlation Analysis between Emotional Engagement and Achievement of Online Learning in University Students: An Empirical Study based on the Dataset in an Elective Course -- Interactive Virtual Bracket Positioning Method in Orthodontics -- Research and Implementation of Virtual Pottery -- An annotation method for artwork attributes based on visual perception -- DPNet: A Dual Path Network for Road Scene Semantic Segmentation -- Detecting Aging Substation Transformers by Audio Signal with Deep Neural Network -- Statistical Analysis of Principal Dimensions of Dry Bulk Carriers Navigating on Yangtze River Based on Big Data -- Deep Residual SENet for Foliage Recognition -- Application Of Density Clustering Algorithm Based On Greedy Strategy In Hot Spot Mining Of Taxi Passengers -- A Virtual Marine Ranch for Underwater Tourism -- A Virtual Reality Training System for Flood Security -- Life science immersive system based on virtual reality -- Augmented Reality Animation for Pancreatic Surgery -- Human Skeleton Control with the Face Expression Changed Synchronously -- Context Construction and Virtual Human Based Intelligent Navigation in Virtual Experiment Using CNN and channel attention mechanism to identify driver's distracted behavior -- A Method of Human Motion Feature Extraction and Recognition Based on Motion Capture Device -- The Research and Design of 3D Visualization Route Display System Based on osgEarth -- Forensic Analysis of Play Station 4 -- Interactive Experience and Communication of Public Service Advertisements based on User's Subconscious Behaviors -- National Culture - the Soul of Chinese Animation -- Fruit Shape 3D Printing Based on Wavelet Interpolation Modeling -- Research on Digital Forensic Investigation of Xbox One -- Online Learning Engagement Assessment Based on Multimodal Behavioral Data -- Distributed Cache and Recovery Method for Strong Real-time Applications -- Cross Cultural Hierarchy Phenomenon: A new Communication Mechanism to Disseminate Chinese Culture Overseas based on Social Media. |
Sommario/riassunto: | This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous. . |
Titolo autorizzato: | Transactions on Edutainment XVI |
ISBN: | 3-662-61510-X |
Formato: | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione: | Inglese |
Record Nr.: | 9910409671803321 |
Lo trovi qui: | Univ. Federico II |
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