Vai al contenuto principale della pagina

Beginning Platino Game Engine [[electronic resource] /] / by Abhishek Nandy, Debashree Chanda



(Visualizza in formato marc)    (Visualizza in BIBFRAME)

Autore: Nandy Abhishek Visualizza persona
Titolo: Beginning Platino Game Engine [[electronic resource] /] / by Abhishek Nandy, Debashree Chanda Visualizza cluster
Pubblicazione: Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016
Edizione: 1st ed. 2016.
Descrizione fisica: 1 online resource (XVII, 141 p. 158 illus., 154 illus. in color.)
Disciplina: 794.8
Soggetto topico: Computer games—Programming
Computer programming
Mobile computing
Game Development
Programming Techniques
Mobile Computing
Persona (resp. second.): ChandaDebashree
Note generali: Includes index.
Nota di contenuto: 1. Introduction to Game Engine -- 2. Introduction to Platino Game Engine -- 3. Installing Platino Game Engine and setting it up -- 4. Getting into development with Platino Game Engine -- 5. Processing in terms of UWP, Android and IoT.
Sommario/riassunto: Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic. With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT. This is the first book on the Platino game engine and it will be of interest to students, game developers, and tech enthusiasts. You will learn: Development using the Platino game engine Building UWP apps using the Processing JS language Extending the processing language to IoT with Temboo .
Titolo autorizzato: Beginning Platino Game Engine  Visualizza cluster
ISBN: 1-4842-2484-1
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910153099003321
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui