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Cross-cultural design : applications in arts, learning, well-being, and social development : 13th international conference, CCD 2021, held as part of the 23rd HCI international conference, HCII 2021, virtual event, July 24-29, 2021, proceedings, part II / / Pei-Luen Patrick Rau, editor



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Titolo: Cross-cultural design : applications in arts, learning, well-being, and social development : 13th international conference, CCD 2021, held as part of the 23rd HCI international conference, HCII 2021, virtual event, July 24-29, 2021, proceedings, part II / / Pei-Luen Patrick Rau, editor Visualizza cluster
Pubblicazione: Cham, Switzerland : , : Springer, , [2021]
©2021
Descrizione fisica: 1 online resource (483 pages)
Disciplina: 004.019
Soggetto topico: Human-computer interaction
User-centered system design
Persona (resp. second.): RauPei-Luen Patrick
Nota di contenuto: Intro -- Foreword -- HCI International 2021 Thematic Areas and Affiliated Conferences -- Contents - Part II -- Culture, Arts and Creativity -- The Strategies of Experiential Design in the Creative Life Industry -- 1 Introduction -- 1.1 Research Background -- 1.2 Purpose -- 2 Literature Review -- 2.1 Experience Economy -- 2.2 Service Design -- 3 Research Methods -- 3.1 Data Collection -- 3.2 Data Analysis -- 4 Results -- 4.1 Journey Design for Customers Seeking an Entertaining Experience -- 4.2 Journey Design for Customers Seeking an Educational Experience -- 4.3 Journey Design for Customers Seeking an Aesthetic Experience -- 4.4 Journey Design for Customers Seeking an Escapist Experience -- 5 Discussion -- 6 Conclusion and Suggestions -- References -- ISDT Case Study of Cultivation of Employees' Creativity in Cultural and Creative Industries -- 1 Introduction -- 1.1 I-Sustainability Design Thinking -- 1.2 Transcendental Meditation and Creativity -- 2 The ISDT Process -- 3 Methods -- 3.1 Case Study -- 3.2 ISDT Workshop Process -- 4 Results -- 4.1 POG Statement -- 4.2 Top10 Key Themes -- 4.3 Value Analysis -- 4.4 Business Model -- 5 Discussion -- 6 Conclusion -- References -- The Museum of Dreams: Exploring a "Dreaming" Visual Experience via Machine Vision and Visual Synthesis -- 1 Background -- 2 Introduction -- 3 System Overview -- 3.1 Posenet -- 3.2 The Customized Algorithm -- 3.3 Adaptive Style Transfer -- 4 System Implementation -- 4.1 Runway ML -- 4.2 Processing -- 4.3 Creative Coding for Generative Visual System -- 4.4 Physical and Hardware Setup -- 5 Social Impact -- 5.1 Interactions and Feedback -- 5.2 More on Human-AI Collaboration -- 6 Future Work -- References -- From Imitation to Innovation: A Case Study of an Amateur Artist -- 1 Introduction -- 2 Literature Review -- 2.1 Amateur Art and National Creativity.
2.2 Knocking on the Door of Creativity Through Imitating -- 2.3 Brief Introduction of Amateur Artist in This Study -- 3 Method -- 3.1 Experimental Samples -- 3.2 Questionnaire Design -- 3.3 Interviewees -- 4 Results -- 4.1 Overall Assessment -- 4.2 Analysis of Repeatedly Imitated Sample -- 5 Conclusions -- References -- A Study on the Cognitive Differences of Incomplete Beauty in Sculptures Among Audiences -- 1 Introduction -- 2 Literature Review -- 2.1 The Cognition of Incomplete Beauty -- 2.2 Kansei Engineering -- 2.3 Related Researches of Image -- 3 Research Method -- 3.1 Selection and Limitation of Sculptures -- 3.2 Questionnaire Survey - Semantic Differential, SD -- 3.3 Stage Three, Analysis of Research Result -- 4 Result and Discussion -- 4.1 The Analysis of Incomplete Beauty and Preference Degree -- 4.2 The Analysis of Nature of Incomplete Beauty -- 5 Conclusion -- References -- A Study of Applying Bauhaus Design Idea into the Reproduction of the Triadic Ballet -- 1 Introduction -- 2 Literature Review -- 2.1 The Triadic Ballet of the Theater of the Bauhaus -- 2.2 Aesthetic Experience of the Audience -- 3 Research Design and Method -- 3.1 Research Process and Framework -- 3.2 Core Concepts of Triadic Ballet -- 3.3 Evaluation Matrix for the Audience Aesthetic Experience of the Triadic Ballet -- 4 Discussion -- 4.1 Applying the Bauhaus Concept in the Reproduction of the Triadic Ballet -- 4.2 Analysis of the Questionnaire for Evaluating the Aesthetic Experience of the Audience -- 5 Conclusion and Recommendations -- References -- Discussing the Aesthetic Emotion of Artworks by AI and Human Artists with the Mediating Variable of Aesthetic Fluency -- 1 Introduction -- 2 Literature Review -- 2.1 Aesthetic Experience -- 2.2 Aesthetic Fluency -- 2.3 The Art of AI Creation -- 2.4 The Geneva Emotion Wheel -- 3 Research Methodology -- 3.1 Stimulus.
3.2 Procedures -- 4 Result Analysis -- 5 Discussion -- References -- A Study of Chinese Audience Preferences for Mythological Film and Television Works -- 1 First Section -- 2 Intercultural Communication -- 3 Data Collection and Analysis for Chinese Audiences -- 3.1 Analysis of Chinese Audiences' Preference for Japanese Mythological Film and Television Works -- 3.2 Analysis of Chinese Audiences' Preference for European Mythology Film and Television Works -- 4 Summary -- References -- Discussing How the Viewer, the Author, and the Work See and Be Seen in the Photography Works of "Farewell to the Island" -- 1 Introduction -- 2 Literature Review -- 3 Research Method -- 3.1 Experiment 1: Morphological Analysis of the Photos -- 3.2 Experiment 2: Vector Classification -- 4 Conclusion -- References -- Culture, Learning and Well-being -- ISDT Case Study of We'll App for Postpartum Depression Women -- 1 Introduction -- 2 Literature Review -- 2.1 Postpartum Depression -- 2.2 I Social-Support and Self-efficacy -- 2.3 E-Mental Health -- 2.4 I-Sustainability Design Thinking (ISDT) -- 3 Materials and Methods -- 3.1 Case Study -- 3.2 ISDT Process -- 4 Results -- 4.1 Mandalas Drawing Orientation -- 4.2 Macro Forces -- 4.3 Micro Forces -- 5 Discussion -- 6 Conclusion -- References -- A Study on User Experience of COVID-19 Emergency Communication Platform from Cross-cultural Perspective of View -- 1 Introduction -- 2 Literature Review -- 2.1 User Experience of Emergency Communication Platform -- 2.2 User Experience of Emergency Communication Platform from a Cross-cultural Perspective -- 2.3 The Emergency Communication Platform in the Context of the Covid-19 Pandemic -- 3 Theoretical Basis and Related Model -- 3.1 Theoretical Basis -- 3.2 Model -- 4 Research Methodology -- 4.1 Survey Instrument -- 4.2 User Experience Analysis of the China and UK Platforms.
5 A Comparative Analysis of the China and UK Platforms -- 5.1 Comparative Analysis of Sensory Experience -- 5.2 Comparative Analysis of Interaction Experience -- 5.3 Comparative Analysis of Efficacy Experience -- 6 Conclusion -- References -- Study on the Effect of Art Training on Proportion Control -- 1 Introduction -- 2 Literature Review -- 2.1 Art Training -- 2.2 Researches on Proportions -- 2.3 Rectangle Aesthetic Cognition -- 3 Design of Experiment -- 3.1 Proactive Test -- 3.2 Formal Test -- 4 Analysis and Discussion of Results -- 4.1 The Affect of Art Training -- 4.2 Influence of Educational Background on Proportion -- 4.3 Cognitive Analysis of Subjects' Preferences -- 5 Conclusion and Suggestion -- References -- The Effect of We'll App on Social-Support, Self-efficacy, and EPDS for PPD -- 1 Introduction -- 1.1 Postpartum Depression -- 1.2 Social-Support and Self-efficacy -- 1.3 E-mental Health -- 1.4 Purpose of Research -- 2 Method -- 3 Result -- 4 Discussion -- 5 Conclusion -- References -- Description of Role Orientation of College Teachers in Online Education Under Epidemic Emergency -- 1 Introduction -- 2 The Challenge and Call of College Teacher Roles in Online Education in the Case of Epidemic Emergency -- 2.1 New Changes of Teaching Situation in Colleges and Universities Under Epidemic Emergency -- 3 Pain Points of Online Education for College Teachers in the Case of Epidemic Emergency -- 3.1 Insufficient Appropriateness of Teaching Resources -- 3.2 Lack of Cooperativity Among Teaching Platforms -- 3.3 Dull and Fixed Teaching Evaluation -- 3.4 Lagging of Teaching Support Services -- 4 A Glimpse of the Roles of College Teachers in the Epidemic Emergency of COVID-19 -- 4.1 Online Education Learning Experience Designer -- 4.2 Online Learning Process Guider -- 4.3 New Knowledge Production Cooperator.
4.4 Online Learning Ecosystem Constructor -- References -- Taking Micro-breaks at Work: Effects of Watching Funny Short-Form Videos on Subjective Experience, Physiological Stress, and Task Performance -- 1 Introduction -- 2 Materials and Methods -- 2.1 Pretest: Selecting Short-Form Videos, Music, and a Documentary Clip -- 2.2 Participants and Tasks -- 2.3 Measures -- 2.4 Procedure -- 3 Results -- 3.1 Subjective Experience -- 3.2 Physiological Stress -- 3.3 Task Performance -- 4 Discussion -- 4.1 Effects of Watching Short-Form Videos and Using Other Media -- 4.2 Implications and Design Insights -- 4.3 Limitations and Further Study -- 5 Conclusions -- References -- ISDT Case Study of Loving Kindness Meditation for Flight Attendants -- 1 Introduction -- 1.1 Loving-Kindness Meditation -- 1.2 Airline Service and Transition Design -- 1.3 I-Sustainability Design Thinking -- 2 The ISDT Process -- 3 Materials and Methods -- 3.1 Case Study -- 3.2 ISDT Process -- 4 Results -- 4.1 P.O.G. Statement -- 4.2 Top10 Themes -- 4.3 Value Analysis -- 4.4 Business Model -- 5 Discussion -- 6 Conclusion -- References -- Study on Creative Learning Strategies of Gender Grouping in Collaborative Learning of Graduation Project -- 1 Introduction -- 2 Literature Review -- 2.1 Creative Teaching -- 2.2 Computer-Supported Collaborative Learning -- 2.3 Cooperative Learning -- 3 Study Methods -- 3.1 Study Process -- 3.2 Study Questions and Hypotheses -- 3.3 Selection and Testing of Study Objects -- 3.4 Study Tools -- 3.5 Experimental Design -- 4 Results and Discussion -- 4.1 The Study Hypothesis in Independent Sample T-Test Data Analysis -- 4.2 The Study Hypothesis in Statistical Analysis of Single-Factor Variance -- 4.3 The Study Hypothesis in Statistical Analysis of Multi-factor Variance -- 4.4 The Study Hypothesis in Statistical Analysis of Mean and Standard Deviation.
5 Conclusions and Suggestions.
Titolo autorizzato: Cross-cultural design  Visualizza cluster
ISBN: 3-030-77077-X
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 996464420003316
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Serie: Lecture notes in computer science ; ; 12772.