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Powering up [[electronic resource] ] : are computer games changing our lives? / / Rebecca Mileham



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Autore: Mileham Rebecca Visualizza persona
Titolo: Powering up [[electronic resource] ] : are computer games changing our lives? / / Rebecca Mileham Visualizza cluster
Pubblicazione: Chichester, England ; ; Hoboken, NJ, : Wiley/Dana Centre, c2008
Descrizione fisica: 1 online resource (335 p.)
Disciplina: 306.4/87
Soggetto topico: Video games - Social aspects
Note generali: Includes index.
Nota di contenuto: Powering Up Are Computer Games Changing Our Lives?; Contents; Introduction; 1: Can Computer Games Affect Your Health?; 2: Can Computer Games Change the Way You Think?; 3: Can Computer Games Change Who You Are?; 4: Can Computer Games Turn You into an Addict?; 5: Can Computer Games Make You Violent?; 6: Can Computer Games Change the Way You Learn?; 7: Can Computer Games Change Your Beliefs?; 8: Can Computer Games Change Your Future?; Index
Sommario/riassunto: When it comes to computer games, the numbers are astounding: the world's top professional gamer has won over half a million dollars shooting virtual monsters on-screen; online games claim literally millions of subscribers; while worldwide spending on computer gaming will top £24 billion by 2011. From techno-toddlers to silver surfers, everyone's playing games on their PCs, Wiis, Xboxes and phones. How are we responding to this onslaught of brain-training, entertaining, potentially addicting, time-consuming, myth-spawning games? In Powering Up, Rebecca Mileham looks at the facts behind the he
Titolo autorizzato: Powering up  Visualizza cluster
ISBN: 1-282-34266-5
9786612342660
0-470-71207-4
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910782811603321
Lo trovi qui: Univ. Federico II
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Serie: Science Museum TechKnow Series