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Game Backend Development : With Microsoft Azure and PlayFab / / by Balint Bors



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Autore: Bors Balint Visualizza persona
Titolo: Game Backend Development : With Microsoft Azure and PlayFab / / by Balint Bors Visualizza cluster
Pubblicazione: Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023
Edizione: 1st ed. 2023.
Descrizione fisica: 1 online resource (394 pages)
Disciplina: 006.3
Soggetto topico: Video games - Programming
Microsoft Azure (Computing platform)
Nota di bibliografia: Includes bibliographical references and index.
Nota di contenuto: Chapter 1: Getting Started -- Chapter 2: Player Authentication -- Chapter 3: Dedicated Game Servers -- Chapter 4: Matchmaking -- Chapter 5: Leaderboards. Chapter 6: Economy -- Chapter 7: Game Analytics -- Chapter 8: Party, Chat, Al -- Chapter 9: CloudScript and Azure Functions.
Sommario/riassunto: Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab. Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services. As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a competitive advantage, it will also eventually allow you to create better games. This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach. After reading this book, you will have a solid grasp of key game backend services and know how to implement them. You will: Understand core concepts around game backend development Use the PlayFab API to implement backend features Build game backend infrastructure using Microsoft Azure cloud (architecture and implementation) Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilities Reuse source code to enable backend capability in your own games Discover different ways for authenticating players Implement a multiplayer game in Unity with the help of mirror networking Create a matchmaker to bring together players for an online game session Establish leaderboards to reinforce player competition Build a virtual economy and monetize your game Set up game analytics and gain insight into players’ behavior Let players communicate with each other by taking advantage of cognitive services Learn how to implement server-side custom game backend logic.
Titolo autorizzato: Game Backend Development  Visualizza cluster
ISBN: 1-4842-8910-2
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910637737003321
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