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Calculus for Computer Graphics / / John Vince



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Autore: Vince John Visualizza persona
Titolo: Calculus for Computer Graphics / / John Vince Visualizza cluster
Pubblicazione: Cham, Switzerland : , : Springer Nature Switzerland AG, , [2019]
©2019
Edizione: Third edition.
Descrizione fisica: 1 online resource (387 pages)
Disciplina: 006.60151
Soggetto topico: Calculus
Computer graphics - Mathematics
Nota di bibliografia: Includes bibliographical references and index.
Nota di contenuto: Introduction -- Functions -- Limits and Derivatives -- Derivatives and Antiderivatives -- Higher Derivatives -- Partial Derivatives -- Integral Calculus -- Area Under a Graph -- Are Length and Parameterisation of Curves -- Surface Area -- Volume -- Vector-Valued Functions -- Vector Differential Operators -- Tangent and Normal Vectors -- Continuity -- Curvature -- Solving Differential Equations -- Conclusion. Appendix A -- Appendix B -- Index.
Sommario/riassunto: Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces. And as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. In this 3rd edition, the author extends the scope of the original book to include vector differential operators and differential equations and draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples and almost two hundred colour illustrations. This book complements the author’s other books on mathematics for computer graphics and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation.
Titolo autorizzato: Calculus for Computer Graphics  Visualizza cluster
ISBN: 9783031281174
9783031281167
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 996547953603316
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