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Titolo: |
Evolutionary and Biologically Inspired Music, Sound, Art and Design [[electronic resource] ] : 5th International Conference, EvoMUSART 2016, Porto, Portugal, March 30 -- April 1, 2016, Proceedings / / edited by Colin Johnson, Vic Ciesielski, João Correia, Penousal Machado
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Pubblicazione: | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 |
Edizione: | 1st ed. 2016. |
Descrizione fisica: | 1 online resource (X, 241 p. 124 illus.) |
Disciplina: | 789.9 |
Soggetto topico: | User interfaces (Computer systems) |
Human-computer interaction | |
Algorithms | |
Artificial intelligence | |
Digital humanities | |
Computer science—Mathematics | |
User Interfaces and Human Computer Interaction | |
Artificial Intelligence | |
Digital Humanities | |
Mathematics of Computing | |
Persona (resp. second.): | JohnsonColin |
CiesielskiVic | |
CorreiaJoão | |
MachadoPenousal | |
Note generali: | Includes index. |
Nota di contenuto: | Intro -- Preface -- Organization -- Contents -- Computer-Aided Musical Orchestration Using an Artificial Immune System -- 1 Introduction -- 2 Computer-Aided Musical Orchestration (CAMO) -- 2.1 Overview -- 2.2 Sound Database -- 2.3 Feature Database -- 2.4 Pre-processing -- 2.5 Representation -- 2.6 Combination Functions -- 2.7 Fitness Function -- 3 Immune Inspired Musical Orchestration -- 3.1 Opt-aiNet: An Artificial Immune System for Optimization -- 3.2 Phase Vocoder -- 3.3 Graphical Interface -- 4 Evaluation -- 5 Results and Discussion -- 5.1 Subjective Evaluation -- 5.2 Objective Evaluation -- 6 Conclusions and Perspectives -- References -- Evolving Atomic Aesthetics and Dynamics -- 1 Introduction -- 2 danceroom Spectroscopy -- 3 Interactive Evolutionary Computation (IEC) -- 4 Evolving Atomic Aesthetics -- 4.1 Representation -- 4.2 Evaluation and Selection -- 4.3 Mutation -- 5 Experimentation -- 5.1 Single-User IEC Interface -- 5.2 Collaborative IEC Interface -- 6 Conclusion -- References -- Augmenting Live Coding with Evolved Patterns -- 1 Introduction -- 2 Methodology -- 2.1 Tidal -- 2.2 Grammar and Parser -- 2.3 Evolutionary Algorithm -- 3 Evalutation -- 3.1 Is the System Generating Legal Tidal Patterns? -- 3.2 What Is the Relative Level of Complexity of the Generated Patterns? -- 3.3 How Does the Generated Audio Compare with Tidal? -- 3.4 How Does the Fitness of the Population Change? -- 4 Conclusion -- 4.1 On the Experience of Live Coding with Evolved Patterns -- 4.2 On the Need for a Quantitative Evaluation -- 4.3 Closing Remarks -- References -- Towards Adaptive Evolutionary Architecture -- 1 Introduction -- 1.1 Research Design and Goal -- 2 Background -- 2.1 Interdisciplinary Scope: Philosophy, Architecture and ALife -- 2.2 Interactive Evolution -- 3 EvoCurtain: The Evolutionary Window Curtain -- 3.1 Set-Up and Spatial Layout. |
3.2 Genetic Representation -- 3.3 Interactive Evolutionary Setup -- 4 Experiments -- 4.1 Genetic Experimental Parameters -- 5 Results -- 5.1 Disagreement and Reconciliation -- 5.2 Control and Preconceptions -- 5.3 Time -- 5.4 Interdisciplinary Perspective -- 6 Discussion -- 7 Conclusion -- References -- Plecto: A Low-Level Interactive Genetic Algorithm for the Evolution of Audio -- 1 Introduction -- 2 Background -- 2.1 Genetic Algorithms -- 2.2 Creative Potential of Lower-Level Audio Engines -- 3 A Low-Level Audio Engine -- 4 Growing the Population -- 5 Searching the Population -- 5.1 Meaningful Representation of the Population -- 5.2 Creating GA Landscapes -- 5.3 Descriptive Icons -- 5.4 A Navigational Tool for Plecto's Scatterplot Interface -- 5.5 Refining Population Search -- 6 Conclusion -- References -- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure -- 1 Introduction -- 2 Informational Theories of Aesthetics -- 3 Spatial Complexity Measure -- 4 Analysis -- 5 Conclusions -- References -- Exploring the Visual Styles of Arcade Game Assets -- 1 Introduction -- 2 Related Work -- 2.1 Procedural Content Generation -- 2.2 Constrained Optimization and Constrained Novelty Search -- 3 Methodology -- 3.1 Spaceship Representation -- 3.2 Spaceship Evolution -- 3.3 Spaceship Evaluation -- 4 Experiments -- 4.1 Quality of Generated Results -- 4.2 Diversity of Generated Results -- 5 Discussion -- 6 Conclusion -- References -- Grammatical Music Composition with Dissimilarity Driven Hill Climbing -- 1 Introduction -- 2 Related Work -- 2.1 Composing with Evolutionary Computation -- 2.2 Musical Fitness -- 3 Method -- 3.1 Grammar -- 3.2 Fitness Measurement -- 3.3 Operators -- 4 Experiments -- 4.1 Melody Shapes -- 4.2 Experimental Variations -- 5 Results -- 5.1 Analysis of the Operators -- 5.2 Melodies -- 5.3 Discussion. | |
6 Conclusion and Future Work -- References -- Animating Typescript Using Aesthetically Evolved Images -- 1 Introduction -- 2 Aesthetic Evolution Basis -- 3 Animating Aesthetically Evolved Images -- 4 Mapping of Animated Functions to Typefaces -- 5 Compositing Animated Typefaces into Animated Typescript -- 6 Discussion and Conclusion -- References -- An Evolutionary Composer for Real-Time Background Music -- 1 Introduction -- 2 Environment and Musical States -- 2.1 Environment State -- 2.2 Musical State -- 3 EvoBackMusic Components -- 3.1 The Observer Agent -- 3.2 The Composer Agent -- 3.3 The Sound Agent -- 4 Evaluation Study -- 4.1 Methodology -- 4.2 Results -- 5 Conclusions -- References -- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterl ... -- Abstract -- 1 Introduction -- 2 Related Works -- 2.1 Stroke-Based Rendering Techniques -- 2.2 Brush Stroke Extraction -- 2.3 Flock Brush Simulation -- 3 Iterative Brush Stroke Path Extraction -- 3.1 Algorithm Overview -- 3.2 Implementation Aspects -- 4 Results and Discussions -- 5 Conclusion and Future Work -- References -- A Comparison Between Representations for Evolving Images -- 1 Introduction -- 2 Representation, Fitness Landscapes and Locality -- 3 Short Review of Existing Representations for Images -- 4 The Proposed Representations -- 5 Experimental Study -- 5.1 Test Cases -- 5.2 Experimental Settings -- 5.3 Experimental Results Obtained on the Shapes Test Case -- 5.4 Experimental Results Obtained on the Shaded Shapes Test Case -- 5.5 Experimental Results Obtained on the Yin and Yang Test Case -- 5.6 Experimental Results Obtained on the Shaded Yin and Yang Test Case -- 5.7 Experimental Results Obtained on the Lena Test Case -- 5.8 Experimental Results on the Locality of the Representations -- 5.9 Best Evolved Individuals. | |
6 Conclusions and Future Work -- References -- Evolving L-Systems with Musical Notes -- 1 Introduction -- 2 Background -- 2.1 L-Systems -- 2.2 Evolutionary Algorithms -- 2.3 Musical Concepts -- 3 Related Work -- 4 System's Architecture -- 4.1 General Overview -- 4.2 Audiovisual Interpretation and Mappings -- 4.3 The Evolutionary Algorithm -- 4.4 Auxiliary Tools -- 5 Experimental Results and Discussion -- 6 Conclusion and Further Work -- References -- MetaCompose: A Compositional Evolutionary Music Composer -- 1 Introduction -- 2 Background -- 2.1 Procedurally Generated Music -- 2.2 Multi-Objective Optimization -- 2.3 Feasible/Infeasible 2-Population Genetic Algorithm -- 3 MetaCompose -- 4 Non-dominated Sorting Feasible-Infeasible 2 Populations -- 5 Composition Generation -- 5.1 Chord Sequence Generation -- 5.2 Melody Generation -- 5.3 Accompaniment Generation -- 6 Experiment Design -- 6.1 Music Clip Generation -- 7 Results and Analysis -- 7.1 Complete Generator Against All Other Groups -- 7.2 Complete Generator Against Random Chord Sequence Generation -- 7.3 Complete Generator Against Unconstrained Melody Generation -- 7.4 Complete Generator Against Constrained Melody Generation -- 7.5 Complete Generator Against Random Accompaniment Generation -- 8 Conclusion and Future Work -- References -- 'Turingalila' Visual Music on the Theme of Morphogenesis -- Abstract -- 1 Introduction -- 2 The Magic of Morphogenesis -- 3 Creating 'Turingalila' as Visual Music -- 4 Conclusion: Patterns of Change -- References -- Fitness and Novelty in Evolutionary Art -- 1 Introduction -- 2 State of the Art -- 3 Proposed Algorithm -- 3.1 Archive Assessment -- 3.2 Selection Mechanism -- 4 Evolving Figurative Images -- 5 Evolving Context Free Design Grammars -- 6 Results -- 6.1 Experimental Setup -- 6.2 Results -- 7 Conclusions and Future Work -- References -- Author Index. | |
Sommario/riassunto: | This book constitutes the refereed proceedings of the 5th International Conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design, EvoMUSART 2016, held in Porto, Portugal, in March/April 2016, co-located with the Evo*2016 events EuroGP, EvoCOP and EvoApplications. The 17 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers cover a wide range of topics and application areas, including generative approaches to music, graphics, game content, and narrative; music information retrieval; computational aesthetics; the mechanics of interactive evolutionary computation; and the art theory of evolutionary computation. |
Titolo autorizzato: | Evolutionary and Biologically Inspired Music, Sound, Art and Design ![]() |
ISBN: | 3-319-31008-9 |
Formato: | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione: | Inglese |
Record Nr.: | 996466003303316 |
Lo trovi qui: | Univ. di Salerno |
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