Vai al contenuto principale della pagina

Fundamentals of graphics using MATLAB / / by Ranjan Parkeh



(Visualizza in formato marc)    (Visualizza in BIBFRAME)

Autore: Parkeh Ranjan Visualizza persona
Titolo: Fundamentals of graphics using MATLAB / / by Ranjan Parkeh Visualizza cluster
Pubblicazione: Boca Raton, : CRC Press LLC, 2019
Edizione: 1st edition
Descrizione fisica: 1 online resource (426 pages)
Disciplina: 006.6869
Soggetto topico: Computer graphics - Computer programs
Note generali: Description based upon print version of record.
8.9 TEXTURE MAPPING
Nota di bibliografia: Includes bibliographical references and index.
Nota di contenuto: Cover; Half Title; Title Page; Copyright Page; Contents; Preface; Author; CHAPTER 1 Interpolating Splines; 1.1 INTRODUCTION; 1.2 LINEAR SPLINE (STANDARD FORMS); 1.3 LINEAR SPLINE (PARAMETRIC FORM); 1.4 QUADRATIC SPLINE (STANDARD FORM); 1.5 QUADRATIC SPLINE (PARAMETRIC FORM); 1.6 CUBIC SPLINE (STANDARD FORM); 1.7 CUBIC SPLINE (PARAMETRIC FORM); 1.8 PIECEWISE SPLINES (STANDARD FORM); 1.9 PIECEWISE SPLINES (PARAMETRIC FORM); 1.10 CHAPTER SUMMARY; 1.11 REVIEW QUESTIONS; 1.12 PRACTICE PROBLEMS; CHAPTER 2 Blending Functions and Hybrid Splines; 2.1 INTRODUCTION; 2.2 BLENDING FUNCTIONS
2.3 BLENDING FUNCTIONS OF INTERPOLATING SPLINES2.4 HERMITE SPLINE; 2.5 CARDINAL SPLINE; 2.6 CATMULL-ROM SPLINE; 2.7 BEZIER SPLINE; 2.8 SPLINE CONVERSIONS; 2.9 CHAPTER SUMMARY; 2.10 REVIEW QUESTIONS; 2.11 PRACTICE PROBLEMS; CHAPTER 3 Approximating Splines; 3.1 INTRODUCTION; 3.2 LINEAR UNIFORM B-SPLINE; 3.3 CHANGING NUMBER OF CONTROL POINTS; 3.4 QUADRATIC UNIFORM B-SPLINE; 3.5 JUSTIFICATION FOR KNOT-VECTOR VALUES; 3.6 QUADRATIC OPEN-UNIFORM B-SPLINE; 3.7 QUADRATIC NON-UNIFORM B-SPLINE; 3.8 CUBIC UNIFORM B-SPLINE; 3.9 CHAPTER SUMMARY; 3.10 REVIEW QUESTIONS; 3.11 PRACTICE PROBLEMS
CHAPTER 4 2D Transformations4.1 INTRODUCTION; 4.2 HOMOGENEOUS COORDINATES; 4.3 TRANSLATION; 4.4 SCALING; 4.5 ROTATION; 4.6 FIXED-POINT SCALING; 4.7 FIXED-POINT ROTATION; 4.8 REFLECTION; 4.9 FIXED-LINE REFLECTION; 4.10 SHEAR; 4.11 AFFINE TRANSFORMATIONS; 4.12 PERSPECTIVE TRANSFORMATIONS; 4.13 VIEWING TRANSFORMATIONS; 4.14 COORDINATE SYSTEM TRANSFORMATIONS; 4.15 CHAPTER SUMMARY; 4.16 REVIEW QUESTIONS; 4.17 PRACTICE PROBLEMS; CHAPTER 5 Spline Properties; 5.1 INTRODUCTION; 5.2 CRITICAL POINTS; 5.3 TANGENT AND NORMAL; 5.4 LENGTH OF A CURVE; 5.5 AREA UNDER A CURVE; 5.6 CENTROID
5.7 INTERPOLATION AND CURVE FITTING5.8 NOTES ON 2D PLOTTING FUNCTIONS; 5.9 CHAPTER SUMMARY; 5.10 REVIEW QUESTIONS; 5.11 PRACTICE PROBLEMS; CHAPTER 6 Vectors; 6.1 INTRODUCTION; 6.2 UNIT VECTOR; 6.3 DIRECTION COSINES; 6.4 DOT PRODUCT; 6.5 CROSS PRODUCT; 6.6 VECTOR EQUATION OF A LINE; 6.7 VECTOR EQUATION OF PLANE; 6.8 VECTOR ALIGNMENT (2D); 6.9 VECTOR EQUATIONS IN HOMOGENEOUS COORDINATES (2D); 6.10 VECTOR EQUATIONS IN HOMOGENEOUS COORDINATES (3D); 6.11 NORMAL VECTOR AND TANGENT VECTOR; 6.12 CHAPTER SUMMARY; 6.13 REVIEW QUESTIONS; 6.14 PRACTICE PROBLEMS; CHAPTER 7 3D Transformations
7.1 INTRODUCTION7.2 TRANSLATION; 7.3 SCALING; 7.4 ROTATION; 7.5 FIXED-POINT SCALING; 7.6 FIXED-POINT ROTATION; 7.7 ROTATION PARALLEL TO PRIMARY AXES; 7.8 VECTOR ALIGNMENT (3D); 7.9 ROTATION AROUND A VECTOR; 7.10 ROTATION AROUND AN ARBITRARY LINE; 7.11 REFLECTION; 7.12 SHEAR; 7.13 CHAPTER SUMMARY; 7.14 REVIEW QUESTIONS; 7.15 PRACTICE PROBLEMS; CHAPTER 8 Surfaces; 8.1 INTRODUCTION; 8.2 PARAMETRIC SURFACES; 8.3 BEZIER SURFACES; 8.4 IMPLICIT SURFACES; 8.5 EXTRUDED SURFACES; 8.6 SURFACES OF REVOLUTION; 8.7 NORMAL VECTOR AND TANGENT PLANE; 8.8 AREA AND VOLUME OF SURFACE OF REVOLUTION
Sommario/riassunto: This book introduces fundamental concepts and principles of 2D and 3D graphics and is written for undergraduate and postgraduate students of computer science, graphics, multimedia, and data science. It demonstrates the use of MATLAB programming for solving problems related to graphics and discusses a variety of visualization tools to generate graphs and plots. The book covers important concepts like transformation, projection, surface generation, parametric representation, curve fitting, interpolation, vector representation, and texture mapping, all of which can be used in a wide variety of educational and research fields. Theoretical concepts are illustrated using a large number of practical examples and programming codes, which can be used to visualize and verify the results. Key Features Covers fundamental concepts and principles of 2D and 3D graphics Demonstrates the use of MATLAB programming for solving problems on graphics Provides MATLAB codes as answers to specific numerical problems Provides codes in a simple copy and execute format for the novice learner Focuses on learning through visual representation with extensive use of graphs and plots Helps the reader gain in-depth knowledge about the subject matter through practical examples Contains review questions and practice problems with answers for self-evaluation
"This book introduces fundamental concepts and principles of 2D and 3D graphics and illustrates the use of MATLAB for this purpose. The objectives are to demonstrate how MATLAB can be used to solve graphics problems and to help the reader gain an indepth knowledge about the subject matter through visual representations and practical examples"--
Titolo autorizzato: Fundamentals of graphics using MATLAB  Visualizza cluster
ISBN: 0-429-58979-4
0-429-59173-X
0-429-19656-3
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910820338503321
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui