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Racing the beam : the Atari Video computer system / / Nick Montfort and Ian Bogost



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Autore: Montfort Nick Visualizza persona
Titolo: Racing the beam : the Atari Video computer system / / Nick Montfort and Ian Bogost Visualizza cluster
Pubblicazione: Cambridge, Mass., : MIT Press, c2009
Edizione: 1st ed.
Descrizione fisica: 1 online resource (193 p.)
Disciplina: 794.8
Soggetto topico: Atari 2600 (Video game console)
Computer games - Programming
Video games - Equipment and supplies
Video games - United States - History
Altri autori: BogostIan  
Note generali: Description based upon print version of record.
Nota di bibliografia: Includes bibliographical references and index.
Nota di contenuto: Contents; Series Foreword; Acknowledgments; Timeline; 1 Stella; 2 Combat; 3 Adventure; 4 Pac-Man; 5 Yars' Revenge; 6 Pitfall!; 7 Star Wars: The Empire Strikes Back; 8 After the Crash; Afterword on Platform Studies; Notes; Bibliography; Index
Sommario/riassunto: The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms--the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS--often considered merely a retro fetish object--is an essential part of the history of video games.
Titolo autorizzato: Racing the beam  Visualizza cluster
ISBN: 0-262-26152-9
0-262-25493-X
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910807636403321
Lo trovi qui: Univ. Federico II
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Serie: Platform studies.