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Emerging Technology Applications to Promote Physical Activity and Health



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Autore: Lee Jung Eun Visualizza persona
Titolo: Emerging Technology Applications to Promote Physical Activity and Health Visualizza cluster
Pubblicazione: MDPI - Multidisciplinary Digital Publishing Institute, 2019
Descrizione fisica: 1 electronic resource (176 p.)
Soggetto non controllato: virtual reality
Amazon Web Services
wrist-worn activity tracker
sex difference
motor skill competence
mental health
physical activity assessment
mHealth
augmented reality
musculoskeletal fitness
health navigator
Google Glass
cardiorespiratory fitness
fitness
safety
moderate-to-vigorous physical activity
young children
serious games
autism spectrum disorder
physical exercise
locomotor skills
active video game
air quality
app
Google
perceived environmental factor
motor activity
active video gaming
anxiety
digital health
narrative review
preoperative experience
real-time physical activity
quality of life
smartglasses
Amazon
intelligence quotient
mobile phone-based health intervention
Korean American immigrant women
Fitbits
exercise
epoch
wearable technology
measurement
active video games
preoperative anxiety
sedentary behaviour
mammogram
sedentary behavior
heart rate
social cognitive theory
senior citizens
social communication
breast cancer
technology
physical activity
Autism
accelerometry
socio-ecological model
light physical activity
recreational physical activity
screen based sedentary behavior
accelerometers
placement site
virtual reality game
pedometers
object control skills
depression
physical activity levels
Persona (resp. second.): GaoZan
Sommario/riassunto: As technology becomes an ever-more prevalent part of everyday life, and population-based physical activity programs seek new ways to increase life-long engagement with physical activity, these two ideas have become increasingly linked. This Special Issue attempts to offer a thorough and critical examination of emerging technologies in physical activity and health promotion, considering technological interventions in different contexts (communities, clinics, schools, homes, etc.) among various populations, exploring the challenges of integrating technology into physical activity promotion, and offering solutions for its implementation. This Special Issue aims to take a broadly positive stance toward interactive technology initiatives and, while discussing some negative implications of an increased use of technology, offers practical recommendations for promoting physical activity through various emerging technologies, including, but not limited to: Active video games (exergaming); social media; mobile device apps; health wearables; mobile games, augmented reality games, global positioning and geographic information systems; and virtual reality. Offering a logical and clear critique of emerging technologies in physical activity and health promotion, this Special Issue will provide useful suggestions and practical implications for researchers, practitioners, and educators in the fields of public health, kinesiology, physical activity and health, and healthcare.
Titolo autorizzato: Emerging Technology Applications to Promote Physical Activity and Health  Visualizza cluster
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910346677803321
Lo trovi qui: Univ. Federico II
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