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HCI in Work and Learning, Life and Leisure [[electronic resource] ] : 6th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering, USAB 2010, Klagenfurt, Austria, November 4-5, 2010. Proceedings / / edited by Gerhard Leitner, Martin Hitz, Andreas Holzinger



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Titolo: HCI in Work and Learning, Life and Leisure [[electronic resource] ] : 6th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering, USAB 2010, Klagenfurt, Austria, November 4-5, 2010. Proceedings / / edited by Gerhard Leitner, Martin Hitz, Andreas Holzinger Visualizza cluster
Pubblicazione: Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Edizione: 1st ed. 2010.
Descrizione fisica: 1 online resource (XVIII, 532 p. 144 illus.)
Disciplina: 005.7
Soggetto topico: Application software
Artificial intelligence
Information storage and retrieval
User interfaces (Computer systems)
Computer communication systems
Health informatics
Information Systems Applications (incl. Internet)
Artificial Intelligence
Information Storage and Retrieval
User Interfaces and Human Computer Interaction
Computer Communication Networks
Health Informatics
Persona (resp. second.): LeitnerGerhard
HitzMartin
HolzingerAndreas
Note generali: Bibliographic Level Mode of Issuance: Monograph
Nota di bibliografia: Includes bibliographical references and index.
Nota di contenuto: Psychological Factors of HCI -- Mapping the Users’ Problem Solving Strategies in the Participatory Design of Visual Analytics Methods -- User-Centered Design of Preference Elicitation Interfaces for Decision Support -- “Same Same but Different” How Service Contexts of Mobile Technologies Shape Usage Motives and Barriers -- Social Acceptance of Negotiation Support Systems -- e-Health and HCI -- Chances of Increasing Youth Health Awareness through Mobile Wellness Applications -- A Small but Significant Difference – The Role of Gender on Acceptance of Medical Assistive Technologies -- Discount User-Centered e-Health Design: A Quick-but-not-Dirty Method -- Towards a Pattern Language Approach to Sharing Experiences in Healthcare Technology Evaluations -- Enhancing the Quality of Life of Elderly People -- Potential of e-Travel Assistants to Increase Older Adults’ Mobility -- Making the Wii at Home: Game Play by Older People in Sheltered Housing -- Designing for Older People: A Case Study in a Retirement Home -- Supporting Fellow Humans with Special Needs -- User Centered Interaction Design for Mobile Applications Focused on Visually Impaired and Blind People -- E-Learning Accessibility for the Deaf and Hard of Hearing - Practical Examples and Experiences -- Enhancing Digital Inclusion with an English Pseudo-syllabic Keyboard -- Teaching and Virtual/Mobile Learning -- LDS: Computer-Based Lesson Development System for Teaching Computer Science -- Enhancing Virtual Reality Learning Environments with Adaptivity: Lessons Learned -- Mobile Learning and Commuting: Contextual Interview and Design of Mobile Scenarios -- Enhanced and New Methods in HCI Research -- The XAOS Metric – Understanding Visual Complexity as Measure of Usability -- Context Information in Guiding Visual Search: The Role of Color and Orientation -- Exploring the Possibilities of Body Motion Data for Human Computer Interaction Research -- Enabling User Experience with Future Interactive Learning Systems (UXFUL 2010) -- International Workshop on Enabling User Experience with Future Interactive Learning Systems (UXFUL 2010) -- Following the White Rabbit – A Robot Rabbit as Vocabulary Trainer for Beginners of English -- Learning Flow Management and Semantic Data Exchange between Blog-Based Personal Learning Environments -- Educational Complexity: Centrality of Design and Monitoring of the Experience -- Designing Usable Educational Material for English Courses Supported by Mobile Devices -- Enhancing the Learning Experience: Preliminary Framework for User Individual Differences -- Interactive Multimedia Applications (WIMA) -- Scene Segmentation in Artistic Archive Documentaries -- Issues in Designing Novel Applications for Emerging Multimedia Technologies -- Metadata Aggregation for Personalized Music Playlists -- Instant Video Browsing: A Tool for Fast Non-sequential Hierarchical Video Browsing -- An Experimental Investigation of the Akamai Adaptive Video Streaming -- A Social Approach to Image Re-targeting Based on an Interactive Game -- Vicarious Learning with a Digital Educational Game: Eye-Tracking and Survey-Based Evaluation Approaches -- Tutorial -- iPhone/iPad Human Interface Design -- Posters -- On the Paradigm Shift of Search on Mobile Devices: Some Remarks on User Habits -- Leveraging the Semantic Web for Intelligent and Adaptive Education -- Semantic Mash-Up Personal and Pervasive Learning Environments (SMupple) -- Model of a Touchscreen Interaction Benchmark Test Supporting Usability Awareness in Mobile Application Development Process -- Information System User Interface Complexity -- e-Health and HCI -- Technical Expertise and Its Influence on the Acceptance of Future Medical Technologies: What Is Influencing What to Which Extent?.
Titolo autorizzato: HCI in Work and Learning, Life and Leisure  Visualizza cluster
ISBN: 1-280-39013-1
9786613568052
3-642-16607-5
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 996466240803316
Lo trovi qui: Univ. di Salerno
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Serie: Programming and Software Engineering ; ; 6389