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Scratch cookbook / / Brandon Milonovich



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Autore: Milonovich Brandon Visualizza persona
Titolo: Scratch cookbook / / Brandon Milonovich Visualizza cluster
Pubblicazione: Birmingham, UK, : Packt Pub., 2013
Edizione: 1st ed.
Descrizione fisica: 1 online resource (262 p.)
Disciplina: 005.133
Soggetto topico: Scratch (Computer program language)
Visual programming languages (Computer science)
Note generali: Includes index.
Nota di contenuto: Intro -- Scratch Cookbook -- Table of Contents -- Scratch Cookbook -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- More information -- Conventions -- Reader feedback -- Customer support -- Errata -- Piracy -- Questions -- 1. Getting Started with Scratch -- Introduction -- Starting up Scratch -- Getting ready -- How to do it… -- How it works… -- See also -- Deleting the default sprite -- Getting ready -- How to do it… -- There's more… -- Adding a custom sprite -- Getting ready -- How to do it… -- Adding a pre-made sprite -- Getting ready -- How to do it… -- There's more… -- See also -- Changing the stage background -- Getting ready -- How to do it… -- There's more… -- See also -- The Hello World project -- Getting ready -- How to do it… -- How it works… -- There's more… -- Adding some motion -- Special sprite settings -- Pointing towards the mouse -- Duplicating code -- See also -- 2. Storytelling -- Introduction -- Adding words to a sprite -- Getting ready -- How to do it... -- How it works... -- See also -- Adjusting the timing -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Sprites interacting with other sprites -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Basic broadcasting and receiving -- Getting ready -- How to do it... -- How it works... -- The broadcast block -- The receive block -- More about the code -- There's more... -- Triggering an event with a click -- Changing the background -- See also -- Resetting parts of a program -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also.
Other fun graphic effects -- Getting ready -- How to do it... -- How it works... -- There's more... -- Fisheye -- Whirl -- Pixelate -- Mosaic -- Brightness -- Ghost -- See also -- 3. Adding Animation -- Introduction -- Changing sprite costumes -- Getting ready -- How to do it... -- How it works... -- There's more… -- Making it dance -- Checking the costume number -- Switching to a particular costume -- See also -- Switching backgrounds in a story -- Getting ready -- How to do it... -- How it works... -- See also -- Adding graphic effects to backgrounds -- Getting ready -- How to do it... -- How it works... -- There's more... -- A finished message -- Adding other effects -- Animating the button -- See also -- Keyboard input to a program -- Getting ready -- How to do it... -- How it works... -- There's more... -- Using better defined variables -- See also -- Getting the mouse position -- Getting ready -- How to do it... -- How it works... -- There's more... -- 4. Basic Gaming -- Introduction -- Creating a moving object -- Getting ready -- How to do it... -- How it works... -- There's more… -- The simple way -- Adding another ball -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Object interaction with a background -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- User interaction with a game -- Getting ready -- How to do it... -- How it works... -- Using mouse control -- Getting ready -- How to do it... -- How it works... -- There's more... -- Keeping score -- Getting ready -- How to do it... -- How it works... -- Objects disappearing -- Getting ready -- How to do it... -- How it works... -- See also -- Building a maze -- Getting ready -- How to do it... -- How it works... -- There's more... -- Using the timer -- Getting ready -- How to do it... -- How it works.
See also -- 5. Spicing up Games -- Introduction -- Tracking the best score or time -- Getting ready -- How to do it... -- How it works... -- There's more… -- Keeping a high score list -- Getting ready -- How to do it... -- How it works... -- There's more… -- See also -- Adding more levels -- Getting ready -- How to do it... -- How it works... -- There's more... -- 6. Bringing in Sound -- Introduction -- Playing sounds -- Getting ready -- How to do it... -- How it works... -- There's more… -- See also -- Importing a new sound -- Getting ready -- How to do it... -- How it works... -- There's more… -- See also -- Recording a sound -- Getting ready -- How to do it... -- See also -- Playing drums and notes -- Getting ready -- How to do it... -- How it works… -- There's more… -- Adjusting volume -- Getting ready -- How to do it... -- See also -- Fading volume out -- Getting ready -- How to do it... -- See also -- Changing the tempo -- Getting ready -- How to do it... -- Interactive note playing -- Getting ready -- How to do it… -- How it works… -- 7. Integrating PicoBoards -- Introduction -- Setting up the sensor board -- Getting ready -- How to do it... -- How it works... -- See also -- Getting values from the sensor board -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Working with the slider -- Getting ready -- How to do it... -- There's more... -- See also -- Integrating the light sensor -- Getting ready -- How to do it... -- See also -- Integrating the sound sensor -- Getting ready -- How to do it... -- How it works... -- There's more… -- See also -- Measuring resistance -- Getting ready -- How to do it... -- How it works... -- There's more... -- The sensor board button -- Getting ready -- How to do it... -- Checking other connections -- Getting ready -- How to do it… -- There's more….
8. Programming to Calculate -- Introduction -- Generating Fibonacci numbers -- Getting ready -- How to do it... -- How it works... -- See also -- Sieve of Eratosthenes -- Getting ready -- How to do it... -- How it works... -- See also -- Creating a password generator -- Getting ready -- How to do it... -- How it works... -- Other Scratch calculations -- Getting ready -- How to do it… -- 9. Project Remixing -- Introduction -- Importing parts of other projects -- Getting ready -- How to do it... -- Drawing with the pen -- Getting ready -- How to do it... -- See also -- Remixing the pen project -- Getting ready -- How to do it... -- A. Collaboration -- Introduction -- The online Scratch community -- Getting ready -- How to do it… -- How it works... -- See also -- Creating an account -- Getting ready -- How to do it... -- See also -- Sharing projects -- Getting ready -- How to do it... -- See also -- Sharing Scratch 1.4 projects -- Getting ready -- How to do it... -- Downloading projects -- Getting ready -- How to do it... -- Index.
Sommario/riassunto: A practical approach with hands-on recipes to learn more about Scratch and its features.Scratch Cookbook is great for people who are still relatively new to programming but wish to learn more. It assumes you know the basics of computer operation. The methods of using Scratch are worked through quickly with a focus on more advanced topics, though readers can move at their own pace to learn all the techniques they need.
Titolo autorizzato: Scratch cookbook  Visualizza cluster
ISBN: 1-84951-843-2
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910808632703321
Lo trovi qui: Univ. Federico II
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