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Virtual Realities : International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised Selected Papers / / edited by Guido Brunnett, Sabine Coquillart, Robert van Liere, Gregory Welch, Libor Váša



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Titolo: Virtual Realities : International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised Selected Papers / / edited by Guido Brunnett, Sabine Coquillart, Robert van Liere, Gregory Welch, Libor Váša Visualizza cluster
Pubblicazione: Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Edizione: 1st ed. 2015.
Descrizione fisica: 1 online resource (VIII, 261 p. 121 illus.)
Disciplina: 006.8
Soggetto topico: User interfaces (Computer systems)
Application software
Artificial intelligence
Computer graphics
Multimedia information systems
Optical data processing
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Artificial Intelligence
Computer Graphics
Multimedia Information Systems
Image Processing and Computer Vision
Persona (resp. second.): BrunnettGuido
CoquillartSabine
van LiereRobert
WelchGregory
VášaLibor
Note generali: Includes index.
Nota di contenuto: VR Environments -- Live Will Never Be the Same! How Broadcasting Might Influence the Acceptance and Widespread Usage of Augumented Reality -- Four Metamorphosis States in a Distributed Virtual (TV) Studio: Human, Cyborg, Avatar, and Bot – Markerless Tracking and Feedback for Realtime Animation Control -- VELOS - A VR Environment for Ship Applications: Current Status and Planned Extensions -- Underwater Mixed Environments -- Interaction and User Experience A Critical Analysis of Human-Subject Experiments in Virtual Reality and 3D User Interfaces -- Mobile Devices for Virtual Reality Interaction. A Survey of Techniques and Metaphors -- Hand Pose Recognition — Overview and Current Research -- Virtual Humans -- Applications of Avatar Mediated Interaction to Teaching, Training, Job Skills and Wellness -- VR-Assisted Physical Rehabilitation: Adapting to the Needs of Therapists and Patients -- Hierarchical Method for Segmentation by Classification of Motion Capture Data -- Content Creation and Authoring Challenges for Virtual Environments: From User Interfaces to Autonomous Virtual Characters -- Tele-Existence -- Technical Report: Exploring Human Surrogate Characteristics -- Telexistence: Past, Present, and Future.
Sommario/riassunto: Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human–computer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses – usually sight, sound, and touch – in such a way that a user feels a sense of presence in the virtual environment. Sometimes it is important to combine real and virtual objects in the same real or virtual environment. This approach is often referred to as augmented reality (AR), when virtual objects are integrated into a real environment. Typical VR applications include simulation, training, scientific visualization, and entertainment, whereas typical AR applications include computer-aided manufacturing or maintenance and computer-aided surgery or medicine. This book comprises a collection of research and position papers presented at Dagstuhl Seminar 13241 on Virtual Realities, held at Schloss Dagstuhl, Germany, in June 2013. The 13 papers in this volume were carefully reviewed and selected from 18 submissions. They are organized in topical sections on: VR environments; interactions and user experience; virtual humans; and tele-existence.
Titolo autorizzato: Virtual Realities  Visualizza cluster
ISBN: 3-319-17043-0
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910483320903321
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Serie: Information Systems and Applications, incl. Internet/Web, and HCI ; ; 8844