Vai al contenuto principale della pagina

Computer animation [[electronic resource] ] : algorithms and techniques / / Rick Parent



(Visualizza in formato marc)    (Visualizza in BIBFRAME)

Autore: Parent Rick Visualizza persona
Titolo: Computer animation [[electronic resource] ] : algorithms and techniques / / Rick Parent Visualizza cluster
Pubblicazione: Waltham, Mass., : Morgan Kaufmann, 2012
Edizione: 3rd ed.
Descrizione fisica: 1 online resource (541 p.)
Disciplina: 006.696
Soggetto topico: Computer animation
Note generali: Description based upon print version of record.
Nota di bibliografia: Includes bibliographical references and index.
Nota di contenuto: Front Cover; Computer Animation: Algorithms and Techniques; Copyright; Dedication; Contents; Preface; Overview; Organization of the Book; Acknowledgments; References; About the Author; Chapter 1: Introduction; 1.1. Motion perception; 1.2. The heritage of animation; 1.2.1. Early devices; 1.2.2. The early days of ``conventional ́ ́ animation; 1.2.3. Disney; 1.2.4. Contributions of others; 1.2.5. Other media for animation; 1.3. Animation production; 1.3.1. Principles of animation; Simulating physics; Designing aesthetically pleasing actions; Effectively presenting action; Production technique
1.3.2. Principles of filmmaking Three-point lighting; 180 rule; Rule of thirds; Types of shots; Tilt; Framing; Focus the viewer's attention; 1.3.3. Sound; 1.4. Computer animation production; 1.4.1. Computer animation production tasks; 1.4.2. Digital editing; In the old days; Digital on-line nonlinear editing; 1.4.3. Digital video; 1.4.4. Digital audio; Digital musical device control; Digital audio sampling; 1.5. A brief history of computer animation; 1.5.1. Early activity (pre-1980); 1.5.2. The middle years (the 1980's); 1.5.3. Animation comes of age (the mid-1980's and beyond); 1.6. Summary
References Chapter 2: Technical Background; 2.1. Spaces and transformations; 2.1.1. The display pipeline; 2.1.2. Homogeneous coordinates and the transformation matrix; 2.1.3. Concatenating transformations: multiplying transformation matrices; 2.1.4. Basic transformations; 2.1.5. Representing an arbitrary orientation; Fixed-angle representation; 2.1.6. Extracting transformations from a matrix; 2.1.7. Description of transformations in the display pipeline; Object space to world space transformation; World space to eye space transformation; Perspective matrix multiply; Perspective divide
Image to screen space mapping 2.1.8. Error considerations; Accumulated round-off error; Orthonormalization; Considerations of scale; 2.2. Orientation representation; 2.2.1. Fixed-angle representation; 2.2.2. Euler angle representation; 2.2.3. Angle and axis representation; 2.2.4. Quaternion representation; Basic quaternion math; Representing rotations using quaternions; Rotating vectors using quaternions; 2.2.5. Exponential map representation; 2.3. Summary; References; Chapter 3: Interpolating Values; 3.1. Interpolation; 3.1.1. The appropriate function; Interpolation versus approximation
Complexity Continuity; Global versus local control; 3.1.2. Summary; 3.2. Controlling the motion of a point along a curve; 3.2.1. Computing arc length; The analytic approach to computing arc length; Estimating arc length by forward differencing; Adaptive approach; Estimating the arc length integral numerically; Adaptive Gaussian integration; Find a point that is a given distance along a curve; 3.2.2. Speed control; 3.2.3. Ease-in/ease-out; Sine interpolation; Using sinusoidal pieces for acceleration and deceleration; Single cubic polynomial ease-in/ease-out...
Constant acceleration: parabolic ease-in/ease-out
Sommario/riassunto: Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and...
Titolo autorizzato: Computer animation  Visualizza cluster
ISBN: 0-12-415973-7
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910785546603321
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Serie: The Morgan Kaufmann Series in Computer Graphics