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Games and Learning Alliance : 12th International Conference, GALA 2023, Dublin, Ireland, November 29 – December 1, 2023, Proceedings / / edited by Pierpaolo Dondio, Mariana Rocha, Attracta Brennan, Avo Schönbohm, Francesca de Rosa, Antti Koskinen, Francesco Bellotti



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Autore: Dondio Pierpaolo Visualizza persona
Titolo: Games and Learning Alliance : 12th International Conference, GALA 2023, Dublin, Ireland, November 29 – December 1, 2023, Proceedings / / edited by Pierpaolo Dondio, Mariana Rocha, Attracta Brennan, Avo Schönbohm, Francesca de Rosa, Antti Koskinen, Francesco Bellotti Visualizza cluster
Pubblicazione: Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Edizione: 1st ed. 2024.
Descrizione fisica: 1 online resource (481 pages)
Disciplina: 004.16
Soggetto topico: Microcomputers
User interfaces (Computer systems)
Human-computer interaction
Application software
Computer vision
Artificial intelligence
Education - Data processing
Personal Computing
User Interfaces and Human Computer Interaction
Computer and Information Systems Applications
Computer Vision
Artificial Intelligence
Computers and Education
Altri autori: RochaMariana  
BrennanAttracta  
SchönbohmAvo  
de RosaFrancesca  
KoskinenAntti  
BellottiFrancesco  
Nota di contenuto: Serious Games for Instruction -- Serious Games for Health, Wellbeing and Social Impact -- User experience, user analysis and user assessment in Serious Games -- Evaluating and Assessing Serious Games elements -- Serious Games and Game Design -- Posters.
Sommario/riassunto: This LNCS volume constitutes the proceedings of 12th International Conference, GALA 2023, in Dublin, Ireland, held during November/December 2023. The 36 full papers and 13 short papers were carefully reviewed and selected from 88 submissions. The papers contained in this book have been organized into six categories, reflecting the variety of theoretical approaches and application domains of research into serious games: 1. The Serious Games and Game Design 2. User experience, User Evaluation and User Analysis in Serious Games 3. Serious Games for Instruction 4. Serious Games for Health, Wellbeing and Social Change 5. Evaluating and Assessing Serious Games Elements 6. Posters.
Titolo autorizzato: Games and Learning Alliance  Visualizza cluster
ISBN: 3-031-49065-7
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910768435903321
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Serie: Lecture Notes in Computer Science, . 1611-3349 ; ; 14475