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Assessing the Quality of Experience of Cloud Gaming Services [[electronic resource] /] / by Steven Schmidt



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Autore: Schmidt Steven Visualizza persona
Titolo: Assessing the Quality of Experience of Cloud Gaming Services [[electronic resource] /] / by Steven Schmidt Visualizza cluster
Pubblicazione: Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023
Edizione: 1st ed. 2023.
Descrizione fisica: 1 online resource (230 pages)
Disciplina: 658.562
Soggetto topico: Telecommunication
User interfaces (Computer systems)
Human-computer interaction
Computer games - Programming
Computational intelligence
Communications Engineering, Networks
User Interfaces and Human Computer Interaction
Game Development
Computational Intelligence
Nota di bibliografia: Includes bibliographical references and index.
Nota di contenuto: Introduction -- Quality Factors and Feature Space of Cloud Gaming Services -- Methods for Assessing Gaming QoE -- Passive Video Quality Assessment Using Lab and Remote Testing -- Interactive Assessment of Gaming QoE Using Crowdsourcing -- Development of the Gaming Input Quality Scale (GIPS) -- Impact and Classification of the Game Content -- Empirical Investigation of the Cloud Gaming Taxonomy -- Conclusion and Outlook.
Sommario/riassunto: This book provides an overview of concepts and challenges in interaction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available. Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators. Presents an empirical validation of a taxonomy of quality aspects of cloud gaming services as well as applied assessment methods; Includes a new framework to conduct quality assessment studies in home environments; Describes a psychometrically validated, and reliable instrument to measure the interaction quality.
Titolo autorizzato: Assessing the Quality of Experience of Cloud Gaming Services  Visualizza cluster
ISBN: 9783031060113
9783031060106
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910627252803321
Lo trovi qui: Univ. Federico II
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Serie: T-Labs Series in Telecommunication Services, . 2192-2829