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Cooperative design, visualization, and engineering : 18th International Conference, CDVE 2021, Virtual event, October 24-27, 2021, Proceedings / / Yuhua Luo (editor)



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Titolo: Cooperative design, visualization, and engineering : 18th International Conference, CDVE 2021, Virtual event, October 24-27, 2021, Proceedings / / Yuhua Luo (editor) Visualizza cluster
Pubblicazione: Cham, Switzerland : , : Springer, , [2021]
©2021
Descrizione fisica: 1 online resource (361 pages)
Disciplina: 620.00420285
Soggetto topico: Computer-aided design
Persona (resp. second.): LuoYuhua
Nota di bibliografia: Includes bibliographical references and index.
Nota di contenuto: Intro -- Preface -- Organization -- Contents -- Gamification and Application Features for Collaborative Environments -- 1 Introduction -- 2 Gamification and Teams -- 3 Design Prototype -- 3.1 Design Principles -- 3.2 Platform and Technology -- 3.3 Design of Collaborative and Gamification-Based Features -- 3.4 Implementation of the Design Prototype -- 4 Gamified Collaborative Features for Team Management -- 4.1 Team Management -- 4.2 Team Interaction -- 4.3 Team Competition -- 4.4 Reward System -- 5 Conclusion -- References -- Questions of Sincerity in Cooperative Polls -- 1 Introduction -- 2 Research Methods -- 3 Results from Participants at One College -- 4 Discussion -- References -- Crowd Cognitive Modeling as a Vital Process for Collaborative Disaster Management -- 1 Introduction -- 2 Emotions and Personality -- 2.1 Agents -- 2.2 Simulation -- 3 Behaviors -- 4 Discussion and Contribution -- 5 Conclusion and Recommendations -- References -- Animated Transitions for Multi-user Shared Large Displays -- 1 Introduction -- 2 Related Work -- 2.1 Computer-Supported Cooperative Work -- 2.2 Animated Transitions -- 3 Pilot Study -- 4 User Study -- 4.1 Participants and Apparatus -- 4.2 Procedure -- 5 Results -- 5.1 Comparison Between Normal Sized PC and Large Displays -- 5.2 Comparison Among Different Animation Duration -- 5.3 Comparison Between Zooming and Panning -- 5.4 Subjective Preferences -- 6 Discussion -- 7 Conclusion -- References -- A 360-Degree Video Shooting Technique that Can Avoid Capturing the Camera Operator in Frame -- 1 Purpose -- 2 Background -- 3 Mechanism for Generating 360-Degree Videos Using the DHI Method -- 4 Dual Hemisphere Integration and Video Composition Application -- 4.1 Application Design Overview -- 4.2 The Development Process of the Application -- 5 Execution Example -- 6 Conclusion and Future Work -- References.
Cooperative Digital Humanities: A Methodology -- 1 Introduction and Motivation -- 2 Related Work -- 3 Collaborative Workflow -- 3.1 Three Spaces and Three Channels -- 3.2 Quality Criteria -- 4 Conclusion -- References -- GBMVis: Visual Analytics for Interpreting Gradient Boosting Machine -- 1 Introduction -- 2 Related Work -- 2.1 Visualization of Tree-Based Model -- 2.2 Visualization for Model Prediction -- 3 Design Goals -- 4 Analytical Tasks -- 5 Visual Design -- 5.1 Data Overview -- 5.2 Feature View -- 5.3 Data Flow View -- 6 Case Study -- 7 Conclusion -- References -- Improvement for Time Series Clustering with the Deep Learning Approach -- 1 Introduction -- 2 Data Description -- 3 Methodology -- 3.1 Proposed Method -- 3.2 Cluster Filtering -- 4 Experiments -- 4.1 Auto Encoder Training -- 4.2 Clustering -- 4.3 Cluster Filtering and Analysis -- 5 Conclusion and Perspectives -- References -- Practitioner Experiences and Requirements for Rule Translation Used for Building Information Model-Based Model Checking -- 1 Introduction -- 1.1 Existing Methods for Translating Rules -- 1.2 Normative and Deterministic Rule Translation -- 1.3 Aim of This Paper -- 2 Methodology -- 2.1 The Danish and Singaporean Rule Environments -- 2.2 Semi-structured Interviews -- 2.3 Interviewee Selection -- 2.4 Activity Theory Checklist -- 3 Results -- 3.1 Results from the Traditional Danish Sustainability Assessment Practice -- 3.2 Results from the BMC-Supported Assessment Practice -- 4 Discussion and Conclusion -- References -- Automatic Data Sheet Information Extraction for Supporting Model-Based Systems Engineering -- 1 Introduction -- 2 Related Work -- 3 System Overview -- 4 Conclusion and Future Work -- References -- Integrating 4D Simulations and Virtual Reality Environments: An Innovative Prototype -- 1 Introduction -- 2 Related Work.
2.1 4D BIM Models in Construction -- 2.2 Virtual Reality (VR) Systems in the Construction Industry -- 2.3 Linking 4D Simulation and Virtual Reality -- 3 Research Methodology -- 4 Development of a Prototype to Foster the Integration of 4D Simulations in Virtual Reality Environments -- 4.1 The Prototype -- 4.2 The Validation -- 5 Conclusion -- References -- Collective Knowledge Management in City Planning: Building Spatial-Cognition Ontologies from Literary Works -- 1 Introduction -- 2 A Background of Complex Knowledge and Ontology in Planning -- 3 Ontological Support to Decision from a Literary-Based Case Study -- 4 Conclusions -- References -- Cooperative Dynamic Programmable Devices Using Actor Model for Embedded Systems of Microcontrollers -- 1 Introduction -- 1.1 IoT and Programmable Devices -- 1.2 Microcontrollers in Embedded Systems -- 2 Concurrency -- 2.1 MicroPython -- 2.2 Multitasking -- 2.3 Actor Model -- 2.4 The Act Module Implementation -- 3 Use Cases -- 3.1 Simple Examples -- 3.2 WebCam Server -- 3.3 Dynamic Scripting Over UART -- 4 Conclusion -- References -- SMC: A New Strategy Based on Software-Defined Networking to Mitigate the Impact of Anomalies on Cooperative Cloud -- 1 Introduction -- 2 Related Work -- 3 SMC Approach -- 3.1 Detection of Distributed Denial of Service Attacks -- 3.2 Mitigation of Distributed Denial of Service Attacks -- 4 Experiments and Analysis -- 5 Conclusion -- References -- Graph Attention Network Based Object Detection and Classification in Crowded Scenario -- 1 Introduction -- 2 Related Work -- 2.1 Object Detection and NMS -- 2.2 Improvements for NMS -- 2.3 Graph Neural Network -- 3 A Novel NMS Based on Graph Attention Network -- 3.1 Discussion of NMS -- 3.2 Our Overall Framework -- 3.3 GAT-NMS -- 4 Experiment -- 4.1 Object Detection on VOC -- 4.2 Analysis of Experiment -- References.
Collaborative Filmmaking: Extending the Modes of Working Together by a Digital Platform -- 1 Introduction -- 2 Research Framing "Frontier Zones" -- 3 Analyzing the Work Process -- 4 The Collaborative Platform -- 5 Case Studies -- 5.1 Case Study I: Spring School Tunis -- 5.2 Case Study II: Online Courses -- 6 Use Cases -- 7 Reflection on the Results -- 8 Conclusion -- References -- Building a Big Data Oriented Architecture for Enterprise Integration -- 1 Introduction -- 2 System Architecture and Requirements -- 2.1 Architecture Overview -- 2.2 System Requirements -- 3 System Design and Implementation -- 3.1 Servers -- 3.2 Microservice Applications -- 3.3 Object Storage -- 3.4 Data Ingestion and Data Center -- 3.5 Front-End Applications -- 4 Conclusion and Perspectives -- References -- Integrating Chatbot and RPA into Enterprise Applications Based on Open, Flexible and Extensible Platforms -- 1 Introduction -- 2 System Architecture and Extensibility -- 2.1 Architecture Overview -- 2.2 System Extensibility Analysis According to Source Code Architecture -- 3 Case Study -- 3.1 Problem Introduction -- 3.2 Test Cases -- 4 Conclusion and Perspectives -- References -- Supporting Undo and Redo for Replicated Registers in Collaborative Applications -- 1 Introduction -- 2 Technical Issues -- 3 Requirements -- 4 Ordering Normal, Undo and Redo Updates -- 4.1 Normal Write Updates -- 4.2 Undo and Redo Updates -- 5 Undo Lengths -- 6 High-Level Algorithms -- 7 A Work-In-Progress Implementation -- 8 Related Work -- 9 Conclusion -- References -- Collaborative Design of a Synchrotron Ontology -- 1 Introduction -- 2 Ontology Building Process -- 2.1 Synchrotron - A Collaborative Environment -- 2.2 Collaborative Ontology Analysis - Competency Questions and Use Cases -- 2.3 Defining Implementation Phases -- 3 Analysis of Synchrotron Ontology.
3.1 Characteristics of the Subject of Conceptualization -- 3.2 Requirements Specification - Grouping Competency Questions and Define Iterations -- 4 Conclusions -- References -- Designing Plots for Multiplayer Games with the Use of Graph Transformation Rules -- 1 Introduction -- 1.1 Exploration of the Multiplayer Case -- 2 Graph Model of an RPG World -- 3 Graph Rules Representing RPG Actions -- 4 Property Graphs and Cypher Queries -- 5 Rule Adaptations for the Multiplayer Case -- 6 An Example Game -- 7 Conclusion -- References -- Graph Rules Hierarchy as a Tool of Collaborative Game Narration Creation -- 1 Introduction -- 2 From Game Mechanics to Graph Productions -- 2.1 Event Design -- 3 Hierarchical Structure of Graph Rules -- 3.1 Application Production Order -- 4 The Modularity of Godot Implementation -- 5 Conclusion -- References -- Calligraphic Drawing for Collaborative Virtual Whiteboard Systems -- 1 Introduction -- 2 Related Work and Background -- 3 Implementation -- 4 Results -- 5 Discussion -- References -- Large-Sized Tablet-Based Live Mobile Learning System with a Large Whiteboard Area -- 1 Introduction -- 2 Large-Sized Tablet-Based Live Mobile Learning System with a Large Whiteboard Area -- 3 Preliminary Evaluation -- 4 Conclusion -- References -- The Potential of Campus Business and Estimated Cost of In-Class Advertising -- 1 Background -- 2 Purpose -- 3 Examples of Existing In-School Advertising -- 3.1 Digital Signage -- 3.2 Tadakopi -- 3.3 Cafeteria Lunch Trays -- 3.4 Eco Chopsticks -- 3.5 On-Campus Posters -- 4 Calculating the Cost of In-Class Advertising -- 5 Expected Incentives for Schools and Professors and Reduced Tuition -- 6 Discussion -- 7 Conclusion -- References -- Loan Default Prediction Using Artificial Intelligence for the Borrow - Lend Collaboration -- 1 Introduction -- 2 Data Collection and Preparation -- 3 Mothodology.
3.1 Evaluation Metrics.
Titolo autorizzato: Cooperative Design, Visualization, and Engineering  Visualizza cluster
ISBN: 3-030-88207-1
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910502978203321
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Serie: Lecture notes in computer science ; ; 12983.