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Microsoft XNA 4.0 game development cookbook [[electronic resource] ] : over 35 intermediate-advanced recipes for taking your XNA development arsenal further / / Luke Drumm



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Autore: Drumm Luke Visualizza persona
Titolo: Microsoft XNA 4.0 game development cookbook [[electronic resource] ] : over 35 intermediate-advanced recipes for taking your XNA development arsenal further / / Luke Drumm Visualizza cluster
Pubblicazione: Birmingham, : Packt Pub., 2012
Descrizione fisica: 1 online resource (357 p.)
Disciplina: 006
Soggetto topico: Computer games - Programming
Video games
Soggetto genere / forma: Electronic books.
Note generali: "Quick answers to common problems."
Includes index.
Nota di contenuto: Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Applying Special Effects; Introduction; Creating shadows within the Reach profile; Creating shadows within the HiDef profile; Implementing lens flare within the Reach profile; Implementing lens flare within the HiDef profile; Implementing smoke within the Reach profile; Creating explosions within the Reach profile; Creating explosions within the HiDef profile; Chapter 2: Building 2D and 3D Terrain; Introduction; Displaying hexagonal maps; Displaying 2D isometric maps
Importing and displaying 3D isometric mapsGenerating 3D height maps; Creating block worlds within the Reach profile; Creating block worlds within the HiDef profile; Chapter 3: Procedural Modeling; Introduction; Modeling triangles; Modeling discs; Modeling spheres; Modeling tori; Modeling trees; Chapter 4: Creating Water and Sky; Introduction; Creating water within the HiDef profile; Building skyboxes within the Reach profile; Building skyboxes within the HiDef profile; Cloud generation within the Reach profile; Chapter 5: Non-Player Characters; Introduction; A* pathfinding
Character state machinesConstructing dialogue; Decentralizing behavior; Chapter 6: Playing with Animation; Introduction; Applying animation with SkinnedEffect; Motion capture with Kinect; Integrating rag doll physics; Rendering crowds; Chapter 7: Creating Vehicles; Introduction; Applying simple car physics; Implementing simple plane controls; Rendering reflective materials within the Reach profile; Chapter 8: Receiving Player Input; Introduction; Adding text fields; Creating dialog wheels; Dragging, dropping, and sliding; Chapter 9: Networking; Introduction; Connecting across a LAN
Connecting across the webSynchronizing client states; Index
Sommario/riassunto: Over 40 intermediateto advanced recipes for taking your XNA development arsenal further in this book and e-book
Titolo autorizzato: Microsoft XNA 4.0 game development cookbook  Visualizza cluster
ISBN: 1-281-09019-0
9786613775559
1-84969-199-1
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910462444003321
Lo trovi qui: Univ. Federico II
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