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Autore: |
Drumm Luke
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Titolo: |
Microsoft XNA 4.0 game development cookbook [[electronic resource] ] : over 35 intermediate-advanced recipes for taking your XNA development arsenal further / / Luke Drumm
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Pubblicazione: | Birmingham, : Packt Pub., 2012 |
Descrizione fisica: | 1 online resource (357 p.) |
Disciplina: | 006 |
Soggetto topico: | Computer games - Programming |
Video games | |
Soggetto genere / forma: | Electronic books. |
Note generali: | "Quick answers to common problems." |
Includes index. | |
Nota di contenuto: | Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Applying Special Effects; Introduction; Creating shadows within the Reach profile; Creating shadows within the HiDef profile; Implementing lens flare within the Reach profile; Implementing lens flare within the HiDef profile; Implementing smoke within the Reach profile; Creating explosions within the Reach profile; Creating explosions within the HiDef profile; Chapter 2: Building 2D and 3D Terrain; Introduction; Displaying hexagonal maps; Displaying 2D isometric maps |
Importing and displaying 3D isometric mapsGenerating 3D height maps; Creating block worlds within the Reach profile; Creating block worlds within the HiDef profile; Chapter 3: Procedural Modeling; Introduction; Modeling triangles; Modeling discs; Modeling spheres; Modeling tori; Modeling trees; Chapter 4: Creating Water and Sky; Introduction; Creating water within the HiDef profile; Building skyboxes within the Reach profile; Building skyboxes within the HiDef profile; Cloud generation within the Reach profile; Chapter 5: Non-Player Characters; Introduction; A* pathfinding | |
Character state machinesConstructing dialogue; Decentralizing behavior; Chapter 6: Playing with Animation; Introduction; Applying animation with SkinnedEffect; Motion capture with Kinect; Integrating rag doll physics; Rendering crowds; Chapter 7: Creating Vehicles; Introduction; Applying simple car physics; Implementing simple plane controls; Rendering reflective materials within the Reach profile; Chapter 8: Receiving Player Input; Introduction; Adding text fields; Creating dialog wheels; Dragging, dropping, and sliding; Chapter 9: Networking; Introduction; Connecting across a LAN | |
Connecting across the webSynchronizing client states; Index | |
Sommario/riassunto: | Over 40 intermediateto advanced recipes for taking your XNA development arsenal further in this book and e-book |
Titolo autorizzato: | Microsoft XNA 4.0 game development cookbook ![]() |
ISBN: | 1-281-09019-0 |
9786613775559 | |
1-84969-199-1 | |
Formato: | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione: | Inglese |
Record Nr.: | 9910462444003321 |
Lo trovi qui: | Univ. Federico II |
Opac: | Controlla la disponibilità qui |