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[null,"1.","Record Nr.",null,"UNISOBSOBE00075401"]
[null,null,"Autore",null,"Coppola, Girolamo <m. 1656>"]
[null,null,"Titolo",null,"La purita di Maria Madre di Dio. Spiegata con discorsi dal p.d. Girolamo Coppola de' cherici regolari napolitano"]
[null,null,"Pubbl/distr/stampa",null,"In Messina, : nella stamperia dell'illustrissimo Senato, per Paolo Bonacota, 1664"]
[null,null,"Edizione",null,"[Et in questa seconda impressione accresciuta]"]
[null,null,"Descrizione fisica",null,"[24], 276, [24] p. : [1] c. di tav. : antip. ; 4º"]
[null,null,"Lingua di pubblicazione",null,"Italiano"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Riferimenti: G. Lipari, Gli annali dei tipografi messinesi de '600, Messina, Sicania, 1990, 248. - Front. calcogr. - Cors. ; rom. - Segn.: a-c4, A-2N4 2O6. - Ded. di Giuseppe Silos a Francesco Caetani. - Bianche le ultime [2] p."]
[null,"2.","Record Nr.",null,"UNINA9910380726203321"]
[null,null,"Autore",null,"Lyu Shing"]
[null,null,"Titolo",null,"Practical Rust Projects : Building Game, Physical Computing, and Machine Learning Applications / / by Shing Lyu"]
[null,null,"Pubbl/distr/stampa",null,"Berkeley, CA : , : Apress : , : Imprint : Apress, , 2020"]
[null,null,"ISBN",null,"9781484255995"]
[{"$nulls":4},"1484255992"]
[null,null,"Edizione",null,"[1st ed. 2020.]"]
[null,null,"Descrizione fisica",null,"1 online resource (XIII, 257 p. 56 illus., 42 illus. in color.)"]
[null,null,"Disciplina",null,"005.133"]
[null,null,"Soggetti",null,"Programming languages (Electronic computers)"]
[{"$nulls":4},"Computer games—Programming"]
[{"$nulls":4},"Mobile computing"]
[{"$nulls":4},"Programming Languages, Compilers, Interpreters"]
[{"$nulls":4},"Game Development"]
[{"$nulls":4},"Mobile Computing"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references."]
[null,null,"Nota di contenuto",null,"Chapter 1: Introduction -- Chapter 2: Building a Command-Line Program -- Chapter 3: Creating Graphical User Interfaces (GUIs) -- Chapter 4: Building a Game -- Chapter 5: Programming Embedded Devices -- Chapter 6: Artificial Intelligence and Machine Learning -- Chapter 7: Advanced Topics."]
[null,null,null,"Sommario/riassunto","Go beyond the basics and build complete applications using the Rust programming language. The applications in this book include a high-performance web client, a microcontroller (for a robot, for example), a game, an app that runs on Android, and an application that incorporates AI and machine learning. Each chapter will be organized in the following format: what this kind of application looks like; requirements and user stories of our example program; an introduction to the Rust libraries used; the actual implementation of the example program, including common pitfalls and their solutions; and a brief comparison of libraries for building each application, if there is no clear winner. Practical Rust Projects will open your eyes to the world of practical applications of Rust. After reading the book, you will be able to apply your Rust knowledge to build your own projects. You will: Write Rust code that runs on microcontrollers Build a 2D game Create Rust-based mobile Android applications Use Rust to build AI and "]
[{"$nulls":4},"machine learning applications."]