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[null,"1.","Record Nr.",null,"UNISALENTO991002704479707536"]
[null,null,"Titolo",null,"New literary history. - 1969-"]
[null,null,"Pubbl/distr/stampa",null,"Baltimore, 1969-"]
[null,null,"ISSN",null,"0028-6087"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Periodico"]
[null,null,null,"Note generali","Pubbl. anche in formato elettronico."]
[null,"2.","Record Nr.",null,"UNINA9910779654203321"]
[null,null,"Autore",null,"Waddell Steve"]
[null,null,"Titolo",null,"Societal Learning and Change : How Governments, Business and Civil Society are Creating Solutions to Complex Multi-Stakeholder Problems / / Steve Waddell"]
[null,null,"Pubbl/distr/stampa",null,"London : , : Taylor and Francis, , 2017"]
[null,null,"ISBN",null,"1-351-28074-0"]
[{"$nulls":4},"1-351-28076-7"]
[{"$nulls":4},"1-351-28075-9"]
[{"$nulls":4},"1-909493-50-3"]
[null,null,"Edizione",null,"[First edition.]"]
[null,null,"Descrizione fisica",null,"1 online resource (166 p.)"]
[null,null,"Classificazione",null,"43.34"]
[{"$nulls":4},"MS 1170"]
[null,null,"Disciplina",null,"303.4"]
[null,null,"Soggetti",null,"Social change"]
[{"$nulls":4},"Social systems"]
[{"$nulls":4},"Organizational learning"]
[{"$nulls":4},"International relations"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","\"A Greenleaf Publishing Book\"--Cover."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"\"\"Front cover\"\"; \"\"Copyright page\"\"; \"\"Contents\"\"; \"\"Front matter\"\"; \"\"Text\"\"; \"\"Back matter\"\"; \"\"Index\"\"; \"\"Back cover\"\""]
[null,null,null,"Sommario/riassunto","\"Constructing roads in Madagascar; forestry along Canada's Pacific Coast; water and sanitation projects in South Africa; community banking in the United States; constructing a new global system for corporate reporting. These all have something in common. They provide great illustrations of the types of profound and wise changes needed in the way we run our affairs if we are to respond to the scale of environmental and social challenges and opportunities facing us. They are examples of \"societal learning and change\". Today, this phenomenon is occurring across industries as diverse as resources extraction, infrastructure development, agriculture and information technology at the local, national, regional and global levels. Its essence involves the ability to create rich relationships that bridge large differences. This book describes this phenomenon for practitioners to help them address issues and develop opportunities more effectively. Building on the traditions of individual and organizational learning, this "]
[{"$nulls":4},"book suggests that our challenge is to create learning societies and processes. This involves both change in ourselves as individuals, but also change in the way the three key systems that make up our societies - the political system (government), economic system (business) and social system (civil society) - function by creating more robust interactions that respond to human and environmental imperatives rather than organizational ones. Societal Learning and Change presents a meta-framework that covers diverse approaches, including corporate citizenship, social responsibility, community development, private-public partnerships, inter-sectoral collaboration and sustainability strategies. It makes sense of all of these by emphasising that they all share the need to change relationships at the societal level and explaining how to do this from a systems perspective. The book helps overcome the conundrum where individual organisations are unsuccessfully trying to achieve big change with their stakeholders. Rather than stakeholder management with an organization-centric viewpoint, this book describes the importance of taking a stakeholder engagement and issue/opportunity-centric strategy. Wherever you are, you can make a contribution to shifting the paradigm through a societal learning and change strategy. The critical contribution is creating new relationships between people and organizations that traditionally would not interact but in fact have common interests. When these relationships become meaningful by addressing a problem or developing an opportunity, people begin to learn about each other and develop mutual appreciation and understanding. Often this process is complicated and confusing. People do not use words in the same way even if they speak the same formal language; they do not learn or perceive the world the same way although they may share a common culture; their organizations have diverse goals, resources and weaknesses that make working together problematic. However, it is these very differences that are the source of the value of working together. Societal Learning and Change aims to make it easier to solve differences in order to work together successfully; it does this by identifying some of the differences as sources of tension and opportunity and describing the development processes of building relationships that can produce mutually rewarding innovation that is unimaginable when the relationship begins. This is an extremely optimistic book at a time of great pessimism about the huge forces of globalization and corporate power that seem to be overwhelming us. It will be essential reading for students and practitioners in the fields of organizational learning, sustainability, poverty, international development and stakeholder relations.\"--Provided by publisher."]
[null,"3.","Record Nr.",null,"UNINA9910969912603321"]
[null,null,"Autore",null,"Schroeder Jayme"]
[null,null,"Titolo",null,"AndEngine for Android game development cookbook : over 70 highly effective recipes with real-world examples to get to grips with the powerful capabilities of AndEngine and GLES 2 / / Jayme Schroeder, Brian Broyles"]
[null,null,"Pubbl/distr/stampa",null,"Birmingham, : Packt Pub., 2013"]
[null,null,"ISBN",null,"9781849518994"]
[{"$nulls":4},"1849518998"]
[{"$nulls":4},"9781283970891"]
[{"$nulls":4},"1283970899"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (380 p.)"]
[null,null,"Disciplina",null,"005.268"]
[null,null,"Soggetti",null,"Application software - Development"]
[{"$nulls":4},"Open source software"]
[{"$nulls":4},"Mobile games"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[null,null,"Nota di contenuto",null,"Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: AndEngine Game Structure; Introduction; Know the life cycle; Choosing our engine type; Selecting a resolution policy; Creating object factories; Creating the game manager; Introducing sounds and music; Working with different types of textures; Applying texture options; Using AndEngine font resources; Creating the resource manager; Saving and loading game data; Chapter 2: Working with Entities; Introduction; Understanding AndEngine entities; Applying primitives to a layer"]
[{"$nulls":4},"Bringing a scene to life with spritesApplying text to a layer; Using relative rotation; Overriding the onManagedUpdate method; Using modifiers and entity modifiers; Working with particle systems; Chapter 3: Designing Your Menu; Introduction; Adding buttons to the menu; Adding music to the menu; Applying a background; Using parallax backgrounds to create perspective; Creating our level selection system; Hiding and retrieving layers; Chapter 4: Working with Cameras; Introduction; Introducing the camera object; Limiting the camera area with the bound camera"]
[{"$nulls":4},"Taking a closer look with zoom camerasCreating smooth moves with a "]
[{"$nulls":4},"smooth camera; Pinch-zoom camera functionality; Stitching a background together; Applying a HUD to the camera; Applying a controller to the display; Coordinate conversion; Creating a split screen game; Chapter 5 : Scene and Layer Management; Introduction; Creating the scene manager; Setting up the resource manager for scene resources; Customizing managed scenes and layers; Setting up an activity to use the scene manager; Chapter 6 : Applications of Physics; Introduction to the Box2D physics extension"]
[{"$nulls":4},"Understanding different body typesCreating category-filtered bodies; Creating multiple-fixture bodies; Creating unique bodies by specifying vertices; Using forces, velocities, and torque; Applying anti-gravity to a specific body; Working with joints; Creating a rag doll; Creating a rope; Working with collisions; Using preSolve and postSolve; Creating destructible objects; Raycasting; Chapter 7 : Working with Update Handlers; Getting started with update handlers; Attaching an update handler to an entity; Using update handlers with conditionals; Handling the removal of an entity from the game"]
[{"$nulls":4},"Adding game timersSetting entity properties based on the time passed; Chapter 8 : Maximizing Performance; Introduction; Ignoring entity updates; Disabling background window rendering; Limiting simultaneous sound streams; Creating sprite pools; Cutting down render time with sprite groups; Chapter 9 : AndEngine Extensions Overview; Introduction; Creating live wallpaper; Networking with the multiplayer extension; Creating high-resolution graphics with SVG; Color mapping with SVG texture regions; Chapter 10: Getting More From AndEngine; Loading all textures from a folder; Using textured meshes"]
[{"$nulls":4},"Applying a sprite-based shadow"]
[null,null,null,"Sommario/riassunto","A Cookbook with wide range of recipes to allow you to learn game development with AndEngine quickly and efficiently. \"\"AndEngine for Android Game Development Cookbook\"\" is geared toward developers who are interested in working with the most up-to-date version of AndEngine, sporting the brand new GLES 2.0 branch. The book will be helpful for developers who are attempting to break into the mobile game market with plans to release fun and exciting games while eliminating a large portion of the learning curve that is otherwise inevitable when getting into AndEngine development. This book requires"]
[null,"4.","Record Nr.",null,"UNINA9910955184703321"]
[null,null,"Titolo",null,"Human identity at the intersection of science, technology, and religion / / edited by Nancey Murphy and Christopher C. Knight"]
[null,null,"Pubbl/distr/stampa",null,"Burlington, VT, : Ashgate Pub., c2010"]
[null,null,"ISBN",null,"1-317-12004-3"]
[{"$nulls":4},"1-315-58743-2"]
[{"$nulls":4},"1-317-12003-5"]
[{"$nulls":4},"1-282-77408-5"]
[{"$nulls":4},"9786612774089"]
[{"$nulls":4},"1-4094-1051-X"]
[null,null,"Descrizione fisica",null,"1 online resource (254 p.)"]
[null,null,"Collana",null,"Ashgate science and religion series"]
[null,null,"Disciplina",null,"202/.2"]
[null,null,"Soggetti",null,"Human beings"]
[{"$nulls":4},"Religion and science"]
[{"$nulls":4},"Theological anthropology - Christianity"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[null,null,"Nota di contenuto",null,"Contents; List of Contributors; Preface; Introduction; Part I The Limits of Religion, the Limits of Science; 1 Homo Religiosus: A Theological Proposal for a Scientific and Pluralistic Age; 2 Religious Symbolism: Engaging the Limits of Human Identification; 3 Fundamentalism in Science, Theology, and the Academy; Part II The Emergence of the Distinctively Human; 4 Reductionism and EmergenceA Critical Perspective; 5 Nonreductive Human UniquenessImmaterial, Biological, or Psychosocial?; 6 Human and Artificial IntelligenceA Theological Response; 7 The Emergence of Morality"]
[{"$nulls":4},"Part III The Future of Human Identity8 What Does It Mean to Be Human?Genetics and Human Identity; 9 Distributed Identity:Human Beings as Walking, Thinking Ecologies in the Microbial World; 10 Without a Horse:On Being Human in an Age of Biotechnology; 11 From Human to PosthumanTheology and Technology; 12 Can We Enhance the Imago Dei?; Index"]
[null,null,null,"Sommario/riassunto","Ideas of human nature in the West have always been shaped by the interplay of philosophy, theology, science, and technology. The fast pace of developments in the latter two spheres (neuroscience, genetics, "]
[{"$nulls":4},"artificial intelligence, biomedical engineering) call for fresh reflections on what it means, now, to be human, and for theological and ethical judgments on how we might shape our own destiny in the future. The leading scholars in this book offer fresh contributions to the lively quest for an account of ourselves that does justice to current developments in theology, science, technology, and"]