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[null,"1.","Record Nr.",null,"UNISALENTO991001762739707536"]
[null,null,"Autore",null,"Carnevale, Roberto"]
[null,null,"Titolo",null,"Appunti per la catalogazione dei fondi musicali manoscritti e a stampa custoditi presso le biblioteche pubbliche e private / Roberto Carnevale"]
[null,null,"Pubbl/distr/stampa",null,"Palermo : Neopoiesis, c1994"]
[null,null,"ISBN",null,"8886355033"]
[null,null,"Descrizione fisica",null,"22 p. ; 25 cm"]
[null,null,"Disciplina",null,"025.3412"]
[null,null,"Soggetti",null,"Manoscritti musicali - Catalogazione"]
[null,null,"Lingua di pubblicazione",null,"Italiano"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,"2.","Record Nr.",null,"UNINA9910707954203321"]
[null,null,"Autore",null,"Orme John S."]
[null,null,"Titolo",null,"Subsonic flight test evaluation of a propulsion system parameter estimation process for the F-100 engine / / John S. Orme and Glenn B. Gilyard"]
[null,null,"Pubbl/distr/stampa",null,"[Washington, D.C.] : , : National Aeronautics and Space Administration, Office of Management, Scientific and Technical Information Program, , November 1992"]
[null,null,"Descrizione fisica",null,"1 online resource (24 pages) : illustrations"]
[null,null,"Collana",null,"NASA technical memorandum ; ; 4426"]
[null,null,"Soggetti",null,"Adaptive control"]
[{"$nulls":4},"Aircraft performance"]
[{"$nulls":4},"F-15 aircraft"]
[{"$nulls":4},"Kalman filters"]
[{"$nulls":4},"Optimal control"]
[{"$nulls":4},"Propulsion system performance"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","\"November 1992\" Report Documentation page."]
[{"$nulls":4},"\"Performing organization: NASA Dryden Flight Research Facility\"-- Report Documentation page."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references (pages 12-13)."]
[null,"3.","Record Nr.",null,"UNICASRML0315241"]
[null,null,"Autore",null,"Grandgent, C. H."]
[null,null,"Titolo",null,"Introduccion al Quijote / C.H. Grandgent ; traduccion Y anotacion por Francisco D B. Moll"]
[null,null,"Pubbl/distr/stampa",null,"Madrid, : Fénix, ©1963"]
[null,null,"Edizione",null,"[3.ed]"]
[null,null,"Descrizione fisica",null,"384 p. ; 21 cm"]
[null,null,"Collana",null,"Publicaciones de la revista de Filologia Espanola - Madrid : Fénix ; 9"]
[null,null,"Lingua di pubblicazione",null,"Spagnolo"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,"4.","Record Nr.",null,"UNINA9910965157403321"]
[null,null,"Autore",null,"Gaboury Paul R"]
[null,null,"Titolo",null,"ZBrush professional tips and techniques / / Paul Gaboury"]
[null,null,"Pubbl/distr/stampa",null,"Indianapolis, Ind., : Wiley Pub., Inc., 2012"]
[null,null,"ISBN",null,"9786613649348"]
[{"$nulls":4},"9781280672415"]
[{"$nulls":4},"1280672412"]
[{"$nulls":4},"9781118222386"]
[{"$nulls":4},"1118222385"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (338 p.)"]
[null,null,"Collana",null,"Sybex serious skills"]
[null,null,"Disciplina",null,"006.693"]
[{"$nulls":4},"794.8"]
[{"$nulls":4},"794.81536"]
[null,null,"Soggetti",null,"Computer graphics"]
[{"$nulls":4},"Three-dimensional display systems"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[null,null,"Nota di contenuto",null,"ZBrush Professional Tips and Techniques; Acknowledgments; About the Author; Contents; Foreword; Introduction; Chapter 1: Understanding the Basics; Customizing Your ZBrush; Recovering Your Subdivision Levels; Using Reproject Higher Subdivision; Using Relax Deformation; Using Local Subdivision; Creating a Custom Tileable Alpha with 2.5D; Using Alphas to Create Meshes; Creating Wallpaper; Creating Your Own Palette; What's Next; Artist Spotlight: Joe Lee; Artist Spotlight: Magdalena Dadela; Chapter 2: Special Project-Creating Accessories for a Bust; Creating the ZMan Logo; Creating the Zipper"]
[{"$nulls":4},"Creating the StandCreating a Skin Texture; What's Next; Artist Spotlight: Morgan Morey; Artist Spotlight: Zack Petroc; Chapter 3: Sculpting-Developing Your Next Piece; Using Hard-Edge Brush Techniques; Adjusting and Creating Brushes; Understanding the Power of ShadowBox; Making Difficult Items with ZSpheres; Using Morph Difference to Create Thickness; Artist Spotlight: Tomas Wittelsbach; Artist Spotlight: Vitaly Bulgarov; Chapter 4: Sculpting Hard-Surface Details; Creating a Hose Component; Creating the Front Eye Piece; Using NoiseMaker for Patterns; Artist Spotlight: Sebastien Legrain"]
[{"$nulls":4},"Artist Spotlight: Steve WarnerChapter 5: Adding a Splash of Color; "]
[{"$nulls":4},"Understanding the Basics of Polypaint; Using AO to Colorize; Using Mask By Cavity to Paint Out Detail; Painting with UV Master; Texturing with Projection Master; Using Photoshop to Paint; Using SpotLight; Artist Spotlight: Michael Defeo; Artist Spotlight: Rudy Massar; Chapter 6: Working with Scan Data; Starting with Scan Data; Understanding How to Manipulate Scan Data; Capturing Color from the Scan Data; Making the Back Mesh of the Ball Cap; Sculpting the Hair with FiberMesh; Artist Spotlight: Mike Jensen"]
[{"$nulls":4},"Artist Spotlight: Bryan WyniaChapter 7: Posing-Bringing Movement to Your Work; Setting Up a ZSphere Rig with a Single Subtool; Rigging a Single Subtool with Sculpted Detail; Using a Rig with Transpose Master; Creating Multiple Poses with Layers; Assigning Multiple Poses to the Timeline; Exporting Blend Shapes from ZBrush to Maya; Artist Spotlight: Geert Melis; Artist Spotlight: Marco Menco; Chapter 8: Special Project-Creating Hockey Skates; Creating the Laces; Using a Custom Stitch Brush; Using Decimation Master to Reduce Poly Count; Artist Spotlight: Joseph Drust"]
[{"$nulls":4},"Artist Spotlight: Christopher BrändströmChapter 9: Rendering-Bringing Life to Your Image; Rendering a More Realistic Eye; Adjusting the Shadow Settings; Creating an SSS Material; Using the Filter System with BPR; Artist Spotlight: Mark Dedecker; Artist Spotlight: Julian Kenning; Appendix: About the Companion DVD; What You'll Find on the DVD; System Requirements; Using the DVD; Troubleshooting; Customer Care; Index; Wiley Publishing, Inc. End-User License Agreement"]
[null,null,null,"Sommario/riassunto","Learn to work effectively and creatively with all versions of ZBrush! ZBrush is used by top artists in Hollywood to model and sculpt characters in such films as Avatar, Iron Man, and Pirates of the Caribbean. In addition, this amazing technology is also used in jewelry design, forensic science, aerospace, video games, toy creation, and the medical field. Written by Pixologic's in-house ZBrush expert Paul Gaboury, this full-color, beautifully illustrated guide provides you with the ultimate tips and tricks to maximize your use of all versions of ZBrush. Rev"]