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[null,"1.","Record Nr.",null,"UNINA9910466749203321"]
[null,null,"Autore",null,"Jacob Damien"]
[null,null,"Titolo",null,"E-commerce : les bonnes pratiques pour réussir / / Damien Jacob"]
[null,null,"Pubbl/distr/stampa",null,"[Place of publication not identified] : , : EdiPro, , [2013]"]
[{"$nulls":4},"©2013"]
[null,null,"ISBN",null,"2-511-01398-3"]
[null,null,"Descrizione fisica",null,"1 online resource (503 p.)"]
[null,null,"Collana",null,"E-management"]
[null,null,"Disciplina",null,"658.872"]
[null,null,"Soggetti",null,"Business enterprises - Computer network resources"]
[{"$nulls":4},"Consumer satisfaction"]
[{"$nulls":4},"Electronic commerce"]
[{"$nulls":4},"Electronic books."]
[null,null,"Lingua di pubblicazione",null,"Francese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,"Nota di contenuto",null,"Couverture; Page de titre; Contenu de l'ouvrage; Préfaces; Introduction; Partie 1 : L'état actuel de l'e-commerce - Les évolutions possibles; 1. e-Commerce ?; L'e-Commerce « BtoC » et « BtoB », direct ou indirect; L'e-commerce ne s'effectue pas forcément sur Internet; Vendre sur Internet, mais aussi vendre grâce à Internet; Le cross-commerce; Les différentes formes de ventes en ligne; 2. Pourquoi vous lanceriez-vous dans la vente en ligne ?; Pourquoi acheter en ligne ?; Pourquoi vendre en ligne ?; 3. Quel est le marché du commerce « connecté » ?"]
[{"$nulls":4},"Étape 1 : Définissez et cadrez votre projet Adoptez une stratégieDiagnostic de la propension « e-commerce » de son domaine d'activité; Diagnostic de l'entreprise; Formulation d'hypothèses de stratégies à mener; Identification des facteurs clés du succès et vérification de leur présence; Formalisation de la manière de mettre en œuvre; Étape 2 : Établissez le plan financier et le planning; Étape 3 : Établissez le plan de tactique commerciale; Les 5 grandes séquences du « parcours client » = les 5 enjeux; Séquence n°1 - ATTIRER; Séquence n°2 - SÉDUIRE; Séquence n°3 - CONVAINCRE"]
[{"$nulls":4},"Séquence n°4 - SERVIRSéquence n°5 - FIDÉLISER; Étape 4 : Préparez la mise en place de votre projet; Choisissez un consultant pour votre projet d'e-commerce; Choisissez un nom de domaine; Choisissez une plateforme électronique de vente; Choisissez un prestataire web; Choisissez un hébergeur de votre plateforme électronique; Choisissez une agence de (e-)marketing; Choisissez les modes de paiement "]
[{"$nulls":4},"acceptés et un « Payment Service Provider »; Choisissez des formules de livraison et des prestataires logistiques; Étape 5 : Préparez-vous au lancement du projet; Validation des délivrables"]
[{"$nulls":4},"Les autres tâches de préparationRéception provisoire - Mise en ligne; Obligations administratives; Constitution d'un stock de départ; Préparation de l'organisation du workflow; Préparation du dispositif de lancement; Le rodage; Le lancement; Étape 6 : Gérez le quotidien; Établissez un baromètre d'activité; Retravaillez chacune des séquences du processus d'achat; Interrogez-vous également sur la stratégie; Testez et inspirez-vous des confrères; Inscrivez-vous sur des réseaux sociaux; Réseautez; Augmentez votre notoriété; Participez à des concours; Développez votre activité à l'international"]
[{"$nulls":4},"Témoignages : 9 e-commerçants livrent leur expérience"]
[null,null,null,"Sommario/riassunto","Partez du bon pied dans le « commerce connecté » !Ce livre, édité tant en version papier qu'électronique, s'adresse plus particulièrement aux commerçants et PME, débutants ou confirmés.Il concerne autant ceux qui envisagent de lancer une nouvelle activité commerciale en ligne que ceux qui souhaiteraient positionner leur business actuel sur la toile. Il fait le point sur le « commerce connecté » et sur les bonnes pratiques de mise en place d'une stratégie.Divisé en deux grandes parties, l'ouvrage aborde les questions suivants :- Quel est l'état actuel de l'e-commerce et quelles sont les évolut"]
[null,"2.","Record Nr.",null,"UNISALENTO991001748099707536"]
[null,null,"Autore",null,"Di Genio, Giuseppe"]
[null,null,"Titolo",null,"Ordinamento europeo e fonti di autonomia locale / Giuseppe Di Genio"]
[null,null,"Pubbl/distr/stampa",null,"Napoli [etc.] : Edizioni scientifiche italiane, 2000"]
[null,null,"ISBN",null,"884950070X"]
[null,null,"Descrizione fisica",null,"160 p. ; 24 cm"]
[null,null,"Collana",null,"Pubblicazioni della Facoltà di economia, Università degli studi del Sannio, Benevento. Sezione giuridico-sociale ; 14"]
[null,null,"Disciplina",null,"342.45"]
[null,null,"Soggetti",null,"Diritto interno e diritto comunitario"]
[null,null,"Lingua di pubblicazione",null,"Italiano"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,"3.","Record Nr.",null,"UNINA9910966748003321"]
[null,null,"Autore",null,"Olds C. D (Carl Douglas), <1912-1979.>"]
[null,null,"Titolo",null,"The geometry of numbers / / C.D. Olds, Anneli Lax, Giuliana P. Davidoff"]
[null,null,"Pubbl/distr/stampa",null,"Washington, DC, : Mathematical Association of America, c2000"]
[null,null,"ISBN",null,"0-88385-955-6"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (xvi, 174 pages) : digital, PDF file(s)"]
[null,null,"Collana",null,"The Anneli Lax new mathematical library ; ; v. 41"]
[null,null,"Disciplina",null,"512/.75"]
[null,null,"Soggetti",null,"Geometry of numbers"]
[{"$nulls":4},"Number theory"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Title from publisher's bibliographic system (viewed on 02 Oct 2015)."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Lattice Points and Number Theory -- An Introduction to the Geometry of Numbers -- Gaussian Integers, by Peter D. Lax -- The Closest Packing of Convex Bodies -- Brief Biographies -- Solutions and Hints."]
[null,null,null,"Sommario/riassunto","The Geometry of Numbers presents a self-contained introduction to the geometry of numbers, beginning with easily understood questions about lattice-points on lines, circles, and inside simple polygons in the plane. Little mathematical expertise is required beyond an acquaintance with those objects and with some basic results in geometry. The reader moves gradually to theorems of Minkowski and others who succeeded him. On the way, he or she will see how this powerful approach gives improved approximations to irrational numbers by rationals, simplifies arguments on ways of representing integers as sums of squares, and provides a natural tool for attacking problems involving dense packings of spheres. An appendix by Peter Lax gives a lovely geometric proof of the fact that the Gaussian integers form a Euclidean domain, characterizing the Gaussian primes, and proving that unique factorization holds there. In the process, he provides yet another glimpse into the power of a geometric approach to number theoretic problems."]
[null,"4.","Record Nr.",null,"UNINA9910488720703321"]
[null,null,"Autore",null,"Soares Marcelo M."]
[null,null,"Titolo",null,"Design, User Experience, and Usability: Design for Contemporary Technological Environments : 10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part III / / edited by Marcelo M. Soares, Elizabeth Rosenzweig, Aaron Marcus"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021"]
[null,null,"ISBN",null,"3-030-78227-1"]
[null,null,"Edizione",null,"[1st ed. 2021.]"]
[null,null,"Descrizione fisica",null,"1 online resource (599 pages)"]
[null,null,"Collana",null,"Information Systems and Applications, incl. Internet/Web, and HCI, , 2946-1642 ; ; 12781"]
[null,null,"Disciplina",null,"004.019"]
[null,null,"Soggetti",null,"User interfaces (Computer systems)"]
[{"$nulls":4},"Human-computer interaction"]
[{"$nulls":4},"Application software"]
[{"$nulls":4},"Artificial intelligence"]
[{"$nulls":4},"Computer engineering"]
[{"$nulls":4},"Computer networks"]
[{"$nulls":4},"User Interfaces and Human Computer Interaction"]
[{"$nulls":4},"Computer and Information Systems Applications"]
[{"$nulls":4},"Artificial Intelligence"]
[{"$nulls":4},"Computer Engineering and Networks"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Hybrid Teaching Application and Exploration in the Mobile Media Era——Taking the \"Interactive Animation\" Course as an Example -- Effects of Visual Cue Design and Gender Differences on Wayfinding using Mobile Devices -- Can I talk to Mickey Mouse Through my Phone? Children’s Understanding of the Functions of Mobile Phones -- Design Innovation of Intangible Cultural Heritage: Challenges on the Basis of Mobile Phone Culture -- The Influence of Icons on the Visual Search Performance of APP List Menu -- Usability Assessment of the XiaoAi Touch Screen Speaker -- Insights and Lessons Learned from the Design, Development and Deployment of Pervasive Location-based Mobile Systems “in the Wild”  -- Designing the Security Enhancement Features in the Future Headphone Experience -- Usability Assessment "]
[{"$nulls":4},"of the OSMO Pocket Mini Sport Video Camera and Improvement Plan  -- The Design of a Mobile App to Promote Young People's Digital Financial Literacy -- User Experience in Augmented Reality: A Holistic Evaluation of a Prototype for Assembly Instructions -- Virtual Reality and Ergonomics: Making the Immersive Experience -- ExperienceDNA - A framework to Conduct and Analyse User Tests in VR Using the Wizard-of-Oz Methodology -- A Study on VR Training of Baseball Athletes -- Augmented Reality Enhanced Traditional Paper Book Reading Experience Design: A Case for University Library -- Potential Integration of Virtual Reality and Sound for University Student Experience Therapy -- Practical Use of Edutainment Systems for Science Museums with XR Technology -- Immersive and Interactive Digital Stage Design based on Computer Automatic Virtual Environment and Performance Experience Innovation -- Research on Virtual Reality for Intelligent Sculpting Teaching Experience of Printmaking Art in Primary and Secondary Schools -- An Experimental Study of the Cognitive Load of In-vehicle Multiscreen Connected HUD -- Interfacing With The Macromedium The Web 4.0 And The Digital Media Converging into a Medium of all Media -- Spheroids as Playful Audiovisual Interface on Tabletop Display -- Path of Protecting Intellectual Property Rights on Fashion Design -- Digital Fashion Communication: an Explorative Study of Fashion Newsletters -- COVID-19 Outbreak and Fashion Communication Strategies on Instagram: A Content Analysis -- Online Communication Design within Fashion Curricula -- Behavioral Analysis of eSports Spectators: a Research Proposal -- Exploration of Norms and Policies in Digital Fashion Domain Using Semantic Web Technologies -- A Photocomposition Search System to Improve Your Photo Skills -- Resonant Irregularities: Sculpture Creation Through Automatic Changes due to Machine Performance Limits -- Research on Interactive Design of Public Art Landscape at Night -- Usability Testing Experiment Applied to Redesign on Point-of-Sale Software Interfaces using User-Centered-Design Approach -- Research on the Influencing Factors of Users' Satisfaction with the Usability of News App Interface Under the Epidemic -- User Experience Design Study of Museum Website Based on TRIZ Theory: A Case of Heyuan Dinosaur Museum -- Understanding Task Differences to Leverage the Usability and Adoption of Voice Assistants (VAs)  -- A Case Study of Usability in Virtual Controls -- Heuristic Evaluation of Android-based Applications with Multiple Screen Sizes Support: A Case Study -- UX Aspects of AI Principles: The Recommender System of VoD Platforms -- A Usability Evaluation Process Proposal for ATM Interfaces -- Usability Study of A Public Culture Website for Improvement: A Case of Guangzhou Museum of Art."]
[null,null,null,"Sommario/riassunto","This three volume set LNCS 12779, 12780, and 12781 constitutes the refereed proceedings of the 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of DUXU 2021, Part III are organized in topical sections named: Mobile UX Research and Design; DUXU for Extended Reality; DUXU for the Creative Industries; Usability and UX Studies. ."]