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[null,"1.","Record Nr.",null,"UNISALENTO991001229239707536"]
[null,null,"Autore",null,"Hill, Timothy"]
[null,null,"Titolo",null,"Ambitiosa mors : suicide and the self in Roman thought and literature / Timothy Hill"]
[null,null,"Pubbl/distr/stampa",null,"New York : Routledge, 2004"]
[null,null,"ISBN",null,"0415970970"]
[null,null,"Descrizione fisica",null,"xi, 335 p. ; 24 cm"]
[null,null,"Collana",null,"Studies in classics ; 10"]
[null,null,"Disciplina",null,"362.28"]
[null,null,"Soggetti",null,"Suicidio - Roma"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,"2.","Record Nr.",null,"UNINA9910141610303321"]
[null,null,"Autore",null,"Banks John <1957->"]
[null,null,"Titolo",null,"Co-creating Videogames / / John Banks"]
[null,null,"Pubbl/distr/stampa",null,"London : , : Bloomsbury, , 2014]"]
[null,null,"ISBN",null,"9781472544353"]
[{"$nulls":4},"1472544358"]
[{"$nulls":4},"9781849666640"]
[{"$nulls":4},"1849666644"]
[{"$nulls":4},"9781849666657"]
[{"$nulls":4},"1849666652"]
[null,null,"Descrizione fisica",null,"1 online resource (333 pages) : digital, HTML file(s)"]
[null,null,"Disciplina",null,"794.8"]
[null,null,"Soggetti",null,"Video games - Design"]
[{"$nulls":4},"Video games - Authorship"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record and e-publication (viewed on June 4, 2019)."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Introduction: Co-creating matters -- Situating co-creativity -- Co-creative technologies -- Co-creating Trainz -- Co-creative labour? (with Sal Humphreys) -- Co-creative expertise -- Modelling co-creativity: a co-evolutionary approach (with Jason Potts) -- Conclusion: Crafting co-creative culture (in conversation with Will Wright)."]
[null,null,null,"Sommario/riassunto","\"Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games.\"--Bloomsbury Publishing."]