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[null,"1.","Record Nr.",null,"UNISA996691675103316"]
[null,null,"Autore",null,"De Paolis Lucio Tommaso"]
[null,null,"Titolo",null,"Extended Reality : International Conference, XR Salento 2025, Otranto, Italy, June 17–20, 2025, Proceedings, Part V / / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2026"]
[null,null,"ISBN",null,"3-031-97775-0"]
[null,null,"Edizione",null,"[1st ed. 2026.]"]
[null,null,"Descrizione fisica",null,"1 online resource (777 pages)"]
[null,null,"Collana",null,"Lecture Notes in Computer Science, , 1611-3349 ; ; 15741"]
[null,null,"Disciplina",null,"006.8"]
[null,null,"Soggetti",null,"Image processing - Digital techniques"]
[{"$nulls":4},"Computer vision"]
[{"$nulls":4},"Application software"]
[{"$nulls":4},"User interfaces (Computer systems)"]
[{"$nulls":4},"Human-computer interaction"]
[{"$nulls":4},"Artificial intelligence"]
[{"$nulls":4},"Computer engineering"]
[{"$nulls":4},"Computer networks"]
[{"$nulls":4},"Computer Imaging, Vision, Pattern Recognition and Graphics"]
[{"$nulls":4},"Computer and Information Systems Applications"]
[{"$nulls":4},"User Interfaces and Human Computer Interaction"]
[{"$nulls":4},"Artificial Intelligence"]
[{"$nulls":4},"Computer Engineering and Networks"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"-- eXtended Reality for Cultural Tourism Sustainability.  -- Exploring the Impact of Virtual Reality Immersion on Visitor Experience and Learning in Museums.  -- User-Centered Design (UCD) for Virtual Reality in Digital Cultural Heritage: A case study of “Djerba View VR”.  -- Integrating Extended Reality in Cultural Heritage: From Visitor Experience to Sustainable Engagement.  -- Experiencing digital travel vs. substituting physical travel with digital travel - on intention to use digital travel applications in the future.  -- Extending Cultural Heritage. A Touch-Free Mixed Reality System for Engaging Museum Spaces and Rapid Content Authoring.  -- Playing Through the Past: AR and Gamification in the Cultural Heritage Tour Meppen 1638.  -- Designing Cinematic Storytelling for Sustainable Cultural Tourism: The Anime "]
[{"$nulls":4},"Experience.  -- eXtended Reality for Art, Design, and Entertainment.  -- Responsive Procedural Morphologies Adapting to Environmental Factors in XR.  -- VR Enhanced Music Performance: Immersive Tools for Artistic Research. The experimentation of a VR Version of Tierkreis by K. Stockhausen.  -- From Tool to Space: Towards Classifying New Media Art.  -- VRStory - A Collaborative Virtual Reality Tool for Storyboarding.  -- The Impact of Transition Design on CVR Narratives: an Eye Tracking Research.  -- Urban Augmentations: A Technical Framework for Implementing Large-Scale XR Experiences.  -- Cognitive Framing in Virtual Environments: How Experts Perceive and Evaluate Spatial Models.  -- Theatre of Contingency: Exploring New Paradigms for Extended Reality Theatre.  -- Intangible Heritage meets Virtual Reality: an explanatory study on the use of immersive technologies for live performances.  -- Interactive Art Appreciation with Augmented Reality.  -- The Reality of Silk: an AR Try-On System forTraditional Chinese Costumes.  -- Sound Caption for Immersive Experience.  -- Comparison of Digital Restoration and Reconstruction Techniques in Frescoes: two Apulian Case Studies.  -- Expanding the Stage: a preliminary discussion of the impact of Extended Reality on the Performing Arts.  -- Digital Twin and Smart Virtual Representations for Cultural Heritage.  -- Digitization, heterogeneity and convergence on eight museums and archeological sites in the south of Italy.  -- Applicability Parameters in a Digital Twin for Cultural Heritage.  -- Digital Cultural Heritage Twins, the Context, the Theory and Some Experiments.  -- A virtual learning experience in Sustainable Fashion: Escape Room.  -- Designing the Ideal Mixed Reality (MR) Headset for Archaeological Fieldwork.  -- Enter the Hindenburg: Experiencing Cultural Heritage by Social Interaction in Hybrid Space.  -- Information Systems and Digital Twin for Cultural Heritage preservation management.  -- Integration of BIM and Augmented Reality for the recovery of historical built heritage: a research perspective.  -- Modeling Virtual Reality Adoption in Cultural Heritage: Identifying Key Constructs from Literature.  -- UAVs for the Study and Enhancement of Cultural Heritage: A Scoping Overview.  -- IoT-Driven Digital Twin based on VR for Smart Monitoring of Cultural Heritage Sites: La Grotta degli Animali in Florence Case Study.  -- Methodologies and Analysis of Work in BIM in Archaeology: Review and Future Perspectives.  -- AI-Powered Mixed Reality for Reviving Al-Khwarizmi’s Heritage in Inclusive Education: A Digital Twin Approach.  -- New Contributions to the Study of the Dolmen of Alberite, Villamartín (Cádiz, Andalusia)."]
[null,null,null,"Sommario/riassunto","The seven-volume set LNCS 15737-15743 constitutes the proceedings of the International Conference on Extended Reality, XR Salento 2025, held in Otranto, Italy, during June 17-20, 2025. The 128 full papers presented together with 65 short papers were carefully reviewed and selected from 256 submissions. The papers are organized in the following topical sections: Part I: Virtual Reality; and Augmented and Mixed Reality. Part II: Extended Reality; and Extended Reality in Education and Learning. Part III: Transforming Research and Clinical Interventions with eXtended Reality. Part IV: Digital Twin: Innovative Approaches in Industry and Healthcare. Part V: eXtended Reality for Cultural Tourism Sustainability; eXtended Reality for Art, Design, and Entertainment; and Digital Twin and Smart Virtual Representations for Cultural Heritage. Part VI: Crafting Virtual Humans for Immersive XR Applications; and eXtended Reality for Serious Games. Part VII: Artificial Intelligence; Integrating Artificial Intelligence, Computer Vision and Augmented Reality in Computer-Assisted Intervention; and AI-Driven XR Innovations in Healthcare: Bridging Technology and Ethics."]