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[null,"1.","Record Nr.",null,"UNISA996383871003316"]
[null,null,"Autore",null,"Hedworth Henry"]
[null,null,"Titolo",null,"The third part of the Quakers quibbles [[electronic resource] ] : Being a continuation of their quibbles, equivocations, riddles, contradictions, rounds, and confusions, set forth in ten several particulars. Whereunto is added remarks on G.W.'s slight sheet, given forth by him as a reprehension (for want of an answer) to the Second part of the Quakers quibbles. With some further account of their grand mystery of directing the intention. By the same indifferent pen"]
[null,null,"Pubbl/distr/stampa",null,"London, : printed for F. Smith at the Elephant and Castle in Cornhil, near the Royal Exchange, 1675"]
[null,null,"Descrizione fisica",null,"[10], 99, [1] p"]
[null,null,"Soggetti",null,"Society of Friends"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","\"To the reader\" signed: Thomas Thompson, which is a pseudonym."]
[{"$nulls":4},"George Whitehead, on the title page of his \"The timorous reviler sleighted\" (Wing W1965), says that the author of the second part of the \"Quakers quibbles\" is \"(by some) suspected to be the author of the two pamphlets, the one entituled, The spirit of the Quakers tryd; the other, Controversie ended.\" Both of these pamphlets are by Henry Hedworth."]
[{"$nulls":4},"In part a reply to: Whitehead, George.  The Quakers plainness detecting fallacy."]
[{"$nulls":4},"Also issued with the other two parts."]
[{"$nulls":4},"With final page of errata."]
[{"$nulls":4},"Reproduction of the original in the Bodleian Library."]
[null,null,null,"Sommario/riassunto","eebo-0014"]
[null,"2.","Record Nr.",null,"UNISA996664548803316"]
[null,null,"Autore",null,"Rau Pei-Luen Patrick"]
[null,null,"Titolo",null,"Cross-Cultural Design : 17th International Conference, CCD 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part IV / / edited by Pei-Luen Patrick Rau"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025"]
[null,null,"ISBN",null,"3-031-93736-8"]
[null,null,"Edizione",null,"[1st ed. 2025.]"]
[null,null,"Descrizione fisica",null,"1 online resource (634 pages)"]
[null,null,"Collana",null,"Lecture Notes in Computer Science, , 1611-3349 ; ; 15785"]
[null,null,"Disciplina",null,"005.437"]
[{"$nulls":4},"004.019"]
[null,null,"Soggetti",null,"User interfaces (Computer systems)"]
[{"$nulls":4},"Human-computer interaction"]
[{"$nulls":4},"Application software"]
[{"$nulls":4},"Computer networks"]
[{"$nulls":4},"Software engineering"]
[{"$nulls":4},"User Interfaces and Human Computer Interaction"]
[{"$nulls":4},"Computer and Information Systems Applications"]
[{"$nulls":4},"Computer Communication Networks"]
[{"$nulls":4},"Software Engineering"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"Digital Learning, STEM Education, and AI-Driven Pedagogy: Research on the Teaching Model of Artificial Intelligence-Assisted Interdisciplinary Design Talent Cultivation—Take Jewelry Design Teaching as an Example -- Research on Innovative Education Model Based on AIGC Technology to Promote Interdisciplinary STEAM Learning in K12 -- An Empirical Study on the Technological Acceptance of AIGC in Design Education: A Multidimensional Analysis Based on Structural Equation Modeling -- Co-Creation and Spontaneous Interaction in Higher Education: A Digital Platform for Showcasing Student-Driven Design Outcomes -- Factors Influencing Technology Learning in A Bio-Sensing STEM Program: Exploring Socio-Cultural Factors for Secondary School Students -- Embodied Interaction Assistance System (EIAs) for Enhancing Cross-Cultural Education: Designing Immersive and Personalized Learning Experiences -- Quantum Resonance in Educational Design: Aesthetic "]
[{"$nulls":4},"Principles Inspired by Dionysian Spirit and Poetic Wisdom -- Designing Augmented Reality-Based Tools for Enhancing Children’s Art Learning of Intangible Cultural Heritage -- Research on Cross Disciplinary Practice of Creative Design Curriculum in the Era of Cultural and Technological Integration. Smart Systems, Intelligent Interaction and User Perception: Real Visualization Attracts More? The Cross-Cultural Difference Study of Consumer Visual Perception on Album Cover Design of Music Streaming Platforms -- User-Centered Design of Smart Home Voice System for Older Chinese Adults -- A New Paradigm of Apparel Design Path in the Human-Machine Collaborative Model -- Can Large Language Models Effectively Implement Abusive Language Detection Across Domains and Across Languages? -- What is Secret Recipe behind Digital Marketing? The Study of Cross-Cultural Differences in Consumers’ Visual Perception and Personality on Digital Marketing Attitude -- Identifying Key Features for Classifying Takeover Performance in Level 3 Autonomous Vehicles with Consideration of Takeover Readiness -- Human-Centric Kitchen Ecosystems: A Mixed-Methods Study on Behavioral Chains and High-Demand Design Priorities -- Designing an AI Chatbot for Team-Based Diabetes Care: An Iterative Human-in-the-Loop Approach -- Digital Research Collaboration Platform Design: Preferences from Novice Researchers in the Global North Compared to Novice Researchers in the Global South -- Anthropomorphic Appearance and Bias Alignment: An Ethical Sensitivity Approach for Human-Machine Compliance. Cross-Cultural Health and Wellbeing: Different Bowing Techniques of Erhu Playing Influenced to Right Upper Limb Muscle Activities -- Empowering Patient Choices in Breast Reconstruction: A Decision Support Framework with Dynamic Simulation and Inclusive Design -- Using Machine Learning to Predict Pedestrian Phone Usage -- Understanding Requirements of a Cultural Technology for Environmental Health Awareness -- Catalyzing Engagement: Bridging Expectations, Interaction Modes, and Anthropomorphic Design of Generative AI Agents for the Elderly -- A Comprehensive Study of the Influence of Social Capital on the Traditional Chinese Medicine Health Literacy (TCMHL) of the Elderly in Aged Communities and the Relevant Interventions -- Effect of Tailored HPV Vaccine Messages on Vaccination Intention among Women Aged 18-25 Years -- Towards Age-Friendly Interactions: Enhancing Usability and Experience of Smart Wearable Health Devices for Elderly Users -- Research on the Effective Communication of Secondary Packaging Text Information Selection and Layout for HPV Vaccines -- Interpretability of Vaccine Packaging -- Research on the Immersive Interactive System of Nuo Culture under the Perspective of Embodied Cognition."]
[null,null,null,"Sommario/riassunto","This four-volume set LNCS 15782-15785 constitutes the refereed proceedings of the 17th International Conference on Cross-Cultural Design, CCD 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The four volumes cover the following topics: Part I: Cross-cultural user experience and design; cross-cultural emotional and psychological factors in interaction; and cross-cultural usability and interaction design. Part II: Artificial intelligence in cultural heritage and creativity; cross-cultural generative AI; and AI applications and sustainable innovation. Part III: Cross-cultural arts and aesthetics; cross-cultural social innovation; automotive and transportation user experience; and cross-cultural design and cultural heritage. Part IV: Digital learning, STEM education and AI-driven pedagogy; smart systems, intelligent interaction and user perception; and cross-cultural "]
[{"$nulls":4},"health and wellbeing."]