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[null,"1.","Record Nr.",null,"UNINA9910705636303321"]
[null,null,"Autore",null,"Banger K. K."]
[null,null,"Titolo",null,"Ternary precursors for depositing I-III-VI₂ films for solar cells via spray CVD / / K.K. Banger [and ten others]"]
[null,null,"Pubbl/distr/stampa",null,"Cleveland, Ohio : , : National Aeronautics and Space Administration, Glenn Research Center, , December 2002"]
[null,null,"Descrizione fisica",null,"1 online resource (8 pages) : illustrations"]
[null,null,"Collana",null,"NASA/TM ; ; 2002-211994"]
[null,null,"Soggetti",null,"Thin films"]
[{"$nulls":4},"Solar cells"]
[{"$nulls":4},"Fabrication"]
[{"$nulls":4},"Substrates"]
[{"$nulls":4},"Vapor deposition"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","\"December 2002.\""]
[{"$nulls":4},"\"Performing organization: National Aeronautics and Space Administration, John H. Glenn Research Center at Lewis Field\" Report documentation page."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references (pages 4-5)."]
[null,"2.","Record Nr.",null,"UNISA996647270003316"]
[null,null,"Autore",null,"CHOU, Yu-Kai"]
[null,null,"Titolo",null,"Actionable gamification : beyond points, badges, and leaderboards / Yu-Kai Chou"]
[null,null,"Pubbl/distr/stampa",null,"Sheridan, : Octalysis media, 2025"]
[null,null,"ISBN",null,"978-1-5117-4404-1"]
[null,null,"Descrizione fisica",null,"493 p. : ill. ; 23 cm"]
[null,null,"Disciplina",null,"158"]
[null,null,"Soggetti",null,"Gamification"]
[null,null,"Collocazione",null,"II.3. 4538"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Sommario/riassunto","The new era of gamification and human-focused design optimizes for motivation and engagement over traditional function-focused design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Gamification pioneer Yu-kai Chou takes reader on a journey to learn his twelve years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives. (Fonte: editore)"]