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[null,"1.","Record Nr.",null,"UNISA996571856203316"]
[null,null,"Autore",null,"Holischka Tobias"]
[null,null,"Titolo",null,"CyberPlaces - Philosophische Annäherungen an den virtuellen Ort / Tobias Holischka"]
[null,null,"Pubbl/distr/stampa",null,"Bielefeld, : transcript Verlag, 2016"]
[null,null,"ISBN",null,"3-8394-3463-7"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (213 p.)"]
[null,null,"Collana",null,"Edition Moderne Postmoderne"]
[null,null,"Classificazione",null,"AP 15942"]
[null,null,"Disciplina",null,"306.4402854678"]
[null,null,"Soggetti",null,"Virtualität; Ort; Raum; Computerspiel; Wirklichkeit; Cyberspace; Phänomenologie; Technik; Gesellschaft; Philosophie; Medien; Medienphilosophie; Medientheorie; Kulturphilosophie; Virtuality; Place; Space; Computer Game; Reality; Phenomenology; Technology; Society; Philosophy; Media; Media Philosophy; Media Theory; Philosophy of Culture"]
[null,null,"Lingua di pubblicazione",null,"Tedesco"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references."]
[null,null,"Nota di contenuto",null,"Frontmatter    1  Inhalt    5  Vorwort    9  1. Einleitung: Virtuellen Welten und ihre Orte    11  2. Das Verhältnis von Kunst und Technik    25  3. Möglichkeit und Wirklichkeit    53  4. Eine Frage der Perspektive    111  5. Der Ort der Information    141  6. Verhältnis, Folgen und Ausblick    167  Anhang    191"]
[null,null,null,"Sommario/riassunto","Unser Alltag ist von technisch erzeugter Virtualität nicht nur geprägt - er wird in vielen Bereichen durch sie bestimmt. Die Informationsgesellschaft pflegt einen selbstverständlichen Umgang mit sich immer weiter entwickelnden technischen Geräten. Als Schein oder Unwirklichkeit konnotiert, bleiben die neuen Phänomene der Virtualität dabei jedoch weitgehend unreflektiert. Tobias Holischkas phänomenologische Analyse zeigt, dass insbesondere der virtuelle Ort als versammelndes Prinzip eine Realität schafft, die - ganz im Gegensatz zum abstrakten Konzept des Cyberspace - eine ontologische Verbindung zur menschlichen Alltagswelt herstellt und sie auf diese Weise erweitert."]
[{"$nulls":4},"»Eine solide Untersuchung, die in den Vordergrund stellt, dass auch virtuelle Welten in der realen Welt verortet sind, ebenso physikalisch (in Computern) wie auch logisch.«  Percy Turtur, Widerspruch, 64 (2017)    »Diese wissenschaftliche Auseinandersetzung mit dem virtuellen Ort als Phänomen ist eine Bereicherung sowohl für den medienpädagogischen Diskurs als auch ein interessanter Beitrag zum Diskurs rund um das "]
[{"$nulls":4},"Thema der Digitalisierung.«  Weiterbildung - Zeitschrift für Grundlagen, Praxis und Trends, 3 (2017)    »Eine facettenreiche und präzise Annäherung an eine Phänomenologie des virtuellen Orts. Die zahlreichen Beispiele sind anschaulich und argumentativ plausibel gewählt, so dass die Theorieperspektive produktiv und stichhaltig entwickelt wird.«  Lars C. Grabbe, MEDIENwissenschaft, 1 (2017)    Besprochen in:  GMK-Newsletter, 7/8 (2016)  E-3, 9 (2016)  Fraunhofer IRB, 8 (2016)  https://www.digitallernen.ch, 3 (2018)"]
[null,"2.","Record Nr.",null,"UNINA9910826059503321"]
[null,null,"Autore",null,"Ohler Jason"]
[null,null,"Titolo",null,"Digital storytelling in the classroom : new media pathways to literacy, learning, and creativity / / Jason B. Ohler"]
[null,null,"Pubbl/distr/stampa",null,"Thousand Oaks, Californa : , : Corwin, , [2013]"]
[{"$nulls":4},"�2013"]
[null,null,"ISBN",null,"1-4522-7743-5"]
[{"$nulls":4},"1-4522-7747-8"]
[{"$nulls":4},"1-4522-7746-X"]
[null,null,"Edizione",null,"[Second edition.]"]
[null,null,"Descrizione fisica",null,"1 online resource (xvii, 285 pages) : illustrations"]
[null,null,"Collana",null,"Gale eBooks"]
[null,null,"Disciplina",null,"372.6770285"]
[null,null,"Soggetti",null,"Storytelling - Data processing"]
[{"$nulls":4},"Literature and technology"]
[{"$nulls":4},"Internet in education"]
[{"$nulls":4},"Digital storytelling"]
[{"$nulls":4},"Storytelling in education"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"DIGITAL STORYTELLING IN THE CLASSROOM-FRONT COVER -- DIGITAL STORYTELLING IN THE CLASSROOM -- CONTENTS -- FOREWORD -- PREFACE -- ACKNOWLEDGMENTS -- ABOUT THE AUTHOR -- PART I: STORYTELLING, EDUCATION, AND THE NEW MEDIA -- CHAPTER 1: CONFESSIONS OF A DIGITAL STORYTELLING TEACHER: TWENTY REVELATIONS ABOUT DIGITAL STORYTELLING IN EDUCATION -- CHAPTER 2: DEFINING AND DISCUSSING DIGITAL STORYTELLING: HELPING TEACHERS SEE, THINK, AND TALK ABOUT DIGITAL STORYTELLING -- CHAPTER 3: DIGITAL STORYTELLING AS AN EDUCATIONAL TOOL: STANDARDS, PLANNING, AND LITERACY -- CHAPTER 4: ASSESSING DIGITAL STORIES: THE OPPORTUNITIES AND CHALLENGES OF NEW MEDIA EVALUATION -- PART II: THE ART AND PRACTICE OF STORYTELLING -- CHAPTER 5: THINKING ABOUT STORY: THE STORY CORE, STORY MAPPING, STORY TYPES -- CHAPTER 6: APPLYING STORY MAPS, USING STORY TABLES: SEEING THE CORE, MAPPING THE STORY, CREATING A STORY TABLE -- CHAPTER 7: STORY PLANNING CONSIDERATIONS: TIPS, TECHNIQUES, LESSONS LEARNED -- CHAPTER 8: TRANSFORMATION FORMATIONS: HOW WE, AND THE CHARACTERS IN OUR STORIES, CHANGE -- CHAPTER 9: MORE STORY "]
[{"$nulls":4},"MAPS: FROM ARISTOTLE TO PRESENT DAY -- CHAPTER 10: OTHER KINDS OF STORIES: OTHER STORY FORMS AND STORY PERSPECTIVES -- PART III: GOING DIGITAL -- CHAPTER 11: THE MEDIA PRODUCTION PROCESS, PHASE I: DEVELOPING THE STORY -- CHAPTER 12: THE MEDIA PRODUCTION PROCESS, PHASES II-V: FROM PREPRODUCTION TO PERFORMANCE -- CHAPTER 13: THE DIGITAL STORYTELLING TOOLBOX: THE TOOLS TEACHERS AND STUDENTS NEED TO TELL DIGITAL STORIES -- CHAPTER 14: MEDIA GRAMMAR FOR TEACHERS: ASSESSING MEDIA EXPRESSION -- CHAPTER 15: COPYRIGHT, FAIR USE, AND UOPS: LIVING IN THE GRAY ZONE, DOING THE RIGHT THING, AND PROTECTING YOURSELF -- EPILOGUE: IF I HAD A TIME MACHINE . . . -- RESOURCE A: TEACHING ORAL STORYTELLING -- RESOURCE B: AUDIO TECHNIQUES FOR VIDEO RECORDING ORAL STORYTELLING."]
[{"$nulls":4},"RESOURCE C. AUDIO TECHNIQUES FOR INTERVIEWING PEOPLE -- RESOURCE D: FREYTAG'S PYRAMID -- RESOURCE E: GRAMMAR OF CAMERA ANGLES -- RESOURCE F: WHAT'S SCANNABLE? -- RESOURCE G: JOSEPH CAMPBELL'S STORY ADVENTURE DIAGRAM -- RESOURCE H: VISUAL PORTRAIT OF A STORY -- REFERENCES -- INDEX."]
[null,null,null,"Sommario/riassunto","Ohler links digital storytelling to improving traditional, digital, and media literacy, and offers guidance to teachers on how to empower students to tell stories in their own native language: new media and multimedia."]