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[null,"1.","Record Nr.",null,"UNISA996478969703316"]
[null,null,"Autore",null,"Peterson Christopher"]
[null,null,"Titolo",null,"Monkey trouble : the scandal of posthumanism / / Christopher Peterson"]
[null,null,"Pubbl/distr/stampa",null,"New York, NY : , : Fordham University Press, , 2018"]
[{"$nulls":4},"©2018"]
[null,null,"ISBN",null,"0-8232-7781-X"]
[{"$nulls":4},"0-8232-7782-8"]
[null,null,"Edizione",null,"[First edition.]"]
[null,null,"Descrizione fisica",null,"1 online resource (168 pages)"]
[null,null,"Disciplina",null,"128"]
[null,null,"Soggetti",null,"Nature and civilization"]
[{"$nulls":4},"Human-animal relationships"]
[{"$nulls":4},"Humanism"]
[{"$nulls":4},"Human beings"]
[{"$nulls":4},"Philosophical anthropology"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"The scandal of the human: immanent transcendency and the question of animal language -- Sovereign silence: the desire for answering speech -- The gravity of melancholia: a critique of speculative realism -- Listing toward cosmocracy: the limits of hospitality."]
[null,null,null,"Sommario/riassunto","According to scholars of the nonhuman turn, the scandal of theory lies in its failure to decenter the human. The real scandal, however, is that we keep trying. The human has become a conspicuous blind spot for many theorists seeking to extend hospitality to animals, plants, and even insentient things. The displacement of the human is essential and urgent, yet given the humanist presumption that animals lack a number of allegedly unique human capacities, such as language, reason, and awareness of mortality, we ought to remain cautious about laying claim to any power to eradicate anthropocentrism altogether. Such a power risks becoming yet another self-accredited capacity thanks to which the human reaffirms its sovereignty through its supposed erasure. Monkey Trouble argues that the turn toward immanence in contemporary posthumanism promotes a cosmocracy that absolves one from engaging in those discriminatory decisions that condition hospitality as such. Engaging with recent theoretical developments in speculative realism and object-oriented ontology, as well as ape and "]
[{"$nulls":4},"parrot language studies, the book offers close readings of literary works by J.M. Coetzee, Charles Chesnutt, and Walt Whitman and films by Alfonso Cuarón and Lars von Trier.Anthropocentrism, Peterson argues, cannot be displaced through a logic of reversal that elevates immanence above transcendence, horizontality over verticality. This decentering must cultivate instead a human/nonhuman relationality that affirms the immanent transcendency spawned by our phantasmatic humanness."]
[null,"2.","Record Nr.",null,"UNINA9910795434503321"]
[null,null,"Autore",null,"Sabin Philip A. G."]
[null,null,"Titolo",null,"Lost battles : reconstructing the great clashes of the ancient world / / Philip Sabin"]
[null,null,"Pubbl/distr/stampa",null,"London, England : , : Bloomsbury Academic, , 2013"]
[{"$nulls":4},"©2009"]
[null,null,"ISBN",null,"0-8264-2200-4"]
[{"$nulls":4},"0-8264-7517-5"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (345 pages) : color illustrations, maps"]
[null,null,"Disciplina",null,"355.4738"]
[null,null,"Soggetti",null,"Military history, Ancient"]
[{"$nulls":4},"Battles - History"]
[{"$nulls":4},"History, Ancient"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references."]
[null,null,null,"Sommario/riassunto","From the author's introduction:   Ancient battles seize the modern imagination. Far from being forgotten, they have become a significant aspect of popular culture, prompting a continuing stream of books, feature films, television programs and board and computer games... there is a certain escapist satisfaction in looking back to an era when conflicts between entire states turned on clear-cut pitched battles between formed armies, lasting just a few hours and spanning just a few miles of ground. These battles were still unspeakably traumatic and grisly affairs for those involved - at Cannae, Hannibal's men butchered around two and a half times as many Romans (out of a much smaller overall population) as there were British soldiers killed on the notorious first day of the Somme.   However, as with the great clashes of the Napoleonic era, time has dulled our preoccupation with such awful human consequences, and we tend to focus instead on the inspired generalship of commanders like Alexander and Caesar and on the intriguing tactical interactions of units such as massed pikemen and war elephants within the very different military context of pre-gunpowder warfare.   Lost Battles takes a new and innovative approach to the battles of antiquity. Using his experience with conflict simulation, Philip Sabin draws together ancient evidence and modern scholarship to construct a generic, grand tactical model of the battles "]
[{"$nulls":4},"as a whole. This model unites a mathematical framework, to capture the movement and combat of the opposing armies, with human decisions to shape the tactics of the antagonists. Sabin then develops detailed scenarios for 36 individual battles such as Marathon and Cannae, and uses the comparative structure offered by the generic model to help cast light on which particular interpretations of the ancient sources on issues such as army size fit"]
[{"$nulls":4},"in best with the general patterns observed elsewhere. Readers can use the model to experiment for themselves by re-fighting engagements of their choice, tweaking the scenarios to accord with their own judgment of the evidence, trying out different tactics from those used historically, and seeing how the battle then plays out. Lost Battles thus offers a unique dynamic insight into ancient warfare, combining academic rigor with the interest and accessibility of simulation gaming. This book includes access to a downloadable computer simulation where the reader can view the author's simulations as well create their own."]