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[null,"1.","Record Nr.",null,"UNISA996466430103316"]
[null,null,"Titolo",null,"Games and Learning Alliance [[electronic resource] ] : 6th International Conference, GALA 2017, Lisbon, Portugal, December 5–7, 2017, Proceedings / / edited by João Dias, Pedro A. Santos, Remco C. Veltkamp"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017"]
[null,null,"ISBN",null,"3-319-71940-8"]
[null,null,"Edizione",null,"[1st ed. 2017.]"]
[null,null,"Descrizione fisica",null,"1 online resource (XIII, 266 p. 72 illus.)"]
[null,null,"Collana",null,"Information Systems and Applications, incl. Internet/Web, and HCI ; ; 10653"]
[null,null,"Disciplina",null,"371.337"]
[null,null,"Soggetti",null,"Personal computers"]
[{"$nulls":4},"Education—Data processing"]
[{"$nulls":4},"User interfaces (Computer systems)"]
[{"$nulls":4},"Artificial intelligence"]
[{"$nulls":4},"Computer communication systems"]
[{"$nulls":4},"Optical data processing"]
[{"$nulls":4},"Personal Computing"]
[{"$nulls":4},"Computers and Education"]
[{"$nulls":4},"User Interfaces and Human Computer Interaction"]
[{"$nulls":4},"Artificial Intelligence"]
[{"$nulls":4},"Computer Communication Networks"]
[{"$nulls":4},"Image Processing and Computer Vision"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[null,null,"Nota di contenuto",null,"Games in education and training -- Games for health and special children -- Augmented and virtual reality -- Methods and tools (for design and development) -- Poster abstracts."]
[null,null,null,"Sommario/riassunto","This book constitutes the refereed proceedings of the 6th International Conference on Games and Learning Alliance, GALA 2017, held in Lisbon, Portugal, in December 2017.   The 16 revised regular papers presented together with 6 poster papers were carefully reviewed and selected from 45 submissions. The papers cover topics such as games in education and training; games for health and special children; augmented and virtual reality; methods and tools (for design and "]
[{"$nulls":4},"development); and poster abstracts."]