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[null,null,"Titolo",null,"Games and Learning Alliance [[electronic resource] ] : 7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018, Proceedings / / edited by Manuel Gentile, Mario Allegra, Heinrich Söbke"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019"]
[null,null,"ISBN",null,"3-030-11548-8"]
[null,null,"Edizione",null,"[1st ed. 2019.]"]
[null,null,"Descrizione fisica",null,"1 online resource (XV, 451 p. 121 illus., 102 illus. in color.)"]
[null,null,"Collana",null,"Information Systems and Applications, incl. Internet/Web, and HCI ; ; 11385"]
[null,null,"Disciplina",null,"371.337"]
[null,null,"Soggetti",null,"Personal computers"]
[{"$nulls":4},"Education—Data processing"]
[{"$nulls":4},"Optical data processing"]
[{"$nulls":4},"User interfaces (Computer systems)"]
[{"$nulls":4},"Application software"]
[{"$nulls":4},"Computer communication systems"]
[{"$nulls":4},"Personal Computing"]
[{"$nulls":4},"Computers and Education"]
[{"$nulls":4},"Image Processing and Computer Vision"]
[{"$nulls":4},"User Interfaces and Human Computer Interaction"]
[{"$nulls":4},"Computer Appl. in Social and Behavioral Sciences"]
[{"$nulls":4},"Computer Communication Networks"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Games for skills training -- Game design -- Methods and tools -- Gamification and innovative game approaches."]
[null,null,null,"Sommario/riassunto","This book constitutes the refereed proceedings of the 7th International Conference on Games and Learning Alliance, GALA 2018, held in Palermo, Italy, in December 2018. The 38 revised regular papers presented together with 9 poster papers were carefully reviewed and selected from 68 submissions. The papers cover the following topics: games for skills training; game design; methods and tools; gamification and innovative game approaches."]