{"text_format":"2","workbook":"xls","n_sheets":1,"sheets":["report2"],"not_rendered":{"charts":0,"images":0,"macros":0,"external_links":1,"defined_names":1,"comments":0,"pivot_tables":0},"unopened":[],"bounds":{"document_bytes":16777216,"sheet_cells":100000,"run_cost":"one","rows_first":2000,"rows_last":500,"rows_between":2000,"halvings":0,"cell_chars":16384,"cell_head_chars":4096},"cells_cut":0,"cells_raw":0,"read":"whole","date_system":"1900","formulas":"cached_only"}

{"sheet":"report2","index":0,"n_rows":29,"n_cols":5,"rows_kept":29,"cut":false,"hidden":false,"merged":[[0,2,0,3],[0,4,0,5],[1,2,1,3],[1,4,1,5],[2,2,2,3],[3,2,3,3],[6,2,6,3],[7,2,7,3],[8,2,8,3],[9,2,9,3],[10,2,10,3],[22,2,22,3],[23,2,23,3],[27,2,27,3]],"flags":["formulas_cached_only"]}
[null,"1.","Record Nr.",null,"UNISA996465895803316"]
[null,null,"Titolo",null,"Fun with Algorithms [[electronic resource] ] : 5th International Conference, FUN 2010, Ischia, Italy, June 2-4, 2010, Proceedings / / edited by Paolo Boldi, Luisa Gargano"]
[null,null,"Pubbl/distr/stampa",null,"Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010"]
[null,null,"ISBN",null,"1-280-38663-0"]
[{"$nulls":4},"9786613564559"]
[{"$nulls":4},"3-642-13122-0"]
[null,null,"Edizione",null,"[1st ed. 2010.]"]
[null,null,"Descrizione fisica",null,"1 online resource (IX, 382 p. 120 illus.)"]
[null,null,"Collana",null,"Theoretical Computer Science and General Issues, , 2512-2029 ; ; 6099"]
[null,null,"Disciplina",null,"005.1"]
[null,null,"Soggetti",null,"Computer programming"]
[{"$nulls":4},"Computer networks"]
[{"$nulls":4},"Computer science"]
[{"$nulls":4},"Algorithms"]
[{"$nulls":4},"Computer science—Mathematics"]
[{"$nulls":4},"Discrete mathematics"]
[{"$nulls":4},"Artificial intelligence"]
[{"$nulls":4},"Programming Techniques"]
[{"$nulls":4},"Computer Communication Networks"]
[{"$nulls":4},"Theory of Computation"]
[{"$nulls":4},"Discrete Mathematics in Computer Science"]
[{"$nulls":4},"Artificial Intelligence"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Bibliographic Level Mode of Issuance: Monograph"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Fun with Olympiad in Algorithmics -- The FUNnest Talks That belong to FUN (Abstract) -- Fun with Games -- Do We Need a Stack to Erase a Component in a Binary Image? -- Kaboozle Is NP-complete, Even in a Strip -- A Hat Trick -- Fun at a Department Store: Data Mining Meets Switching Theory -- Using Cell Phone Keyboards Is ( ) Hard -- Urban Hitchhiking -- A Fun Application of Compact Data Structures to Indexing Geographic Data -- On Table Arrangements, Scrabble Freaks, and Jumbled Pattern Matching -- Cryptographic and Physical Zero-Knowledge Proof: From Sudoku to Nonogram -- A Better Bouncer’s Algorithm -- Tradeoffs in Process Strategy Games with Application in "]
[{"$nulls":4},"the WDM Reconfiguration Problem -- UNO Is Hard, Even for a Single Player -- Leveling-Up in Heroes of Might and Magic III -- The Magic of a Number System -- Bit-(Parallelism)2: Getting to the Next Level of Parallelism -- An Algorithmic Analysis of the Honey-Bee Game -- Mapping an Unfriendly Subway System -- Cracking Bank PINs by Playing Mastermind -- Computational Complexity of Two-Dimensional Platform Games -- Christmas Gift Exchange Games -- Return of the Boss Problem: Competing Online against a Non-adaptive Adversary -- Managing Change in the Era of the iPhone -- The Computational Complexity of RaceTrack -- Simple Wriggling Is Hard Unless You Are a Fat Hippo -- The Urinal Problem -- Fighting Censorship with Algorithms -- The Complexity of Flood Filling Games -- The Computational Complexity of the Kakuro Puzzle, Revisited -- Symmetric Monotone Venn Diagrams with Seven Curves -- The Feline Josephus Problem -- Scheduling with Bully Selfish Jobs -- O(1)-Time Unsorting by Prefix-Reversals in a Boustrophedon Linked List."]