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[null,"1.","Record Nr.",null,"UNISA996465711803316"]
[null,null,"Titolo",null,"Interactive Storytelling [[electronic resource] ] : Third Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010, Proceedings / / edited by Ruth Aylett, Mei Yii Lim, Sandy Louchart, Paolo Petta, Mark Riedl"]
[null,null,"Pubbl/distr/stampa",null,"Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010"]
[null,null,"ISBN",null,"1-280-39015-8"]
[{"$nulls":4},"9786613568076"]
[{"$nulls":4},"3-642-16638-5"]
[null,null,"Edizione",null,"[1st ed. 2010.]"]
[null,null,"Descrizione fisica",null,"1 online resource (XIII, 302 p. 92 illus.)"]
[null,null,"Collana",null,"Information Systems and Applications, incl. Internet/Web, and HCI ; ; 6432"]
[null,null,"Disciplina",null,"006.7"]
[null,null,"Soggetti",null,"Application software"]
[{"$nulls":4},"Computer science"]
[{"$nulls":4},"Cultural heritage"]
[{"$nulls":4},"Education—Data processing"]
[{"$nulls":4},"Arts"]
[{"$nulls":4},"Computer Appl. in Arts and Humanities"]
[{"$nulls":4},"Popular Computer Science"]
[{"$nulls":4},"Cultural Heritage"]
[{"$nulls":4},"Computers and Education"]
[{"$nulls":4},"Information Systems Applications (incl. Internet)"]
[{"$nulls":4},"Kongress."]
[{"$nulls":4},"Edinburgh <2010>"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Bibliographic Level Mode of Issuance: Monograph"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Keynotes -- The Authoring Challenge in Interactive Storytelling -- From a Winter’s Night to a Dragon Age -- Designing Social Worlds - On Intrigue and Interaction in Live Action Role Playing Games (LARPS) -- Characters and Decision Making -- MIST: An Interactive Storytelling System with Variable Character Behavior -- Importance of Well-Motivated Characters in Interactive Narratives: An Empirical Evaluation -- “I Want to Slay That Dragon!” - Influencing Choice in Interactive Storytelling -- Story Evaluation and Analysis -- Measuring User "]
[{"$nulls":4},"Responses to Interactive Stories: Towards a Standardized Assessment Tool -- One Tool-Many Paradigm: Creativity and Regularity in Youngsters’ Hyperstories -- Exploring Narrative Interpretation and Adaptation for Interactive Story Creation -- Narrative Annotation and Editing of Video -- Story Generation -- A Story to Go, Please -- Threading Facts into a Collective Narrative World -- Learning Story Marketing through Practical Experience of Story Creation System -- Enhancing Real-Time Sports Commentary Generation with Dramatic Narrative Devices -- Zuzie: Collaborative Storytelling Based on Multiple Compositions -- An Interactive Documentary Manifesto -- Arts and Humanities -- Rhetorics of the Interactive 3D Installation “Virtuelle Mauer/ReConstructing the Wall” -- From Physical to Non-material Art – Design Choices of the Digital Artist -- The iLand of Madeira Location Aware Multimedia Stories -- Narrative Theories and Modelling -- Modeling of Interactive Storytelling and Validation of Scenario by Means of Linear Logic -- An Analysis of Narrative Moves in Improvisational Theatre -- Towards a Theoretical Framework for Interactive Digital Narrative -- Systems -- A Data-Driven Case-Based Reasoning Approach to Interactive Storytelling -- Something’s Gotta Give - Towards Distributed Autonomous Story Appraisal in Improv -- A Simple Intensity-Based Drama Manager -- Applications -- Player Agency and the Relevance of Decisions -- Interactive Storytelling in Academic Teaching -- Teaching English as a Second Language Utilizing Authoring Tools for Interactive Digital Storytelling -- Posters -- Textual vs. Graphical Interaction in an Interactive Fiction Game -- Motivations for Rereading in Interactive Stories: A Preliminary Investigation -- The Haiti Earthquake Experience: A Case Study -- First Person Victim: Developing a 3D Interactive Dramatic Experience -- Combining Explicit and Implicit Interaction Modes with Virtual Characters in Public Spaces -- Louis, Mr. Dog and Rabbit: Metalepsis in Interactive Narrative -- Automated Storytelling in Sports: A Rich Domain to Be Explored -- Level-of-Detail Stories as a Virtual Museum of a Movie -- Establishing Communication Channels for Digital Storytelling Applications -- Agency and the Art of Interactive Digital Storytelling -- Realism and Virtuality: Carmageddon as Contemporary Simulacrum Model -- Demonstrations -- Emohawk: Learning Virtual Characters by Doing -- Crowd-Sourced AI Authoring with ENIGMA -- Using Highly Interactive Drama to Help Young People Cope with Traumatic Situations -- Stories on a Sphere: Hyperglobes as Narrative Platforms for Global Geodata -- Workshops -- Users and Evaluation of Interactive Storytelling -- Workshop: Education in Interactive Digital Storytelling -- Interactive Stories for Health Interventions -- Towards a Shared Vocabulary for Interactive Digital Storytelling -- Storytelling within an Internet of Things -- Just Another Tool for Interactive Digital Storytelling? -- Tutorial -- Tutorial: Introduction to Interactive Story Creation."]
[null,"2.","Record Nr.",null,"UNINA9910309664703321"]
[null,null,"Titolo",null,"Domain Decomposition Methods in Science and Engineering XXIV / / edited by Petter E. Bjørstad, Susanne C. Brenner, Lawrence Halpern, Hyea Hyun Kim, Ralf Kornhuber, Talal Rahman, Olof B. Widlund"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018"]
[null,null,"ISBN",null,"3-319-93873-8"]
[null,null,"Edizione",null,"[1st ed. 2018.]"]
[null,null,"Descrizione fisica",null,"1 online resource (556 pages)"]
[null,null,"Collana",null,"Lecture Notes in Computational Science and Engineering, , 2197-7100 ; ; 125"]
[null,null,"Disciplina",null,"515.353"]
[null,null,"Soggetti",null,"Mathematics - Data processing"]
[{"$nulls":4},"Differential equations"]
[{"$nulls":4},"Computer engineering"]
[{"$nulls":4},"Computer networks"]
[{"$nulls":4},"Computer science - Mathematics"]
[{"$nulls":4},"Computer simulation"]
[{"$nulls":4},"Computer-aided engineering"]
[{"$nulls":4},"Computational Mathematics and Numerical Analysis"]
[{"$nulls":4},"Differential Equations"]
[{"$nulls":4},"Computer Engineering and Networks"]
[{"$nulls":4},"Mathematics of Computing"]
[{"$nulls":4},"Computer Modelling"]
[{"$nulls":4},"Computer-Aided Engineering (CAD, CAE) and Design"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"Part I Plenary Talks (PT) -- Part II Talks in Minisymposia (MT) -- Part III Contributed Talks and Posters (CT)."]
[null,null,null,"Sommario/riassunto","These are the proceedings of the 24th International Conference on Domain Decomposition Methods in Science and Engineering, which was held in Svalbard, Norway in February 2017. Domain decomposition methods are iterative methods for solving the often very large systems of equations that arise when engineering problems are discretized, frequently using finite elements or other modern techniques. These methods are specifically designed to make effective use of massively parallel, high-performance computing systems. The book presents "]
[{"$nulls":4},"both theoretical and computational advances in this domain, reflecting the state of art in 2017."]