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[null,"1.","Record Nr.",null,"UNISA996464495503316"]
[null,null,"Titolo",null,"Human-computer Interaction - INTERACT 2021 . Part IV : 18th IFIP TC 13 International Conference, Bari, Italy, August 30 - September 3, 2021, proceedings / / Carmelo Ardito [and six others]"]
[null,null,"Pubbl/distr/stampa",null,"Cham, Switzerland : , : Springer International Publishing, , [2021]"]
[{"$nulls":4},"©2021"]
[null,null,"ISBN",null,"3-030-85610-0"]
[null,null,"Descrizione fisica",null,"1 online resource (761 pages)"]
[null,null,"Collana",null,"Lecture Notes in Computer Science ; ; v.12935"]
[null,null,"Disciplina",null,"005.437"]
[null,null,"Soggetti",null,"User interfaces (Computer systems) - Design"]
[{"$nulls":4},"Artificial intelligence"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"Intro -- Welcome -- Preface -- IFIP TC13 -- http://ifip-tc13.org/ -- IFIP TC13 Members -- Conference Organizing Committee -- Contents - Part IV -- Interaction Techniques -- Auditory-Centered Vocal Feedback System Using Solmization for Training Absolute Pitch Without GUI -- 1 Introduction -- 2 Related Work -- 2.1 Pitch Training -- 2.2 HCI Study Using Auditory Feedback -- 2.3 Vocal Feedback as Cybernetics -- 2.4 Position of This Study -- 3 Implementation -- 3.1 Design Principles -- 3.2 User Interface -- 4 Experiment -- 4.1 Participants -- 4.2 Preliminary Test -- 4.3 Main Test -- 5 Result -- 5.1 Preliminary Test -- 5.2 Main Test -- 5.3 User Study -- 6 Discussion -- 7 Future Work -- 7.1 Relative Pitch Training -- 7.2 Non-GUI Application -- 8 Conclusion -- References -- Dealing with Input Mode Confusion During Dual-Language Keyboard Use -- 1 Introduction -- 2 Related Work -- 3 Approach -- 3.1 Token Identification -- 3.2 Language Identification -- 3.3 Automatic Replacement -- 4 Evaluation Study -- 4.1 Participants -- 4.2 Procedure -- 5 Results -- 6 Discussion -- References -- Empirical Evaluation of Moving Target Selection in Virtual Reality Using Egocentric Metaphors -- 1 Introduction -- 2 Related Work -- 2.1 Virtual Hand and Virtual Pointer -- 2.2 Moving Targets Acquisition Models -- 2.3 Moving Targets Acquisition Techniques -- 3 Study Set-Up -- 3.1 Virtual Pointer -- 3.2 Virtual Hand -- 3.3 Randomize Movement Direction with Bounded Space -- 3.4 Pilot Study to Guide Moving Target Speed -- 4 Initial Study -- 4.1 Apparatus "]
[{"$nulls":4},"and Implementation -- 4.2 Experimental Design -- 4.3 Participants -- 4.4 Procedure -- 4.5 Results -- 4.6 Discussion -- 5 Reach-Bound Go-Go -- 6 Follow-Up Study -- 6.1 Experimental Design -- 6.2 Procedure -- 6.3 Participants -- 6.4 Results -- 6.5 Discussion -- 7 General Discussion -- 7.1 Future Work -- 8 Conclusion -- References."]
[{"$nulls":4},"HyperBrush: Exploring the Influence of Flexural Stiffness on the Performance and Preference for Bendable Stylus Interfaces -- 1 Introduction -- 2 Related Work -- 2.1 Pen Input Techniques -- 2.2 Pen-Based Menus -- 2.3 Deformable Interfaces -- 3 Apparatus Construction and Design Process -- 3.1 Construction Design -- 3.2 Comparing HyperBrush with Previous Designs -- 4 Study 1: Bend Menu Selection -- 4.1 Methodology -- 4.2 Study Protocol -- 4.3 Hypothesis -- 4.4 Participants -- 4.5 Results -- 4.6 Discussion -- 5 Study 2: Brushstroke Width Manipulation Task -- 5.1 Methodology -- 5.2 Hypothesis -- 5.3 Participants -- 5.4 Results -- 5.5 Discussion -- 6 Study 3: Creative Digital Drawing Task -- 6.1 Methodology -- 6.2 Results -- 6.3 Discussion -- 7 Conclusion -- References -- Leveraging CD Gain for Precise Barehand Video Timeline Browsing on Smart Displays -- 1 Introduction -- 2 Related Work -- 2.1 Video Timeline Control -- 2.2 Mid-Air Pointing -- 2.3 CD Gain -- 3 Barehand Input to Smart Displays -- 4 Evaluating CD Gain for Barehand Timeline Control -- 4.1 Participants -- 4.2 Apparatus and Interaction -- 4.3 Experiment Design -- 4.4 Procedure -- 4.5 Data Collection -- 5 Results -- 5.1 Seeking -- 5.2 Scrubbing -- 5.3 Precise Time Selection -- 6 Discussion -- 6.1 Limitations and Study Design Factors -- 7 Conclusion -- References -- Seasons: Exploring the Dynamic Thermochromic Smart Textile Applications for Intangible Cultural Heritage Revitalization -- 1 Introduction -- 2 Related Work -- 3 Seasons -- 3.1 Mechanism -- 3.2 Design -- 3.3 Implementation -- 4 Study -- 5 Discussion and Conclusion -- References -- Time-Penalty Impact on Effective Index of Difficulty and Throughputs in Pointing Tasks -- 1 Introduction -- 2 Related Work -- 2.1 Fitts' Law and the Effective Width Method -- 2.2 Penalty-Time Paradigm."]
[{"$nulls":4},"2.3 Crowdsourcing User Studies Compared with Lab-Based Ones -- 3 Experiment 1: Crowdsourcing User Study -- 3.1 Task and Procedure -- 3.2 Design -- 3.3 Participants -- 3.4 Results -- 4 Experiment 2: Lab-Based User Study -- 4.1 Apparatus -- 4.2 Participants -- 4.3 Results -- 5 Discussion -- 5.1 Effects of Time Penalty on Throughput, Model Fitness, and Endpoint Distributions -- 5.2 Exception for Zero-Penalty Condition -- 5.3 Limitations and Future Work -- 6 Conclusion -- References -- Towards Multi-device Digital Self-control Tools -- 1 Introduction -- 2 Related Work -- 3 FeelHabits -- 4 Preliminary Evaluation -- 4.1 Results -- 5 Conclusions and Future Directions -- References -- Typing on Midair Virtual Keyboards: Exploring Visual Designs and Interaction Styles*-10pt -- 1 Introduction -- 2 Related Work -- 3 Interface Design -- 4 User Study -- 4.1 Participants -- 4.2 Experimental Design -- 4.3 Procedure -- 4.4 Results -- 4.5 Subjective Feedback -- 4.6 Further Analysis -- 5 Design Exploration: Invisible Keyboard -- 5.1 Procedure -- 5.2 Results -- 6 Discussion -- 7 Conclusion -- References -- Interaction with Conversational Agents -- \"Please Connect Me to a Specialist\": Scrutinising 'Recipient Design' in Interaction with an Artificial Conversational Agent -- 1 Introduction -- 2 Related Research -- 2.1 Interaction with Conversational Agents in Different Settings -- 2.2 Conversation with a Conversational Agent -- 3 Research Design -- 3.1 Data -- 3.2 Method -- 4 Findings -- 4.1 Formulating an Enquiry -- 4.2 Repair Sequences -- 5 Discussion -- 5.1 Summary of the Results -- 5.2 Research and Design Implications -- 6 Conclusion -- References -- An Interactive Paradigm for the End-User "]
[{"$nulls":4},"Development of Chatbots for Data Exploration -- 1 Introduction -- 2 Rationale and Background -- 3 An Interactive Paradigm for the EUD of Chatbots -- 3.1 Modeling Abstractions."]
[{"$nulls":4},"3.2 The Interactive Design Paradigm -- 4 Evaluation -- 4.1 Preliminary Evaluation: Validity and Usefulness -- 4.2 Usability Test -- 5 Discussion -- 6 Conclusions and Future Work -- References -- ReflectPal: Exploring Self-Reflection on Collaborative Activities Using Voice Assistants -- 1 Introduction -- 2 Related Work -- 2.1 Collaborative Activities and Technology -- 2.2 Supporting Reflection with Technology -- 2.3 Voice Assistants -- 3 Identification of Group Collaboration Challenges -- 3.1 Thematic Analysis: Procedure and Findings -- 4 ReflectPal: An Application for Reflection -- 4.1 Design and Development -- 4.2 Conversation Design to Enable Reflection -- 5 Field Deployment -- 5.1 Participants -- 5.2 Procedure -- 6 Results -- 6.1 Qualitative Findings -- 7 Discussion -- 7.1 Reflection in a Collaborative Context -- 7.2 VA-Facilitated Reflection -- 7.3 Generality Versus Specificity -- 7.4 Reflecting on How to Reflect -- 8 Limitations and Future Work -- 9 Conclusions -- References -- Interaction with Mobile Devices -- Exploring How a Digitized Program Can Support Parents to Improve Their Children's Nutritional Habits -- 1 Introduction -- 2 Related Work -- 3 Workshop with Psychologists and Dietists -- 3.1 Participants -- 3.2 Procedure -- 3.3 Analyses -- 4 Findings -- 4.1 Parenting Styles -- 4.2 Nutritional Knowledge -- 4.3 Perceived Self-efficacy -- 4.4 Barriers -- 5 Discussion -- 6 Conclusion -- References -- MAWA: A Browser Extension for Mobile Web Augmentation -- 1 Introduction -- 2 Problem Analysis -- 2.1 The Problem -- 2.2 Causes -- 2.3 Consequences -- 3 Related Work -- 4 Mobile Websites Web Augmentation -- 4.1 Edition Stage -- 4.2 Execution Stage -- 4.3 Architecture -- 5 Evaluation -- 5.1 Research Method -- 5.2 Results -- 6 Future Work -- 7 Conclusions -- References -- NotificationManager:Personal Boundary Management on Mobile Devices."]
[{"$nulls":4},"1 Introduction -- 2 Background and Related Work -- 2.1 Notification Management -- 2.2 Boundary Management -- 3 Within-Domain and Cross-Domain Interruptibility -- 3.1 Fundamental Boundary Management Concepts -- 3.2 Formal Modelling in Human-Computer Interaction -- 3.3 Formal Models of Interruptibility -- 4 NotificationManager -- 5 Evaluation -- 5.1 Participants -- 5.2 Procedure -- 5.3 Measures -- 5.4 Results -- 5.5 Discussion -- 6 Conclusions -- References -- The Role of Mobile and Virtual Reality Applications to Support Well-Being: An Expert View and Systematic App Review -- 1 Introduction and Motivation -- 2 Related Work -- 2.1 The Role of Feelings for Well-Being and Therapy -- 2.2 Methods of Emotion Regulation Therapy -- 2.3 The Potential of Mobile and VR Technologies for Mental Health and Well-Being -- 3 Interviews with Therapists -- 3.1 Method -- 3.2 Results -- 4 Mobile and VR App Review -- 4.1 Method -- 4.2 Mobile Apps -- 4.3 VR Apps -- 5 Discussion -- 5.1 From Psychological Theory to Lived Practice -- 5.2 Mental Health as Holistic Concept -- 5.3 Offering a Safe Place -- 5.4 Limitations and Future Work -- 6 Conclusion -- References -- Methods for User Studies -- BRIDGE: Administering Small Anonymous Longitudinal HCI Studies with Snowball-Type Sampling -- 1 Introduction -- 2 Related Work -- 3 The BRIDGE Procedure -- 4 Method -- 5 Results -- 6 Discussion -- 7 Conclusion -- References -- Detecting and Explaining Usability Issues of Consumer Electronic Products -- 1 Introduction -- 2 Related Work -- 3 Case Study -- 4 Log-Based Evaluation Technique -- 4.1 Collecting User Interface Logs -- 4.2 Defining Interaction Models as Petri Nets -- 4.3 Trace Alignment to Detect Usability Issues -- 4.4 Heuristic Evaluation to Suggest Explanations of Usability Issues -- 5 User "]
[{"$nulls":4},"Experiments -- 6 Discussion and Concluding Remarks -- References."]
[{"$nulls":4},"Introducing Asynchronous Remote Usability Testing in Practice: An Action Research Project."]