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[null,null,"Titolo",null,"Virtual, augmented and mixed reality : 13th international conference, VAMR 2021, held as part of the 23rd HCI International conference, HCII 2021, virtual event, July 24-29, 2021, proceedings / / Jessie Y. C. Chen, Gino Fragomeni, editors"]
[null,null,"Pubbl/distr/stampa",null,"Cham, Switzerland : , : Springer, , [2021]"]
[{"$nulls":4},"©2021"]
[null,null,"ISBN",null,"3-030-77599-2"]
[null,null,"Descrizione fisica",null,"1 online resource (725 pages)"]
[null,null,"Collana",null,"Lecture Notes in Computer Science ; ; 12770"]
[null,null,"Disciplina",null,"006.8"]
[null,null,"Soggetti",null,"Virtual reality"]
[{"$nulls":4},"Augmented reality"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"Intro -- Foreword -- HCI International 2021 Thematic Areas and Affiliated Conferences -- Contents -- Designing and Evaluating VAMR Environments -- Narrative Cognition in Mixed Reality Systems: Towards an Empirical Framework -- 1 Introduction -- 2 The Cognitive Turn in Narratology -- 3 Towards the Psychophysiology of Narrative Experience -- 4 Towards the Psychophysiology of Mixed Reality Experiences -- 5 An Interdisciplinary Approach to Narrative Cognition in MRT -- 6 Conclusions -- References -- Exploratory Study on the Use of Augmentation for Behavioural Control in Shared Spaces -- 1 Introduction -- 2 Experimental Setup and Procedure -- 2.1 Participants -- 2.2 Interface Design -- 2.3 Experimental Setup -- 3 Data Processing -- 3.1 Camera Based Position Information -- 4 Results and Discussion -- 5 Conclusion -- References -- Pose Estimation and Video Annotation Approaches for Understanding Individual and Team Interaction During Augmented Reality-Enabled Mission Planning -- 1 Introduction -- 2 Experiment Overview -- 3 Video Analysis Approaches -- 3.1 Manual Annotation Approach -- 3.2 Pose Estimation Approach -- 4 Video Analysis Results -- 4.1 Manual Annotation Results -- 4.2 Pose Estimation Results -- 5 Discussion -- 6 Conclusion -- References -- GazeXR: A General Eye-Tracking System Enabling Invariable Gaze Data in Virtual Environment -- 1 Introduction -- 2 Background -- 2.1 Gaze Mapping -- 2.2 Head and Eye-Tracking -- 2.3 Eye-Tracking "]
[{"$nulls":4},"Issues -- 2.4 Visualizing Gaze Data -- 3 System Overview -- 3.1 GazeXR Architecture -- 3.2 Interfacing Multiple Devices -- 3.3 Video's Role in Gaze Data -- 3.4 Data Management -- 3.5 Creating a Virtual Environment -- 3.6 User Event Handling -- 3.7 Results -- 4 Discussion -- 5 Conclusion and Future Work -- References -- SpatialViewer: A Remote Work Sharing Tool that Considers Intimacy Among Workers -- 1 Introduction."]
[{"$nulls":4},"2 Related Works -- 3 Proposed System -- 3.1 System Overview -- 3.2 System Functions -- 4 Implementation of the System Prototype -- 5 User Study -- 5.1 Experimental Setting -- 5.2 Questionnaire Design -- 6 Results and Analysis -- 7 Conclusion -- References -- A Review of Virtual Therapists in Anxiety and Phobias Alleviating Applications -- 1 Introduction -- 2 Home-Based or Clinical-Based Virtual Agents -- 3 The Physical Appearance of the Virtual Therapist -- 4 Verbal and Non-verbal Capabilities -- 5 Behavior - Motivation, Encouragement, Empathy -- 6 Efficacy and User Feedback -- 7 Conclusions -- References -- Designing Limitless Path in Virtual Reality Environment -- 1 Motivation -- 2 Our Approach -- 2.1 Palling - Path Generation -- 2.2 Pragging - Boundary Detection -- 2.3 PragPal Algorithm -- 2.4 Prototype Implementation of Virtual Art Gallery -- 2.5 Corridor Generation -- 3 User Experience Study -- 4 Threats to Validity -- 5 Related Work -- 6 Conclusion -- References -- A Comparative Study of Conversational Proxemics for Virtual Agents -- 1 Introduction -- 2 Review of Related Research -- 3 Methodology -- 4 Results -- 5 Conclusion -- References -- Real-Time Data Analytics of COVID Pandemic Using Virtual Reality -- 1 Introduction -- 2 Related Work -- 3 System Architecture -- 4 3D Data Visualization Tool -- 5 Simulation and Results -- 6 Conclusions -- References -- Design Considerations for Interacting and Navigating with 2 Dimensional and 3 Dimensional Medical Images in Virtual, Augmented and Mixed Reality Medical Applications -- 1 Introduction -- 2 Overview of the Extended Realities -- 3 Developing and Developed Medical Applications in VAMR -- 3.1 Command EP System -- 3.2 Mixed Reality-Ultrasound (SentUS) System -- 3.3 Mixed Reality-Electrogram (SentEGM) System -- 4 Interacting in VAMR -- 4.1 Methods of Interaction in VAMR -- 5 Navigating in VAMR."]
[{"$nulls":4},"5.1 Navigating 3-Dimensional Data in VAMR -- 5.2 Navigating 2-Dimensional Data in VAMR -- 5.3 Intention Based Design -- 6 Development and Early Lessons -- 6.1 Command EP System -- 6.2 Mixed Reality-Ultrasound (SentUS) System -- 6.3 Mixed Reality-Electrogram (SentEGM) System -- 7 Regulatory Considerations -- 8 Future Directions -- 9 Conclusion -- References -- Virtual Reality Sickness Evaluation in Exergames for Older Hypertensive Patients: A Comparative Study of Training Methods in a Virtual Environment -- 1 Introduction -- 2 Methods -- 2.1 Procedure -- 2.2 Materials -- 2.3 Data Analysis -- 3 Results -- 3.1 Participants -- 3.2 SSQ -- 4 Discussion -- 4.1 Limitations -- 5 Conclusion -- References -- Consistency in Multi-device Service Including VR: A Case Study -- 1 Introduction -- 2 Related Work -- 2.1 Concepts of VR and Serious Games -- 2.2 Multi-device Consistency -- 3 Dimensions of Consistency -- 4 Case Study -- 4.1 Introduction to the Test Material and Experiment Procedures -- 4.2 Issues and Solutions -- 4.3 Design Principles -- 5 Conclusions and Discussion -- References -- Multimodal and Natural Interaction in VAMR -- The Effect of Body-Based Haptic Feedback on Player Experience During VR Gaming -- 1 Introduction -- 2 Related Work -- 2.1 Presence and Player Experience -- 2.2 Haptic Feedback and Player Experience -- 3 Method -- 3.1 Participants -- 3.2 Materials -- 3.3 Procedure -- 3.4 Results -- 3.5 "]
[{"$nulls":4},"Discussion -- References -- User Defined Walking-In-Place Gestures for Intuitive Locomotion in Virtual Reality -- 1 Introduction -- 2 Methods -- 2.1 Participants and Experimental Settings -- 2.2 Experimental Procedure -- 2.3 Data Analysis -- 3 Results and Discussion -- 3.1 Grouping Results -- 3.2 Comparison Between Elicited and Existing Gestures -- 3.3 Application of User Elicited Gestures -- 3.4 Limitations and Future Work -- 4 Conclusion."]
[{"$nulls":4},"References -- Exploring Human-to-Human Telepresence and the Use of Vibro-Tactile Commands to Guide Human Streamers -- 1 Introduction -- 2 Related Work -- 2.1 Human-to-Human Telepresence -- 2.2 Vibro-Tactile Interfaces -- 3 Prototype System Design -- 4 User Study -- 4.1 Study Design -- 4.2 Subjects and Apparatus -- 4.3 Procedure -- 4.4 Soliciting User Feedback -- 4.5 Data Analysis Approach -- 5 Results -- 5.1 Viewer Considerations -- 5.2 Streamer Considerations -- 5.3 Survey Respondents -- 6 Discussion -- 6.1 RQ1: Towards Better Telepresence VibTac Devices -- 6.2 RQ2: Third-Party More Trusting of Streamer Than of Viewer -- 6.3 Imbalance of Streamer/Viewer Payment -- 6.4 RQ3: Expected Interaction Scenarios -- 6.5 VibTac Devices Not Optimal for Primary Communication Mode -- 7 Limitations and Future Work -- 8 Conclusion -- References -- Pseudo-haptic Perception in Smartphones Graphical Interfaces: A Case Study -- 1 Introduction -- 2 Background -- 2.1 Haptic Interaction -- 2.2 Haptic Surface -- 2.3 Pseudo-Haptic Interaction -- 3 Related Work -- 3.1 Combined Pseudo-haptic -- 3.2 Pseudo-haptic Interaction -- 4 Case Study -- 4.1 Experiment Materials -- 4.2 Participants and Tasks -- 4.3 Scenarios -- 4.4 Experiment Design -- 5 Results -- 5.1 Perceived Level of Stiffness -- 5.2 Combination with Vibration Feature -- 6 Discussions -- 7 Conclusion -- References -- A Research on Sensing Localization and Orientation of Objects in VR with Facial Vibrotactile Display -- 1 Introduction -- 2 Related Work -- 2.1 Tactile in VR Presence and Immersion -- 2.2 Facial Vibrotactile in Haptic Display -- 2.3 Vibrotactile and Spatial Localization -- 2.4 Hypotheses -- 3 Experiment -- 3.1 Experiment 1 Single-Point Vibrotactile Sensing -- 3.2 Experiment 2 Multi-point Vibrotactile Perception -- 3.3 Experiment 3 Comparison of VR and VR with Facial Vibrotactile Display."]
[{"$nulls":4},"4 Subjective Feedback Evaluation -- 5 Conclusion and Discussion -- References -- HaptMR: Smart Haptic Feedback for Mixed Reality Based on Computer Vision Semantic -- 1 Introduction -- 2 Related Work -- 2.1 Human-Computer Interaction Under MR -- 2.2 Tactile Perception Module -- 2.3 Deep Learning Model for Computer Vision -- 3 System Design -- 3.1 System Overview -- 3.2 Haptic Module in HaptMR -- 4 System Implementation -- 4.1 Software Implementation -- 4.2 Hardware Implementation -- 5 User Study and Result Analysis -- 5.1 User Study -- 5.2 Result Analysis -- 5.3 Discussion of Our Findings -- 6 Conclusion -- References -- Position Estimation of Occluded Fingertip Based on Image of Dorsal Hand from RGB Camera -- 1 Introduction -- 2 Related Work -- 2.1 Depth-Based Methods -- 2.2 RGB-Based Methods -- 2.3 RGBD-Based Methods -- 3 Proposed Method -- 4 Data Acquisition and Annotation -- 4.1 Coordinate Alignment -- 4.2 Hand Segmentation -- 4.3 Fingertip Coordinate Annotation -- 5 Model to Estimate Fingertips -- 5.1 Model Structures and Parameters -- 5.2 Evaluation -- 6 Conclusion and Future Work -- References -- Head-Mounted Displays and VR Glasses -- Usability and User Experience of Interactions on VR-PC, HoloLens 2, VR Cardboard and AR Smartphone in a Biomedical Application -- 1 Motivation -- 2 xR Interaction and Research Goals -- 3 Use Case and Implementation -- 4 Procedure -- 5 Results -- 6 Discussion -- 7 Conclusion and Outlook -- References -- Simulation of the Field of View in AR and VR Headsets -- "]
[{"$nulls":4},"1 Introduction -- 2 Related Work -- 2.1 Evaluations of Head Mounted Displays in Industrial Applications -- 2.2 Simulation of Augmented Reality -- 3 Method and Study Design -- 4 Implementation -- 5 Procedure -- 6 Hypotheses -- 7 Results -- 8 Discussion and Conclusion -- References."]
[{"$nulls":4},"Exploring Perspective Switching in Immersive VR for Learning First Aid in Lower Secondary Education."]