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[null,"1.","Record Nr.",null,"UNISA996418284703316"]
[null,null,"Titolo",null,"Decision and game theory for security : 11th International Conference, GameSec 2020, College Park, MD, USA, October 28-30, 2020, proceedings / / Quanyan Zhu [and three others] (editors)"]
[null,null,"Pubbl/distr/stampa",null,"Cham, Switzerland : , : Springer, , [2020]"]
[{"$nulls":4},"©2020"]
[null,null,"ISBN",null,"3-030-64793-5"]
[null,null,"Edizione",null,"[1st ed. 2020.]"]
[null,null,"Descrizione fisica",null,"1 online resource (XI, 518 p. 131 illus., 111 illus. in color.)"]
[null,null,"Collana",null,"Lecture notes in computer science ; ; 12513"]
[null,null,"Disciplina",null,"005.8"]
[null,null,"Soggetti",null,"Computer networks - Security measures"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"Machine Learning and Security -- Distributed Generative Adversarial Networks for Anomaly Detection -- Learning and Planning in the Feature Deception Problem -- A Realistic Approach for Network Traffic Obfuscation using Adversarial Machine Learning -- Adversarial Deep Reinforcement Learning based Adaptive Moving Target Defense -- Lie Another Day: Demonstrating Bias in a Multi-Round Cyber Deception Game of Questionable Veracity -- Cyber Deception -- Exploiting Bounded Rationality in Risk-based Cyber Camouflage Games -- Farsighted Risk Mitigation of Lateral Movement Using Dynamic Cognitive Honeypots -- Harnessing the Power of Deception in Attack Graph-Based Security Games -- Decoy Allocation Games on Graphs with Temporal Logic Objectives -- Popular Imperceptibility Measures in Visual Adversarial Attacks are Far from Human Perception -- Cyber-Physical System Security -- Secure Discrete-Time Linear-Quadratic Mean-Field Games -- Detection of Dynamically Changing Leaders in Complex Swarms from Observed Dynamic Data -- Moving Target Defense for Robust Monitoring of Electric Grid Transformers in Adversarial Environments -- Security of Network Systems -- Blocking Adversarial Inﬂuence in Social Networks -- Normalizing Flow Policies for Multi-agent Systems -- A Game Theoretic Framework for Software Diversity for Network Security -- Partially Observable Stochastic Games for Cyber Deception against Network Epidemic -- Combating Online Counterfeits: A Game-Theoretic Analysis of Cyber Supply Chain Ecosystem -- Theoretic Foundations of Security Games -- On the Characterization of Saddle Point Equilibrium for Security Games with "]
[{"$nulls":4},"Additive Utility -- MASAGE: Model-Agnostic Sequential and Adaptive Game Estimation -- Using One-Sided Partially Observable Stochastic Games for Solving Zero-Sum Security Games with Sequential Attacks -- A Data-Driven Distributionally Robust Game using Wasserstein Distance -- Security Games over Lexicographic Orders -- Game Theory on Attack Graph for Cyber Deception -- Attacking Machine Learning Models for Social Good -- A Review of Multi Agent Perimeter Defense Games -- Hardware Security and Trust: A New Battlefield of Information -- A Data Mining Friendly Anonymization Scheme for System Logs using Distance Mapping -- Security Games with Insider Threats -- Securing Next-Generation Wireless Networks: Challenges and Opportunities. ."]
[null,null,null,"Sommario/riassunto","This book constitutes the refereed proceedings of the 11th International Conference on Decision and Game Theory for Security, GameSec 2020,held in College Park, MD, USA, in October 2020. Due to COVID-19 pandemic the conference was held virtually The 21 full papers presented together with 2 short papers were carefully reviewed and selected from 29 submissions. The papers focus on machine learning and security; cyber deception; cyber-physical systems security; security of network systems; theoretic foundations of security games; emerging topics."]
[null,"2.","Record Nr.",null,"UNINA9910887889303321"]
[null,null,"Autore",null,"De Paolis Lucio Tommaso"]
[null,null,"Titolo",null,"Extended Reality : International Conference, XR Salento 2024, Lecce, Italy, September 4–7, 2024, Proceedings, Part III / / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024"]
[null,null,"ISBN",null,"3-031-71710-4"]
[null,null,"Edizione",null,"[1st ed. 2024.]"]
[null,null,"Descrizione fisica",null,"1 online resource (367 pages)"]
[null,null,"Collana",null,"Lecture Notes in Computer Science, , 1611-3349 ; ; 15029"]
[null,null,"Disciplina",null,"004"]
[null,null,"Soggetti",null,"Computer science"]
[{"$nulls":4},"Computer Science"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"-- Extended Reality in Rehabilitation.  -- Virtual Reality for Carpal Tunnel Syndrome Rehabilitation: A Comprehensive Approach to Therapeutic Efficacy.  -- Assessment of Neuroaesthetic Criteria to Select Hedonic Stimuli for Rehabilitation: a Preliminary Study.  -- Validation of a MediaPipe system for markerless motion analysis during virtual reality rehabilitation.  -- Exploring the Application and Usability of Emerging Technologies in Neuromotor Rehabilitation for a Patient with 5q-Spinal Muscular Atrophy Type 2 Receiving a Gene-Based Therapy: A Single Case Study.  -- Virtual Reality and Virtual Human in support of rehabilitation methods such as lip reading.  -- Extended Reality in Industry.  -- Augmented Reality for Enhanced Usability and Functionality of Industrial SCADA Systems.  -- Instructive HMI Approach Based on Augmented Reality for UFactory Lite 6 Robotic Arm Basic Control.  -- 3D Virtual System for Learning in the Interpretation of Piping and Instrumentation Diagrams Using the ISA 5.1 Standard.  -- 3D virtual system for training operators in automatic control of a two-phase separator.  -- An Approach Toward Training Better Construction Industry Installers by Using Augmented Reality.  -- Development of Educational Tools for Industrial Control using HIL Simulation.  -- Managing Training Scenarios in a Distributed Virtual Electrician Training System.  -- Extended Reality in Cultural Heritage and Performing Arts.  -- A tool for the analysis and Virtual Reality visualization of the virtual restoration of Cultural Heritage 3D models.  -- Exploring Acoustics Perception through XR Spatial Audio Experiences: Experiments and Data Collection for the ‘Listen to The Theatre’ Project.  -- Beneath the "]
[{"$nulls":4},"Louvre pyramid: Immersive auralisation workflow for evaluating potential acoustic treatments.  -- The Missing Sky: a dome for the SS. Medici of Alberobello. VR for heritage valorization.  -- Integration and (re)Use of Digital Data in a Geomatics-Virtual Reality Workflow for Heritage Site Virtual Reconstruction: The Case of Tiwanaku UNESCO Site, Bolivia.  -- LLM-Aided Museum Guide: Personalized Tours Based on User Preferences.  -- Investigating Tourist Acceptance of a VR Multisensory System in a Public Weapons Exhibition.  -- Empowering XR Heritage Through a Blockchain-Based Revenue Sharing System.  -- chnological Representations of Architectural Space: A Comparative Analysys of Kundmanngasse Haus and Casa Batlló.  -- A case study in XR live performance.  -- Designing digital solutions in the cultural heritage and tourism industry for advancing visitors’ experiences: SMEs needs, preferences, and expectations.  -- Extended Reality in Performing Arts: Enhancing the Experience of Archaeological Heritage.  -- An Interactive Digital Experience to Enhance the Cultural Heritage of the Town of Gallipoli: The Gallipoli MAB Project.  -- Re-reading Calvino: “Il Barone Rampante” in the Metaverse.  -- A View-planning Approach to 3D Reconstruction."]
[null,null,null,"Sommario/riassunto","The four-volume proceedings set LNCS 15027, 15028, 15029 and 15030 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2024, held in Lecce, Italy during September 4–7, 2024. The 63 full papers and 50 short papers included in these proceedings were carefully reviewed and selected from 147 submissions. They were organized in the following topical sections: Extended Reality; Artificial Intelligence & Extended Reality; Extended Reality and Serious Games in Medicine; Extended Reality in Medicine and Rehabilitation; Extended Reality in Industry; Extended Reality in Cultural Heritage; Extended Reality Tools for Virtual Restauration; Extended Reality and Artificial Intelligence in Digital Humanities; Extended Reality in Learning; and Extended Reality, Sense of Presence and Education of Behaviour."]