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[null,"1.","Record Nr.",null,"UNISA996465847003316"]
[null,null,"Titolo",null,"Technologies for E-Learning and Digital Entertainment [[electronic resource] ] : Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings / / edited by Zhigeng Pan, Xiaopeng Zhang, Abdennour El Rhalibi, Woontack Woo, Yi Li"]
[null,null,"Pubbl/distr/stampa",null,"Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2008"]
[null,null,"ISBN",null,"3-540-69736-5"]
[null,null,"Edizione",null,"[1st ed. 2008.]"]
[null,null,"Descrizione fisica",null,"1 online resource (XVII, 791 p.)"]
[null,null,"Collana",null,"Information Systems and Applications, incl. Internet/Web, and HCI ; ; 5093"]
[null,null,"Disciplina",null,"005.437"]
[{"$nulls":4},"4.019"]
[null,null,"Soggetti",null,"User interfaces (Computer systems)"]
[{"$nulls":4},"Computer engineering"]
[{"$nulls":4},"Application software"]
[{"$nulls":4},"Artificial intelligence"]
[{"$nulls":4},"Multimedia information systems"]
[{"$nulls":4},"User Interfaces and Human Computer Interaction"]
[{"$nulls":4},"Computer Engineering"]
[{"$nulls":4},"Computer Applications"]
[{"$nulls":4},"Artificial Intelligence"]
[{"$nulls":4},"Information Systems Applications (incl. Internet)"]
[{"$nulls":4},"Multimedia Information Systems"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Bibliographic Level Mode of Issuance: Monograph"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"E-Learning Platforms and Tools -- WRITE: Writing Revision Instrument for Teaching English -- u-Teacher: Ubiquitous Learning Approach -- A Model for Knowledge Innovation in Online Learning Community -- The Design of Software Architecture for E-Learning Platforms -- An Educational Component-Based Digital TV Middleware for the Brazilian’s System -- Designing and Developing Process-Oriented Network Courseware: IMS Learning Design Approach -- Design and Implementation of Game-Based Learning Environment for Scientific Inquiry -- Research and Implementation of Web-Based E-Learning Course Auto-generating Platform -- E-Learning System for Education "]
[{"$nulls":4},"-- A Humanized Mandarin e-Learning System Based on Pervasive Computing -- An Interactive Simulator for Information Communication Models -- iThaiSTAR – A Low Cost Humanoid Robot for Entertainment and Teaching Thai Dances -- The Study on Visualization Systems for Computer-Supported Collaborative Learning -- Computer-Assisted Paper Wrapping with Visualization -- Hangeul Learning System -- An Ajax-Based Terminology System for E-Learning 2.0 -- Idea and Practice for Paperless Education -- SyTroN: Virtual Desk for Collaborative, Tele-operated and Tele-learning System with Real Devices -- Application of E-Learning Systems -- An Examination of Students’ Perception of Blended E-Learning in Chinese Higher Education -- Research and Application of Learning Activity Management System in College and University E-Learning -- Motivate the Learners to Practice English through Playing with Chatbot CSIEC -- A Strategy for Selecting Super-Peer in P2P and Grid Based Hybrid System -- Personal Knowledge Management in E-Learning Era -- Teaching Machine Learning to Design Students -- A Survey on Use of “New Perspective English Learning System” among University Students—Case Study on Jiangxi Normal University -- Evolving Game NPCs Based on Concurrent Evolutionary Neural Networks -- E-Learning Resource Management -- Knowledge Discovery by Network Visualization -- Research on Emotional Vocabulary-Driven Personalized Music Retrieval -- Research on Update Service in Learning Resources Management System -- On Retrieval of Flash Animations Based on Visual Features -- The Design of Web-Based Intelligent Item Bank -- Methods on Educational Resource Development and Application -- Research on Management of Resource Virtualization Based on Network -- The F-R Model of Teaching in Chinese Universities -- An Approach to a Visual Semantic Query for Document Retrieval -- Modification of Web Content According to the User Requirements -- Virtual Environments with Content Sharing -- Interaction in Game and Education -- Hand Contour Tracking Using Condensation and Partitioned Sampling -- Integrating Gesture Recognition in Airplane Seats for In-Flight Entertainment -- Designing Engaging Interaction with Contextual Patterns for an Educational Game -- Design and Implement of Game Speech Interaction Based on Speech Synthesis Technique -- Two-Arm Haptic Force-Feedbacked Aid for the Shoulder and Elbow Telerehabilitation -- Vision Based Pose Recognition in Video Game -- Memotice Board: A Notice Board with Spatio-temporal Memory -- Mobile Cultural Heritage: The Case Study of Locri -- Integration of Game and Education -- Study of Game Scheme for Elementary Historical Education -- Integration of Game Elements with Role Play in Collaborative Learning — A Case Study of Quasi-GBL in Chinese Higher Education -- A Case of 3D Educational Game Design and Implementation -- Mathematical Education Game Based on Augmented Reality -- Game-Based Learning Scenes Design for Individual User in the Ubiquitous Learning Environment -- Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments -- The Potential of Interactive Digital Storytelling for the Creation of Educational Computer Games -- Game Design and Development -- Designing Virtual Players for Game Simulations in a Pedagogical Environment: A Case Study -- The Relationship between Game Genres, Learning Techniques and Learning Styles in Educational Computer Games -- EFM: A Model for Educational Game Design -- Towards Generalised Accessibility of Computer Games -- Designing Narratology-Based Educational Games with Non-players -- Interactive Game Development with a Projector-Camera System -- Animated Impostors Manipulation for Real-Time Display in Games Design -- Virtual Characters, Animation and Navigation -- Virtual "]
[{"$nulls":4},"Avatar Enhanced Nonverbal Communication from Mobile Phones to PCs -- Analysis of Role Behavior in Collaborative Network Learning -- Survey on Real-Time Crowds Simulation -- TS-Animation: A Track-Based Sketching Animation System -- Dynamic Axial Curve –Pair Based Deformation -- 3D Freehand Canvas -- Sparse Key Points Controlled Animation for Individual Face Model -- Networked Virtual Marionette Theater -- Tour into Virtual Environment in the Style of Pencil Drawing -- Research and Implementation of Hybrid Tracking Techniques in Augmented Museum Tour System -- Graphics Rendering and Digital Media -- Terrain Synthesis Based on Microscopic Terrain Feature -- A Double Domain Based Robust Digital Image Watermarking Scheme -- ABF Based Face Texturing -- Tile-Based Interactive Texture Design -- Efficient Method for Point-Based Rendering on GPUs -- Efficient Mushroom Cloud Simulation on GPU -- Geometric Modeling in Games and Virtual Reality -- Virtual Artistic Paper-Cut -- A Sufficient Condition for Uniform Convergence of Stationary p-Subdivision Scheme -- Model and Animate Plant Leaf Wilting -- The Technical Research and System Realization of 3D Garment Fitting System Based on Improved Collision-Check Algorithm -- Reconstruction of Tree Crown Shape from Scanned Data -- A Survey of Modeling and Rendering Trees -- Creating Boundary Curves of Point-Set Models in Interactive Environment -- Rational Biquartic Interpolating Surface Based on Function Values -- 3D Modelling for Metamorphosis for Animation."]
[null,null,null,"Sommario/riassunto","This book constitutes the refereed proceedings of the Third International Conference on E-learning and Games, Edutainment 2008, held in Nanjing, China, in June 2008. The 83 revised full papers presented together with the abstract of 5 keynote speeches were carefully reviewed and selected from a total of 219 submissions. The papers are organized in topical sections on e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning resource management, interaction in game and education, integration of game and education, game design and development, virtual characters, animation and navigation, graphics rendering and digital media, as well as geometric modeling in games and virtual reality."]
[null,"2.","Record Nr.",null,"UNISA996383890403316"]
[null,null,"Autore",null,"Ravenscroft Thomas <1592?-1635?>"]
[null,null,"Titolo",null,"Pammelia [[electronic resource] ] : Musickes miscellanie: or  Mixed varietie of pleasant roundelayes, and delightfull catches, of 3.4.5.6.7.8.9 10. parts in one. ; None so ordinary as musicall, none so musicall, as not to all very pleasing and acceptable"]
[null,null,"Pubbl/distr/stampa",null,"London : , : Printed by Thomas Snodham, for Mathew Lownes and Iohn Browne, , 1618"]
[null,null,"Descrizione fisica",null,"[48] p"]
[null,null,"Soggetti",null,"Glees, catches, rounds, etc - England"]
[{"$nulls":4},"Vocal music - England"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Musica a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","\"The first collection of canons, rounds and catches published in this country. It was issued under the editorship of Thomas Ravenscroft.\" Cf. Grove."]
[{"$nulls":4},"Title within border of printer's ornaments; title vignette; initials."]
[{"$nulls":4},"Signatures: A-Fâ\u0081´."]
[{"$nulls":4},"\"Cum priuilegio.\""]
[{"$nulls":4},"Reproduction of original in: Newberry Library."]
[null,null,null,"Sommario/riassunto","eebo-0101"]
[null,"3.","Record Nr.",null,"UNINA9910418023003321"]
[null,null,"Autore",null,"Adhikari Gautam"]
[null,null,"Titolo",null,"Calcutta 1981 : The city, its crisis, and the debate on urban planning and development / / Jean Racine"]
[null,null,"Pubbl/distr/stampa",null,"New Delhi, : Institut Français de Pondichéry, 2019"]
[null,null,"ISBN",null,"979-1-03-654977-9"]
[null,null,"Descrizione fisica",null,"1 online resource (486 p.)"]
[null,null,"Soggetti",null,"Urban Studies"]
[{"$nulls":4},"History"]
[{"$nulls":4},"développement urbain"]
[{"$nulls":4},"urbanisme"]
[{"$nulls":4},"crise urbaine"]
[{"$nulls":4},"planification urbaine"]
[{"$nulls":4},"métropole"]
[{"$nulls":4},"town planning"]
[{"$nulls":4},"urban crisis"]
[{"$nulls":4},"urban development"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Sommario/riassunto","A city laden with symbolic meaning in the Western mind, Calcutta – with ten million inhabitants today – is much more than the apathetic or violent display of urban destitution in India, as seen by the world at large. This collection tries to reach precisely beyond the cliches, to enable some of those who work in the city as decision-makers, planners or analysts, to speak out and Interpret the multifaceted crisis that has hit this city as it continues to grow, even though its economy is in decline. Their words have all the force as they are derived from first-hand experience.  In analysing the laboured evolution of this city, once known as \"the most beautiful city east of Suez\", we have provided some material on a major case-study for the debate on urban planning and development in the Third World. The planning exercise launched in Calcutta in early 1960s, with support from American experts, hoped also to halt the spread of communism in Bengal. This was a vain expectation, however, as the Communist Party of India-Marxist has "]
[{"$nulls":4},"been continuously voted into power since 1977. From that date, the Left Front Government has controlled the Calcutta Metropolitan Development Authority, which provides amenities to the city and metropolitan district with support from, among others, the World Bank.  What are henceforth the urban development policies of \"parliamentary communism\"? What are the problems they are up against when action is necessary on all fronts at once? In the final analysis, for what purpose and for whom are they planning? What should be the priorities? To set up the economy to right first? To provide amenities for the city? Or to improve the daily life of the most underprivileged? When confronted with these realities, what the Left is able to achieve in power? These are some of the questions that the contributors to this collection have, in their own way, been concerned with in creating an image of present-day Calcutta, seen through its own eyes."]
[null,"4.","Record Nr.",null,"UNINA9910150528903321"]
[null,null,"Titolo",null,"The Biochemistry of Retinoid Signaling II : The Physiology of Vitamin A - Uptake, Transport, Metabolism and Signaling / / edited by Mary Ann Asson-Batres, Cecile Rochette-Egly"]
[null,null,"Pubbl/distr/stampa",null,"Dordrecht : , : Springer Netherlands : , : Imprint : Springer, , 2016"]
[null,null,"ISBN",null,"94-024-0945-9"]
[null,null,"Edizione",null,"[1st ed. 2016.]"]
[null,null,"Descrizione fisica",null,"1 online resource (IX, 263 p. 52 illus., 40 illus. in color.)"]
[null,null,"Collana",null,"Subcellular Biochemistry, , 0306-0225 ; ; 81"]
[null,null,"Disciplina",null,"611.01816"]
[null,null,"Soggetti",null,"Gene expression"]
[{"$nulls":4},"Biochemistry"]
[{"$nulls":4},"Proteins"]
[{"$nulls":4},"Nutrition"]
[{"$nulls":4},"Botanical chemistry"]
[{"$nulls":4},"Systems biology"]
[{"$nulls":4},"Gene Expression"]
[{"$nulls":4},"Animal Biochemistry"]
[{"$nulls":4},"Protein Science"]
[{"$nulls":4},"Plant Biochemistry"]
[{"$nulls":4},"Systems Biology"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[null,null,"Nota di contenuto",null,"Preface, Mary Ann Asson-Batres and Cecile Rochette-Egly -- In Memorium -- 1 Carotenoids and Retinoids: Nomenclature, Chemistry, and Analysis, Earl H. Harrison and Robert W. Curley, Jr -- 2 Functions of Intracellular Retinoid Binding-Proteins, Joseph L. Napoli -- 3 Vitamin A Transport and Cell Signaling by the Retinol-Binding Protein Receptor STRA6, Noa Noy -- 4 Vitamin A Absorption, Storage and Mobilization, William S. Blaner, Yang Li, Jason J. Yuen, Seung-Ah Lee, and Robin D. Clugston -- 5 Retinoic Acid Synthesis and Degradation, Natalia Y. Kedishvili -- 6 Cellular Retinoic Acid Binding Proteins: Genomic and Non-Genomic Functions and their Regulation, Li-Na Wei -- 7 Non-Classical Transcriptional Activity of Retinoic Acid, Noa Noy -- 8 Vitamin A as PKC Co-factor and Regulator of Mitochondrial Energetics, Ulrich Hammerling -- 9 Vitamin A and Vision, John C Saari -- Index."]
[null,null,null,"Sommario/riassunto","The role of vitamin A in living organisms has been known throughout "]
[{"$nulls":4},"human history. In the last 100 years, the biochemical nature of vitamin A and its active derivative, retinoic acid, its physiological impact on growth processes, and the essential details of its mechanism of action have been revealed by investigations carried out by researchers using vertebrate and more recently invertebrate models to study a multiplicity of processes and conditions, encompassing embryogenesis, postnatal development to old age. A wealth of intercellular interactions, intracellular signaling systems, and molecular mechanisms have been described and the overall conclusion is that retinoic acid is essential for life. This book series, with chapters authored by experts in every aspect of this complex field, unifies the knowledge base and mechanisms currently known in detailed, engaging, well-illustrated, focused chapters that synthesize information for each specific area. In view of the recent information explosion in this field, it is timely to publish a contemporary, comprehensive, book series recapitulating the most exciting developments in the field and covering fundamental research in molecular mechanisms of vitamin A action, its role in physiology, development, and continued well-being, and the potential of vitamin A derivatives and synthetic mimetics to serve as therapeutic treatments for cancers and other debilitating human diseases. Volume II is divided into nine chapters contributed by prominent experts in their respective fields. Each chapter starts with the history of the area of research. Then, the key findings that contributed to development of the field are described, followed by a detailed look at key findings and progress that are being made in current, ongoing research. Each chapter is concluded with a discussion of the relevance of the research and a perspective on missing pieces and lingering gaps that the author recommends will be important in defining future directions in vitamin A research."]