{"text_format":"2","workbook":"xls","n_sheets":1,"sheets":["report2"],"not_rendered":{"charts":0,"images":0,"macros":0,"external_links":1,"defined_names":1,"comments":0,"pivot_tables":0},"unopened":[],"bounds":{"document_bytes":16777216,"sheet_cells":100000,"run_cost":"one","rows_first":2000,"rows_last":500,"rows_between":2000,"halvings":0,"cell_chars":16384,"cell_head_chars":4096},"cells_cut":0,"cells_raw":0,"read":"whole","date_system":"1900","formulas":"cached_only"}

{"sheet":"report2","index":0,"n_rows":22,"n_cols":5,"rows_kept":22,"cut":false,"hidden":false,"merged":[[0,2,0,3],[0,4,0,5],[1,2,1,3],[1,4,1,5],[2,2,2,3],[2,4,2,5],[3,2,3,3],[6,2,6,3],[7,2,7,3],[8,2,8,3],[9,2,9,3],[10,2,10,3],[11,2,11,3],[12,2,12,3],[14,2,14,3],[15,2,15,3],[18,2,18,3]],"flags":["formulas_cached_only"]}
[null,"1.","Record Nr.",null,"UNISA996344228203316"]
[null,null,"Autore",null,"Götz Ulrich"]
[null,null,"Titolo",null,"Architectonics of game spaces : the spatial logic of the virtual and its meaning for the real / / Ulrich Gotz, Andri Gerber"]
[null,null,"Pubbl/distr/stampa",null,"Bielefeld, : transcript Verlag, 2019"]
[{"$nulls":4},"Bielefeld : , : transcript Verlag, , [2020]"]
[{"$nulls":4},"©2020"]
[null,null,"ISBN",null,"3-8394-4802-6"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (343 pages) : illustrations (chiefly color), facsimiles, map, plan"]
[null,null,"Collana",null,"Architekturen ; 50"]
[null,null,"Classificazione",null,"ZH 2800"]
[null,null,"Disciplina",null,"720.2840285536"]
[null,null,"Soggetti",null,"Virtual reality in architecture"]
[{"$nulls":4},"Architecture - Planning"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references (pages 313-330)."]
[null,null,"Nota di contenuto",null,"Frontmatter    1  Contents    5  Introduction    9  Taking Risks!    27  Invisible (Game) Cities    47  In-World Realism    59  Video/Game    71  Games as Provinces of Meaning    85  Free your Imagination!    95  A Fascination for Empty Rooms    111  Towards an Architecture of Desire    119  The Architectonics of Game Spaces    135  Virtual World Weariness    153  The Lived Space of Computer Games    167  The Architectural Continuum    183  From Asteroids to Architectoids    201  Piercing all Layers of the Anthroposphere    215  Creating Fascinating Spaces    233  Augmented Play, Art, and Space    249  Play the City    265  Democracy, Video Games, and Urban Design    277  Video Game Urbanism    293  Bibliography/Ludography    313  Image Copyrights    331  Authors    335"]
[null,null,null,"Sommario/riassunto","What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«?  This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume "]
[{"$nulls":4},"offers an invaluable platform for further debate."]
[{"$nulls":4},"»Die Publikation ist inspirierend, die Lektüre lohnt sich für Architekt*innen gewiss. Und sie macht Lust, sich direkt vor den Computer zu setzen und zu zocken - allein zum Zwecke der Weiterbildung und Recherche versteht sich.«  Elias Baumgarten, www.swiss-architects.com, 12.12.2019    »Die Lektüre [...] ist sowohl für Game Designer als auch für Architektinnen lohnenswert und inspirierend.«  Urs Honegger, www.hochparterre.ch, 29.11.2019    Besprochen in:  www.architecturalrecord.com, 07.07.2020, Andrew Blum"]