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[null,"1.","Record Nr.",null,"UNISA990005848730203316"]
[null,null,"Titolo",null,"Economia delle imprese assicurative / Claudio Porzio ... [et al.]"]
[null,null,"Pubbl/distr/stampa",null,"Milano [etc.] : McGraw Hill, 2011"]
[null,null,"ISBN",null,"978-88-386-6554-7"]
[null,null,"Descrizione fisica",null,"XVIII, 354 p. ; 24 cm"]
[null,null,"Collana",null,"Collana di istruzione scientifica , Serie di discipline aziendali"]
[null,null,"Disciplina",null,"368.00681"]
[null,null,"Soggetti",null,"Compagnie di assicurazione - Gestione"]
[null,null,"Collocazione",null,"332.1 POR"]
[{"$nulls":4},"368.006 ECO 3"]
[null,null,"Lingua di pubblicazione",null,"Italiano"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,"2.","Record Nr.",null,"UNISA996309116903316"]
[null,null,"Autore",null,"Harrer Sabine <1984->"]
[null,null,"Titolo",null,"Games and bereavement : how video games represent attachment, loss, and grief / / Sabine Harrer"]
[null,null,"Pubbl/distr/stampa",null,"Bielefeld, Germany : , : Transcript Verlag, , [2019]"]
[{"$nulls":4},"©2019"]
[null,null,"ISBN",null,"3-8394-4415-2"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (274 p.)"]
[null,null,"Collana",null,"Edition Medienwissenschaft ; 55"]
[null,null,"Disciplina",null,"794.8019"]
[null,null,"Soggetti",null,"Video games - Psychological aspects"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references."]
[null,null,"Nota di contenuto",null,"Frontmatter    1  Table of Contents    5  Credits    7  Introduction    9  1.1 Videogame Representation    23  1.2 Understanding Bereavement    45  2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VII    69  2.2 \"You Were There\": Losing Yorda in Ico    85  2.3 Conjugal Love: Losing the Spouse in Passage    105  2.4 Losing Big Brother in Brothers: A Tale of Two Sons    121  2.5 \"Let's All Be Good Mothers OK\": Losing the Badger Cubs in Shelter    143  2.6 Designing for Loss and Grief: A Summary    161  3.1 Grief-Based Game Design: A Case Study on Pregnancy Loss    181  3.2 Ideation with the Bereaved: The Trauerspiel Workshop    193  3.3 Designing Jocoi: A Game about Pregnancy Loss    219  3.4 On the Question of Impact: Evaluating Jocoi    239  Making Space for Grief: Conclusive Thoughts    253  References    261"]
[null,null,null,"Sommario/riassunto","How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue."]