{"text_format":"2","workbook":"xls","n_sheets":1,"sheets":["report2"],"not_rendered":{"charts":0,"images":0,"macros":0,"external_links":1,"defined_names":1,"comments":0,"pivot_tables":0},"unopened":[],"bounds":{"document_bytes":16777216,"sheet_cells":100000,"run_cost":"one","rows_first":2000,"rows_last":500,"rows_between":2000,"halvings":0,"cell_chars":16384,"cell_head_chars":4096},"cells_cut":0,"cells_raw":0,"read":"whole","date_system":"1900","formulas":"cached_only"}

{"sheet":"report2","index":0,"n_rows":30,"n_cols":5,"rows_kept":30,"cut":false,"hidden":false,"merged":[[0,2,0,3],[0,4,0,5],[1,2,1,3],[1,4,1,5],[2,2,2,3],[2,4,2,5],[3,2,3,3],[6,2,6,3],[13,2,13,3],[14,2,14,3],[15,2,15,3],[16,2,16,3],[22,2,22,3],[23,2,23,3],[28,2,28,3]],"flags":["formulas_cached_only"]}
[null,"1.","Record Nr.",null,"UNISA996209566903316"]
[null,null,"Autore",null,"Atkins Barry"]
[null,null,"Titolo",null,"More than a game : the computer game as fictional form / / Barry Atkins"]
[null,null,"Pubbl/distr/stampa",null,"Manchester : , : Manchester University Press, , 2003"]
[{"$nulls":4},"Manchester, UK : , : Manchester University Press, , [2018]"]
[{"$nulls":4},"©2003"]
[null,null,"ISBN",null,"1-5261-3754-2"]
[{"$nulls":4},"1-84779-558-7"]
[{"$nulls":4},"1-78170-023-0"]
[{"$nulls":4},"1-280-73433-7"]
[{"$nulls":4},"9786610734337"]
[{"$nulls":4},"1-84779-039-9"]
[{"$nulls":4},"1-4175-7805-X"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource ([vi], 170 pages) : digital file(s)"]
[null,null,"Disciplina",null,"794.8"]
[null,null,"Soggetti",null,"Video games - Social aspects"]
[{"$nulls":4},"Video games"]
[{"$nulls":4},"Film and Media"]
[{"$nulls":4},"Computer games - online games: strategy guides"]
[{"$nulls":4},"LITERARY CRITICISM - American - General"]
[{"$nulls":4},"Computer games / online games: strategy guides"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[{"$nulls":4},"First published: 2003."]
[null,null,null,"Nota di bibliografia","Includes bibliographic references and index."]
[null,null,"Nota di contenuto",null,"Acknowledgements --1. The computer game as fictional form --2. Fantastically real: reading Tomb Raider --3. Gritty realism: reading Half-Life --4. Replaying history: reading Close Combat --5. Managing the real: reading SimCity --6. More than a game? --Glossary of game-specific terms --Bibliography --Index."]
[null,null,null,"Sommario/riassunto","There is little doubt that computer and video games occupy a significant place in contemporary popular culture. Taking its cue from practices of reading texts in literary and cultural studies, this text considers the computer game as an emerging mode of contemporary storytelling."]