{"text_format":"2","workbook":"xls","n_sheets":1,"sheets":["report2"],"not_rendered":{"charts":0,"images":0,"macros":0,"external_links":1,"defined_names":1,"comments":0,"pivot_tables":0},"unopened":[],"bounds":{"document_bytes":16777216,"sheet_cells":100000,"run_cost":"one","rows_first":2000,"rows_last":500,"rows_between":2000,"halvings":0,"cell_chars":16384,"cell_head_chars":4096},"cells_cut":0,"cells_raw":0,"read":"whole","date_system":"1900","formulas":"cached_only"}

{"sheet":"report2","index":0,"n_rows":33,"n_cols":5,"rows_kept":33,"cut":false,"hidden":false,"merged":[[0,2,0,3],[0,4,0,5],[1,2,1,3],[1,4,1,5],[2,2,2,3],[3,2,3,3],[4,2,4,3],[5,2,5,3],[6,2,6,3],[7,2,7,3],[8,2,8,3],[19,2,19,3],[20,2,20,3],[23,2,23,3]],"flags":["formulas_cached_only"]}
[null,"1.","Record Nr.",null,"UNISA996199680903316"]
[null,null,"Titolo",null,"Interactive Storytelling [[electronic resource] ] : 7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, Singapore, November 3-6, 2014, Proceedings / / edited by Alex Mitchell, Clara Fernández-Vara, David Thue"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014"]
[null,null,"ISBN",null,"3-319-12337-8"]
[null,null,"Edizione",null,"[1st ed. 2014.]"]
[null,null,"Descrizione fisica",null,"1 online resource (XVIII, 266 p. 68 illus.)"]
[null,null,"Collana",null,"Information Systems and Applications, incl. Internet/Web, and HCI ; ; 8832"]
[null,null,"Disciplina",null,"006.7"]
[null,null,"Soggetti",null,"Application software"]
[{"$nulls":4},"Personal computers"]
[{"$nulls":4},"Multimedia systems "]
[{"$nulls":4},"User interfaces (Computer systems)"]
[{"$nulls":4},"Artificial intelligence"]
[{"$nulls":4},"Arts"]
[{"$nulls":4},"Computer Appl. in Arts and Humanities"]
[{"$nulls":4},"Personal Computing"]
[{"$nulls":4},"Media Design"]
[{"$nulls":4},"User Interfaces and Human Computer Interaction"]
[{"$nulls":4},"Artificial Intelligence"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[null,null,"Nota di contenuto",null,"Intro -- Preface -- Organization -- The Story of Radiant Story -- Narrative and Simulation in Interactive Dialogue -- Old Dogs - New Tricks: Lessons from the Interactive Documentary -- Table of Contents -- Story Generation -- Storytelling with Adjustable Narrator Styles and Sentiments -- 1 Introduction -- 1.1 Background and Related Work -- 2 Storytelling with Different Styles and Sentiments -- 2.1 Textual Interestingness -- 2.2 Textual Sentiments -- 2.3 Connecting Sentences -- 3 Evaluation -- 4 Discussion and Conclusions -- References -- Combinatorial Dialogue Authoring -- 1 Introduction -- 2 Annotation Scheme -- 3 Combinatorial Procedure -- 4 Experiment -- 5 Results and Discussion -- 6 Conclusion -- References -- Diegetization: An Approach for Narrative Scaffolding in Open-World Simulations for "]
[{"$nulls":4},"Training -- 1 Introduction -- 1.1 Context -- 1.2 Narrative for Learning -- 2 Related Work -- 3 Approach -- 3.1 Narrative Theory -- 3.2 Models -- 3.3 Instantiation -- 3.4 Narrative Framing -- 3.5 Narrative Program Assessment -- 3.6 Decision Using a Quality Criteria -- 4 Results -- 4.1 Implementation -- 4.2 Application -- 5 Conclusion -- References -- Authoring -- Authoring Personalized Interactive Museum Stories -- 1 Introduction -- 2 Background and Related Work -- 3 CHESS System Overview -- 4 CHESS Storytelling Model -- 4.1 Scripting Level -- 4.2 Staging Level -- 4.3 Producing Level -- 4.4 Editing Level -- 5 Experience and Evaluation Results -- 6 Conclusions and Future Work -- References -- An Authoring Tool for Movies in the Style of Heider and Simmel -- 1 Introduction -- 2 The Heider-Simmel Interactive Theater -- 2.1 Object Manipulation -- 2.2 Recording and Editing Movies -- 2.3 Narrating Movies -- 3 Evaluation -- 3.1 Analysis of Movie Recordings -- 3.2 Analysis of Textual Narratives -- 4 Discussion -- References."]
[{"$nulls":4},"Exploring Performative Authoring as a Story Creation Approach for Children -- 1 Introduction -- 2 Embodied Story Authoring Systems -- 3 Performative Authoring: Pretend Play for Digital Storytelling -- 4 Designing DiME: A Digital Micro-Enactment System -- 5 Exploratory Study with DiME -- 6 Discussion -- 7 Conclusion -- References -- Interweaving Story Coherence and Player Creativity through Story-Making Games -- 1 Introduction -- 2 Background -- 3 Prototype Design and Testing -- 4 Computational Approaches for Supporting Creativity and Coherence in Story-Making Games -- 4.1 The Tokens for Narrative Play in 4Scribes -- 4.2 Co-creation of Narrative Tokens -- 4.3 Selection of Narrative Tokens Using Computational Assistants -- 5 Future Work -- 6 Conclusions -- References -- Remain Anonymous, Create Characters and Backup Stories: Online Tools Used in Internet Crime Narratives -- 1 Introduction -- 2 Storytelling Tools to Gain the Trust of the Counterpart -- 2.1 Story Backup -- 2.2 Support Character Building -- 2.3 Cover and Uncover -- 3 Tools Used in Other Narratives -- 4 Conclusion -- References -- Evaluation and Analysis -- Objective Metrics for Interactive Narrative -- 1 From Theory-Driven to Player Data-Driven Interactive Narrative Design -- 2 Preliminary Indicators, Based on System-Independent Player Data -- 2.1 Raw Data Selection -- 2.2 Aggregated Indicators -- 3 Indicators' Evaluation -- 3.1 Goal -- 3.2 Method -- 3.3 Results and Interpretation of Indicator Measurements -- 3.4 Results and Interpretation of Questionnaires-Indicators Correlations -- 4 Conclusion -- References -- The PC3 Framework: A Formal Lens for Analyzing Interactive Narratives across Media Forms -- 1 Introduction -- 2 The PC3 Framework -- 2.1 Process -- 2.2 Content -- 2.3 Control -- 2.4 Context -- 3 Discussion -- References -- Storytelling Artifacts -- 1 Introduction -- 2 Definition."]
[{"$nulls":4},"3 Literature Review -- 4 Theory -- 4.1 H. Porter Abbott and Narrative Theory -- 4.2 Henry Jenkins and Embedded Narratives -- 5 Games -- 5.1 BioShock: Audio Diaries -- 5.2 Journey: Ancient Glyphs -- 5.3 L.A. Noire: Newspapers -- 5.4 World of Warcraft: Quest Items -- 5.5 Little Inferno: Letters -- 6 Analysis -- 7 Model -- 8 Significance -- 8.1 World Making -- 8.2 Active Reading -- 8.3 Optional Content -- 8.4 Mechanical Relevance -- 9 Conclusions -- References -- Theory -- Toward a Hermeneutic Narratology of Interactive Digital Storytelling -- 1 Introduction -- 2 Epistemology of Interactive Digital Storytelling -- 3 Threefold Mimesis of Interactive Digital Storytelling -- 4 Semiotic and Morphological Orientation for Emplotment -- 5 Conclusion -- References -- Five Theses for Interactive Digital Narrative -- 1 Introduction -- 2 We Need a New Narratology for IDN -- 3 Interoperability is Key -- 4 Sustainability is Essential -- 5 IDN Needs to "]
[{"$nulls":4},"Be Author-Focused -- 6 The User Experience is Crucial -- 7 Conclusion -- References -- Retrospectives -- Interactive Cinema: Engagement and Interaction -- 1 Introduction -- 1.1 Interactive Storytelling -- 1.2 Engagement Styles in Games and Movies -- 1.3 Themes and Genres within Movies and Games -- 2 New Perspectives -- 2.1 Creating Content in 360' -- 2.2 Video Storytelling from 360' -- 2.3 Scenescapes -- 2.4 Engagement and Interaction -- 2.5 Future Research -- References -- Fleeing the Operator: The User Experience and Participation in Marble Hornets (2009-2014) -- 1 Introduction -- 2 Model of User Experience -- 2.1 The Experience of Horror -- 3 Model of Participation -- 3.1 The Danger of Lurking -- 4 Conclusion -- References -- Mapping Trends in Interactive Non-fiction through the Lenses of Interactive Documentary -- 1 Introduction -- 2 The Interactive Non-fiction Area -- 3 Interactive Documentary -- 4 Mapping Trends."]
[{"$nulls":4},"4.1 Design through Modes and Processes -- 4.2 The Double Hybridisation and the Impact on Education -- 4.3 The Mixture of Formats and Genres -- 4.4 Gamification and Transmedia Logics -- 5 Conclusion -- References -- User Experience -- Narrative Cognition in Interactive Systems: Suspense-Surprise and the P300 ERP Component -- 1 Introduction -- 2 EEG/ERP and Narrative Cognition in Interactive Systems -- 3 Suspense and Surprise as Features of Narrative Cognition -- 4 The Limits of ERPs to the Study of (Interactive) Narratives -- 5 Experimental Design -- 6 Implementation -- 6.1 Interactive Narrative -- 6.2 The P300 Spelling Task -- 6.3 The EEG Recording and Analysis Set-up -- 7 Procedures -- 8 Results -- 9 Discussion -- 10 Conclusions -- References -- Ontology-Based Visualization of Characters' Intentions -- 1 Introduction -- 2 Background and Related Work -- 3 Ontology Representation of Story Metadata -- 4 Mapping and Visualization -- 4.1 Mapping -- 4.2 Visualization -- 5 Effectiveness of the Interface -- 6 Conclusion -- References -- Interactive Storytelling in a Mixed Reality Environment: How Does Sound Design and Users' Preknowledge of the Background Story Influence the User Experience? -- 1 Introduction -- 2 Experiment -- 2.1 The ALICE Project and Installation -- 2.2 Procedure and Participants -- 2.3 Measurements -- 3 Results -- 4 Conclusion -- References -- Structuring Location-Aware Interactive Narratives for Mobile Augmented Reality -- 1 Introduction -- 2 Related Work -- 3 Concept and Demonstrator -- 4 Narrative Structure -- 4.1 Media Structure -- 4.2 Story and Plot Structure -- 4.3 Information Delivery -- 4.4 Implementation -- 5 Conclusion -- References -- Posters -- Fictional Realities: Augmenting Location-Based Stories through Interaction with Pervasive Displays -- 1 Introduction -- 2 Related Work -- 3 Story Experience Prototype -- 4 Discussion."]
[{"$nulls":4},"5 Conclusion -- References -- Comparison of Narrative Comprehension between Players and Spectators in a Story-Driven Game -- 1 Introduction -- 2 Method -- 3 Results and Discussion -- References -- Moral Values in Narrative Characters: An Experiment in the Generation of Moral Emotions -- 1 Value-Based Characters -- 2 Narrative Scenarios -- 3 Evaluation and Discussion -- 3.1 Results -- 4 Conclusion -- References -- Three Is a Magic Number: Virtual Cameras for Dynamic Triadic Game Dialogue -- 1 Introduction -- 2 Towards VDS' Intelligent Camera Algorithm -- 3 Summary -- References -- AR as Digital Ekphrasis: The Example of Borsuk and Bouse's Between Page and Screen -- 1 Introduction -- 2 Rhetorical and Digital Ekphrasis -- 3 The Augmented Book -- 4 Conclusion -- References -- Appraisal of Emotions from Resources -- 1 Introduction -- 2 Problem Formulation -- 3 Related Work -- 4 Proposed Approach -- 4.1 Computing Actions "]
[{"$nulls":4},"-- 4.2 Emotion Appraised from Resources -- 5 Contributions and Future Work -- References -- A Little Goat Builds the World - An Interactive Children Story for Tablets -- 1 Introduction and Related Works -- 2 Idea and Construction -- 3 Research Methodology for User Study -- 4 Future Development and Conclusions -- References -- Demonstrations -- CHESS: Personalized Storytelling Experiences in Museums -- 1 Introduction -- 2 Creating CHESS Experiences -- 3 A Personalized Storytelling Experience -- 4 Results and Conclusions -- References -- Unfinished Business - A Transmedia Project -- 1 Interactivity and Innovation in Contemporary Storytelling -- References -- A Storytelling Game with Metaphor -- 1 Introduction -- 2 Game Design and Implementation -- 3 Pilot Study and Conclusion -- References -- K-Sketch: Digital Storytelling with Animation Sketches -- 1 Introduction -- 2 The K-Sketch User Interface -- 2.1 Positioning and Animating Objects."]
[{"$nulls":4},"2.2 Time Bar Navigation."]
[null,null,null,"Sommario/riassunto","This book constitutes the refereed proceedings of the 7th International Conference on Interactive Storytelling, ICIDS 2014, Singapore, Singapore, November 2014. The 20 revised full papers presented together with 8 short papers 7 posters, and 5 demonstration papers were carefully reviewed and selected from 67 submissions. The papers are organized in topical sections on story generation, authoring, evaluation and analysis, theory, retrospectives, and user experience."]