{"text_format":"2","workbook":"xls","n_sheets":1,"sheets":["report2"],"not_rendered":{"charts":0,"images":0,"macros":0,"external_links":1,"defined_names":2,"comments":0,"pivot_tables":0},"unopened":[],"bounds":{"document_bytes":16777216,"sheet_cells":100000,"run_cost":"one","rows_first":2000,"rows_last":500,"rows_between":2000,"halvings":0,"cell_chars":16384,"cell_head_chars":4096},"cells_cut":0,"cells_raw":0,"read":"whole","date_system":"1900","formulas":"cached_only"}

{"sheet":"report2","index":0,"n_rows":32,"n_cols":5,"rows_kept":32,"cut":false,"hidden":false,"merged":[[0,2,0,3],[0,4,0,5],[1,2,1,3],[1,4,1,5],[2,2,2,3],[3,4,3,5],[4,2,4,3],[5,2,5,3],[6,2,6,3],[7,2,7,3],[8,2,8,3],[9,2,9,3],[10,2,10,3],[11,2,11,3],[13,2,13,3],[13,4,13,5],[14,2,14,3],[14,4,14,5],[15,2,15,3],[15,4,15,5],[16,2,16,3],[18,2,18,3],[20,2,20,3],[21,2,21,3],[22,2,22,3],[25,2,25,3],[26,2,26,3],[30,2,30,3]],"flags":["formulas_cached_only"]}
[null,"1.","Record Nr.",null,"UNISA990001110710203316"]
[null,null,"Autore",null,"Annual symposium on theoretical aspects of computer science <19. ; 2002 ; Antbes-juan les Pins, France, March 14-16 >"]
[null,null,"Titolo"]
[{"$nulls":4},"Stacs 2002 : 19th Annual symposium on theoretical aspects of computer science : Antibes-Juan les Pins,France,March 14-16,2002 : proceedings / Helmut Alt, Alfonso Ferreira (eds.)"]
[null,null,"Pubbl/distr/stampa",null,"Berlin : Springer-Verlag, copyr. 2002"]
[null,null,"ISBN",null,"3-540-43283-3"]
[null,null,"Descrizione fisica",null,"XIV, 660 p. : ill. ; 20 cm."]
[null,null,"Collana",null,"Lecture notes in computer science"]
[null,null,"Disciplina",null,"004"]
[null,null,"Collocazione",null,"001 LNCS (2285)"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,"2.","Record Nr.",null,"UNINA9910797053103321"]
[null,null,"Autore",null,"Upton Brian <1964->"]
[null,null,"Titolo",null,"The aesthetic of play / / Brian Upton"]
[null,null,"Pubbl/distr/stampa",null,"Cambridge, Massachusetts ; ; London, England : , : The MIT Press, , [2015]"]
[{"$nulls":4},"©2015"]
[null,null,"ISBN",null,"0-262-32421-0"]
[{"$nulls":4},"0-262-32420-2"]
[null,null,"Descrizione fisica",null,"1 online resource (335 p.)"]
[null,null,"Disciplina",null,"793.01"]
[null,null,"Soggetti",null,"Games - Psychological aspects"]
[{"$nulls":4},"Games - Rules - Psychological aspects"]
[{"$nulls":4},"Play - Psychological aspects"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Defining play -- Interactivity -- Play spaces -- Heuristics -- Anticipation -- Mastery -- Understanding -- Epistemology -- Neurons -- Signs -- Playing without winning -- Performance -- Narrative play -- Narrative structure -- Play & meaning -- Critical play."]
[null,null,null,"Sommario/riassunto","In this book, Brian Upton analyzes the experience of play - how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, he develops a framework for understanding play, introducing a set of critical tools that can help analyze games and game designs and identify ways in which they succeed or fail. He considers the making of meaning in play and in every aspect of human culture. He draws on findings in pragmatic epistemology, neuroscience, and semiotics to describe how meaning emerges from playful engagement. Upton argues that play can also explain particular aspects of narrative; a play-based interpretive stance, he proposes, can help us understand the structure of books, of music, of theater, of art, and even of the process of critical engagement itself. --"]