{"text_format":"2","workbook":"xls","n_sheets":1,"sheets":["report2"],"not_rendered":{"charts":0,"images":0,"macros":0,"external_links":1,"defined_names":1,"comments":0,"pivot_tables":0},"unopened":[],"bounds":{"document_bytes":16777216,"sheet_cells":100000,"run_cost":"one","rows_first":2000,"rows_last":500,"rows_between":2000,"halvings":0,"cell_chars":16384,"cell_head_chars":4096},"cells_cut":0,"cells_raw":0,"read":"whole","date_system":"1900","formulas":"cached_only"}

{"sheet":"report2","index":0,"n_rows":22,"n_cols":5,"rows_kept":22,"cut":false,"hidden":false,"merged":[[0,2,0,3],[0,4,0,5],[1,2,1,3],[1,4,1,5],[2,2,2,3],[2,4,2,5],[3,2,3,3],[5,2,5,3],[7,2,7,3],[8,2,8,3],[9,2,9,3],[10,2,10,3],[11,2,11,3],[15,2,15,3],[16,2,16,3],[18,2,18,3]],"flags":["formulas_cached_only"]}
[null,"1.","Record Nr.",null,"UNINA9911024078203321"]
[null,null,"Autore",null,"Krampe Theresa"]
[null,null,"Titolo",null,"Metareference in Videogames"]
[null,null,"Pubbl/distr/stampa",null,"Oxford : , : Taylor & Francis Group, , 2025"]
[{"$nulls":4},"©2025"]
[null,null,"ISBN",null,"1-003-59599-5"]
[{"$nulls":4},"1-04-039254-7"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (269 pages)"]
[null,null,"Collana",null,"Routledge Advances in Game Studies"]
[null,null,"Disciplina",null,"794.8"]
[null,null,"Soggetti",null,"Games & Activities / Video & Mobile"]
[{"$nulls":4},"Social Science / Media Studies"]
[{"$nulls":4},"Social sciences"]
[{"$nulls":4},"Games"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"Cover -- Endorsement -- Half Title -- Series Information -- Title Page -- Copyright Page -- Table of Contents -- List of Figures -- Acknowledgements -- 1 Introduction -- The Communicative Situation in (Metareferential) Videogames -- Structure of the Book -- Notes -- Games Cited -- Works Cited -- 2 Theorizing Metareference: Concepts, Definitions, Models -- 2.1 Theoretical Origins and Metafiction -- 2.2 Metareference as a Transmedial Phenomenon -- 2.2.1 Theories of Metareference Across Media -- 2.2.2 Metareference in Videogame Research -- 2.3 The Metareferential Potential of Related Devices -- 2.3.1 Mise En Abyme -- 2.3.2 Metalepsis -- 2.3.3 Intertextual and Intermedial References -- 2.4 Definition, Problematization, Delimitation -- 2.4.1 Hypothetical Design Intention -- 2.4.2 Hypothetical Players -- 2.4.3 Medium Awareness -- Notes -- Games Cited -- Works Cited -- 3 Metareferential Elements in Videogames: Proposal of an Analytical Model -- 3.1 Theoretical and Methodological Premises -- 3.2 Form -- 3.2.1 Gameworld-Centred Forms -- 3.2.2 System-Centred Forms -- 3.2.3 Game-Transcending Forms -- 3.3 Content -- 3.3.1 Gameworld-Centred Comments -- 3.3.2 System-Centred Comments -- 3.3.3 Game-Transcending Comments -- 3.4 The Model -- Notes -- Games Cited -- Works Cited -- 4 Gameworld-Centred Forms of Metareference in What Remains of Edith Finch -- 4.1 Layers of Mediation: The Frame Narrative -- 4.2 Intertextuality and Remediation: Milton's Story and The "]
[{"$nulls":4},"Unfinished Swan -- 4.3 Comics Aesthetics: Barbara's Story -- 4.4 An Allegory of Immersion: Lewis's Story -- 4.5 Conclusion -- Notes -- Games Cited -- Works Cited -- 5 System-Centred Forms of Metareference in The Magic Circle -- 5.1 A Game About Game Design: The Prologue -- 5.2 Metareferential Mechanics: Pro Mode -- 5.3 Taking Control: The Finale -- 5.4 Making Videogames: Level Creator and Post-Credits."]
[{"$nulls":4},"5.5 Conclusion -- Notes -- Games Cited -- Works Cited -- 6 Game-Transcending Forms of Metareference in OneShot -- 6.1 Metaleptic Thresholds: Arrival in the World -- 6.2 Multiplied Windows: The First Playthrough -- 6.3 Transgressive Play: New Game Plus and Solstice -- 6.4 The Paradoxes of Interactive Fiction: OneShot's \"True Ending\" -- 6.5 Conclusion -- Notes -- Games Cited -- Works Cited -- 7 Conclusion -- Note -- Games Cited -- Works Cited -- Index."]
[null,null,null,"Sommario/riassunto","Taking an original, in-depth approach, this book investigates the forms and functions of metareference in videogames. This book will appeal to videogame researchers and transmedial narratologists as well as to those interested in metaization in media and popular culture across disciplines."]