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[null,"1.","Record Nr.",null,"UNINA9910961978503321"]
[null,null,"Autore",null,"Chung Bryan WC"]
[null,null,"Titolo",null,"Multimedia programming with Pure Data : a comprehensive guide for digital artists for creating rich interactive multimedia applications using Pure Data / / Bryan WC Chung"]
[null,null,"Pubbl/distr/stampa",null,"Birmingham, : Packt Pub., 2013"]
[null,null,"ISBN",null,"9781782164654"]
[{"$nulls":4},"1782164650"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (350 p.)"]
[null,null,"Collana",null,"Community experience distilled"]
[null,null,"Disciplina",null,"004.67;006.78"]
[null,null,"Soggetti",null,"Visual programming (Computer science)"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Bibliographic Level Mode of Issuance: Monograph"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Intro -- Multimedia Programming with Pure Data -- Table of Contents -- Multimedia Programming with Pure Data -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Errata -- Piracy -- Questions -- 1. Getting Started with Pure Data -- Creating the first program -- Understanding the terms and interface -- Displaying messages -- Performing arithmetic calculation -- Creating a counter -- Automating the counter -- Making an animation with the interface elements -- Using the graphical interface objects -- Summary -- 2. Computer Graphics with the GEM Library -- Using the GEM display window -- Drawing basic 2D graphics -- Understanding the coordinates system -- Drawing basic 3D primitive shapes -- Working with digital color -- Applying geometric transformation -- Performing translation, rotation, and scaling -- Checking the margins of the window -- Order of transformations -- Creating animation in 3D space -- Summary -- 3. Image Processing -- Obtaining images from external sources -- Applying image filters -- Layering multiple images -- Working with time -- Performing background removal -- Working with chroma key -- Experimenting with advanced effects -- Layering with gemhead -- Coloring pixel data -- Creating painterly effect -- Summary -- 4. Interactivity -- Obtaining the mouse position -- Responding to keyboard events -- Creating a graphical button -- Preparing a video-"]
[{"$nulls":4},"jockey instrument -- Creating interactive animation -- Animate the moving ball -- Bouncing the ball on the four margins -- Creating the paddle control -- Keeping and displaying the score -- Summary."]
[{"$nulls":4},"5. Motion Detection -- Obtaining the frame difference -- Detecting presence -- Detecting motion -- Creating a motion detection animation -- Comparing colors -- Performing color detection -- Making an air drum -- Summary -- 6. Animation with Particle System -- Understanding a particle system -- Creating a basic particle system -- Applying forces to the particles system -- Interacting with the mouse -- Rendering particles with images -- Combining particle system with motion-tracking -- Summary -- 7. Audio Programming -- Preparing for audio processing -- Using existing sound files -- Generating audio with waves -- Working with MIDI -- Obtaining audio input for interaction -- Summary -- 8. Interface with the Outside World -- Communicating through the Internet -- Making the connection -- Sending messages -- Sending numbers -- Controlling the visual display of another computer -- Using Open Sound Control with mobile devices -- Connecting the TUIOpad to the host computer -- Decoding the OSC messages -- Tracking multiple points -- Drawing the graphics -- Interfacing with custom hardware through Arduino -- Digital output -- Servomotor control -- Digital input -- Analog input -- Summary -- 9. Extending Pure Data -- Integrating with OpenCV -- Working with the Kinect camera -- Installation of libfreenect -- Installation of OpenNI -- Summary -- A. Communities and References -- Pure Data communities -- Pure Data events -- Pure Data artists and organizations -- Reactable -- GOTO10 -- Claude Heiland-Allen -- Jun Lee -- Hans-Christoph Steiner -- Piksel -- Baran Gülesen -- Andy Farnell -- Ben Bogart -- Matthias Kronlachner -- References -- Index."]
[null,null,null,"Sommario/riassunto","A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment.An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets."]
[null,"2.","Record Nr.",null,"UNINA9911019329003321"]
[null,null,"Titolo",null,"Parallel computing for bioinformatics and computational biology : models, enabling technologies, and case studies / / edited by Albert Y. Zomaya"]
[null,null,"Pubbl/distr/stampa",null,"Hoboken, N.J., : Wiley-Interscience, c2006"]
[null,null,"ISBN",null,"9786610462704"]
[{"$nulls":4},"9781280462702"]
[{"$nulls":4},"1280462701"]
[{"$nulls":4},"9780470362204"]
[{"$nulls":4},"0470362200"]
[{"$nulls":4},"9780471756507"]
[{"$nulls":4},"0471756504"]
[{"$nulls":4},"9780471756491"]
[{"$nulls":4},"0471756490"]
[null,null,"Descrizione fisica",null,"1 online resource (814 p.)"]
[null,null,"Collana",null,"Wiley series on parallel and distributed computing"]
[null,null,"Disciplina",null,"572.8/0285"]
[null,null,"Soggetti",null,"Bioinformatics"]
[{"$nulls":4},"Computational biology"]
[{"$nulls":4},"Parallel processing (Electronic computers)"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"PARALLEL COMPUTING FOR BIOINFORMATICS AND COMPUTATIONAL BIOLOGY; CONTENTS; Preface; Contributors; Acknowledgments; PART I ALGORITHMS AND MODELS; 1 Parallel and Evolutionary Approaches to Computational Biology; 1.1 Introduction; 1.2 Bioinformatics; 1.3 Evolutionary Computation Applied to Computational Biology; 1.4 Conclusions; References; 2 Parallel Monte Carlo Simulation of HIV Molecular Evolution in Response to Immune Surveillance; 2.1 Introduction; 2.2 The Problem; 2.3 The Model; 2.4 Parallelization with MPI; 2.5 Parallel Random Number Generation; 2.6 Preliminary Simulation Results"]
[{"$nulls":4},"2.7 Future DirectionsReferences; 3 Differential Evolutionary Algorithms for In Vivo Dynamic Analysis of Glycolysis and Pentose Phosphate Pathway in Escherichia coli; 3.1 Introduction; 3.2 Mathematical Model; 3.3 Estimation of the Parameters of the Model; 3.4 Kinetic Parameter "]
[{"$nulls":4},"Estimation by DE; 3.5 Simulation and Results; 3.6 Stability Analysis; 3.7 Control Characteristic; 3.8 Conclusions; References; 4 Compute-Intensive Simulations for Cellular Models; 4.1 Introduction; 4.2 Simulation Methods for Stochastic Chemical Kinetics; 4.3 Aspects of Biology - Genetic Regulation"]
[{"$nulls":4},"4.4 Parallel Computing for Biological Systems4.5 Parallel Simulations; 4.6 Spatial Modeling of Cellular Systems; 4.7 Modeling Colonies of Cells; References; 5 Parallel Computation in Simulating Diffusion and Deformation in Human Brain; 5.1 Introduction; 5.2 Anisotropic Diffusion Simulation in White Matter Tractography; 5.3 Brain Deformation Simulation in Image-Guided Neurosurgery; 5.4 Summary; References; PART II SEQUENCE ANALYSIS AND MICROARRAYS; 6 Computational Molecular Biology; 6.1 Introduction; 6.2 Basic Concepts in Molecular Biology; 6.3 Global and Local Biological Sequence Alignment"]
[{"$nulls":4},"6.4 Heuristic Approaches for Biological Sequence Comparison6.5 Parallel and Distributed Sequence Comparison; 6.6 Conclusions; References; 7 Special-Purpose Computing for Biological Sequence Analysis; 7.1 Introduction; 7.2 Hybrid Parallel Computer; 7.3 Dynamic Programming Communication Pattern; 7.4 Performance Evaluation; 7.5 Future Work and Open Problems; 7.6 Tutorial; References; 8 Multiple Sequence Alignment in Parallel on a Cluster of Workstations; 8.1 Introduction; 8.2 CLUSTAL W; 8.3 Implementation; 8.4 Results; 8.5 Conclusion; References"]
[{"$nulls":4},"9 Searching Sequence Databases Using High-Performance BLASTs9.1 Introduction; 9.2 Basic Blast Algorithm; 9.3 Blast Usage and Performance Factors; 9.4 High Performance BLASTs; 9.5 Comparing BLAST Performance; 9.6 UMD-BLAST; 9.7 Future Directions; 9.8 Related Work; 9.9 Summary; References; 10 Parallel Implementations of Local Sequence Alignment: Hardware and Software; 10.1 Introduction; 10.2 Sequence Alignment Primer; 10.3 Smith-Waterman Algorithm; 10.4 FASTA; 10.5 BLAST; 10.6 HMMER - Hidden Markov Models; 10.7 ClustalW; 10.8 Specialized Hardware: FPGA; 10.9 Conclusion; References"]
[{"$nulls":4},"11 Parallel Computing in the Analysis of Gene Expression Relationships"]
[null,null,null,"Sommario/riassunto","Discover how to streamline complex bioinformatics applications with parallel computingThis publication enables readers to handle more complex bioinformatics applications and larger and richer data sets. As the editor clearly shows, using powerful parallel computing tools can lead to significant breakthroughs in deciphering genomes, understanding genetic disease, designing customized drug therapies, and understanding evolution.A broad range of bioinformatics applications is covered with demonstrations on how each one can be parallelized to improve performance and gain faster"]