{"text_format":"2","workbook":"xls","n_sheets":1,"sheets":["report2"],"not_rendered":{"charts":0,"images":0,"macros":0,"external_links":1,"defined_names":1,"comments":0,"pivot_tables":0},"unopened":[],"bounds":{"document_bytes":16777216,"sheet_cells":100000,"run_cost":"one","rows_first":2000,"rows_last":500,"rows_between":2000,"halvings":0,"cell_chars":16384,"cell_head_chars":4096},"cells_cut":0,"cells_raw":0,"read":"whole","date_system":"1900","formulas":"cached_only"}

{"sheet":"report2","index":0,"n_rows":24,"n_cols":5,"rows_kept":24,"cut":false,"hidden":false,"merged":[[0,2,0,3],[0,4,0,5],[1,2,1,3],[1,4,1,5],[2,2,2,3],[3,2,3,3],[12,2,12,3],[13,2,13,3],[14,2,14,3],[15,2,15,3],[17,2,17,3],[18,2,18,3],[22,2,22,3]],"flags":["formulas_cached_only"]}
[null,"1.","Record Nr.",null,"UNINA9911019314903321"]
[null,null,"Titolo",null,"Game invaders : the theory and understanding of computer games / / Clive Fencott ... [et al.]"]
[null,null,"Pubbl/distr/stampa",null,"Hoboken, N.J., : IEEE Computer Society, : IEEE, : Wiley, c2012"]
[null,null,"ISBN",null,"9786613655981"]
[{"$nulls":4},"9781280679056"]
[{"$nulls":4},"1280679050"]
[{"$nulls":4},"9781118347577"]
[{"$nulls":4},"1118347579"]
[{"$nulls":4},"9781118347584"]
[{"$nulls":4},"1118347587"]
[{"$nulls":4},"9781118347553"]
[{"$nulls":4},"1118347552"]
[null,null,"Descrizione fisica",null,"1 online resource (248 p.)"]
[null,null,"Classificazione",null,"COM012040"]
[null,null,"Disciplina",null,"794.8"]
[null,null,"Soggetti",null,"Video games"]
[{"$nulls":4},"Video games - Design"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"pt. 1. Why do people play games? -- pt. 2. What is a game?."]
[null,null,null,"Sommario/riassunto","\"Introduces a practical critical method for analyzing existing games and designing future games\"--"]