{"text_format":"2","workbook":"xls","n_sheets":1,"sheets":["report2"],"not_rendered":{"charts":0,"images":0,"macros":0,"external_links":1,"defined_names":2,"comments":0,"pivot_tables":0},"unopened":[],"bounds":{"document_bytes":16777216,"sheet_cells":100000,"run_cost":"one","rows_first":2000,"rows_last":500,"rows_between":2000,"halvings":0,"cell_chars":16384,"cell_head_chars":4096},"cells_cut":0,"cells_raw":0,"read":"whole","date_system":"1900","formulas":"cached_only"}

{"sheet":"report2","index":0,"n_rows":48,"n_cols":5,"rows_kept":48,"cut":false,"hidden":false,"merged":[[0,2,0,3],[0,4,0,5],[1,2,1,3],[1,4,1,5],[2,2,2,3],[2,4,2,5],[3,2,3,3],[4,2,4,3],[5,2,5,3],[6,2,6,3],[7,2,7,3],[8,2,8,3],[9,2,9,3],[19,2,19,3],[20,2,20,3],[22,2,22,3],[25,2,25,3],[25,4,25,5],[26,2,26,3],[26,4,26,5],[27,2,27,3],[27,4,27,5],[28,2,28,3],[29,2,29,3],[30,2,30,3],[31,2,31,3],[32,2,32,3],[33,2,33,3],[34,2,34,3],[42,2,42,3],[43,2,43,3],[45,2,45,3]],"flags":["formulas_cached_only"]}
[null,"1.","Record Nr.",null,"UNINA9911015686803321"]
[null,null,"Autore",null,"Brooks Anthony L"]
[null,null,"Titolo",null,"ArtsIT, Interactivity and Game Creation : 13th EAI International Conference, ArtsIT 2024, Abu Dhabi, United Arab Emirates, November 13–15, 2024, Proceedings, Part I / / edited by Anthony L. Brooks, Domna Banakou, Slavica Ceperkovic"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025"]
[null,null,"ISBN",null,"3-031-97254-6"]
[null,null,"Edizione",null,"[1st ed. 2025.]"]
[null,null,"Descrizione fisica",null,"1 online resource (477 pages)"]
[null,null,"Collana",null,"Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, , 1867-822X ; ; 650"]
[null,null,"Disciplina",null,"621.382"]
[null,null,"Soggetti",null,"Telecommunication"]
[{"$nulls":4},"Application software"]
[{"$nulls":4},"Signal processing"]
[{"$nulls":4},"Social sciences - Data processing"]
[{"$nulls":4},"Computer networks"]
[{"$nulls":4},"Communications Engineering, Networks"]
[{"$nulls":4},"Computer and Information Systems Applications"]
[{"$nulls":4},"Signal, Speech and Image Processing"]
[{"$nulls":4},"Computer Application in Social and Behavioral Sciences"]
[{"$nulls":4},"Computer Communication Networks"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"-- Art &amp; Games.  -- A Novel Web-Based Tool for Modelling, Visualising, and Generating Interactions in Interactive Art.  -- Multisensory Floral Clock: Enhanced Multisensory Timekeeping with Technological Design.  -- Live Coding and Power of Performing Arts.  -- Participatory Media Art Documentation: The Relaunch of the Archive of Digital Art (ADA).  -- Techniques for Incorporating Humor in Game Design.  -- Design and Development of a Serious game as a social critique of the public transportation in Ciudad Juárez, Chihuahua.  -- Technical.  -- Analyzing Aesthetics of Arabic Handwriting through Hand Kinematics.  -- A Study on Reducing Communication‐bound Apprehension in Web Meeting Using Facial Expression Deformation.  -- Leader-follower Human-Cobot Improvised Dance using Motion Capture Systems.  -- Exploring Everyday Environment Shadow Display Concepts "]
[{"$nulls":4},"in Immersive VR.  -- Research on the Effects of Art Lighting on Creative Work.  -- Comparing Spatial Audio Recordings from Commercially Available 360-degree Video Cameras.  -- Education.  -- What makes teaching Design challenging? An analysis of Design Education challenges in the age of AI.  -- Validating AI-Generated Stimuli for Assessing Implicit Weight Bias.  -- 5 Applying Strategic Design Thinking in Branding: Insights from Third-Year Visual Communication Students’ Case Studies.  -- Increasing outgroup liking through empathy: the catalyzing role of background music in narrative videos of immigrant students.  -- Educational Escape Museum with IoT, animation and creative writing elements.  -- Co-Creativity in multi-modal interaction with generative AI.  -- Human-Centered LLM-Agent User Interface: A Position Paper.  -- Evaluation of the Impact of Artificial Intelligence onCreative Narration for Enhancing the Ideation Process at the Individual Level.  -- Generative AI in Museums: Design Concepts for an Accessible Digital Mediation Station for a Renaissance Altar.  -- Creativity and Visual Communication from Machine to Musician: Sharing a Score through a Robotic Camera.  -- Being the Artificial Player: Good Practices in Collective Human-Machine Music Improvisation.  -- Evaluating Co-Creativity using Total Information Flow."]
[null,null,null,"Sommario/riassunto","This volume constitutes the proceedings of the 13th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2024, in Abu Dhabi, United Arab Emirates, during November 13–15, 2024. The 38 full papers and 4 short papers were presented in this volume were carefully reviewed and selected from 112 submissions. The papers are thematically arranged in the following sections: Part I: Art & Games; Technical; Education, Co-Creativity in multi-modal interaction with generative AI. Part II: Amplifying Creativity: Exploring Digital Musical Interfaces; Illuminating Realities: Creating immersive spaces to promote mindfulness and wellbeing; Posters."]
[null,"2.","Record Nr.",null,"UNINA9911015964503321"]
[null,null,"Autore",null,"Ezziyyani Mostafa"]
[null,null,"Titolo",null,"International Conference on Advanced Intelligent Systems for Sustainable Development (AI2SD 2024) : AI2SD Global Submit Symposium Serie On Health, Energy, Environment and Agriculture, Volume 1 / / edited by Mostafa Ezziyyani, Janusz Kacprzyk, Valentina Emilia Balas"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025"]
[null,null,"ISBN",null,"3-031-91334-5"]
[null,null,"Edizione",null,"[1st ed. 2025.]"]
[null,null,"Descrizione fisica",null,"1 online resource (1337 pages)"]
[null,null,"Collana",null,"Lecture Notes in Networks and Systems, , 2367-3389 ; ; 1402"]
[null,null,"Disciplina",null,"006.3"]
[null,null,"Soggetti",null,"Computational intelligence"]
[{"$nulls":4},"Automatic control"]
[{"$nulls":4},"Robotics"]
[{"$nulls":4},"Automation"]
[{"$nulls":4},"Environmental sciences - Social aspects"]
[{"$nulls":4},"Computational Intelligence"]
[{"$nulls":4},"Control, Robotics, Automation"]
[{"$nulls":4},"Environmental Social Sciences"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"Case Study of Economic Dispatch Problem in Smart Grid System -- Optimizing WIP Stock Management Through Industry 4.0 Tools: A Manufacturing Case Study -- Overview of unmanned underwater vehicles: classification and intelligence motion control methods -- Advancements in Federated Learning: A analysis Study of federated optimization in heterogeneous networks -- Molecular Modeling and In Silico Screening of Antiviral Molecules Against the SARS-CoV-2 Variants of Concern Omicron BA.2 and B.1.1.529."]
[null,null,null,"Sommario/riassunto","This book provides a dynamic platform for exploring groundbreaking advancements in intelligent systems for sustainable development. It offers readers’ access to the latest technologies and innovative solutions that address global challenges. Bringing together leading academics, pioneering researchers, and industry leaders fosters knowledge exchange across various fields such as health, education, agriculture, energy, and security. It enables readers to gain valuable "]
[{"$nulls":4},"insights, build strategic partnerships, and contribute to shaping a more sustainable future. This book bridges scientific research with practical applications and is ideal for researchers, practitioners, and decision-makers, driving progress across multiple disciplines."]