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[null,"1.","Record Nr.",null,"UNINA9911008921703321"]
[null,null,"Autore",null,"Wolverson Herbert"]
[null,null,"Titolo",null,"Hands-on Rust : effective learning through 2D game development and play / / Herbert Wolverson"]
[null,null,"Pubbl/distr/stampa",null,"[Raleigh, North Carolina] : , : The Pragmatic Bookshelf, , [2021]"]
[{"$nulls":4},"©2021"]
[null,null,"ISBN",null,"9781680508819"]
[{"$nulls":4},"1680508814"]
[{"$nulls":4},"9781680508802"]
[{"$nulls":4},"1680508806"]
[null,null,"Edizione",null,"[First edition.]"]
[null,null,"Descrizione fisica",null,"1 online resource (332 pages)"]
[null,null,"Collana",null,"The pragmatic programmers"]
[null,null,"Disciplina",null,"005.133"]
[null,null,"Soggetti",null,"Rust (Computer program language)"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references."]
[null,null,"Nota di contenuto",null,"Part I: Getting Started with Rust -- 1. Rust and Your Development Environment -- 2. First Steps with Rust -- 3. Build Your First Game with Rust -- Part II: Building a Dungeon Crawler -- 4. Design a Dungeon Crawler -- 5. Build a Dungeon Crawler -- 6. Compose Dungeon Denizens -- 7. Take Turns with the Monsters -- 8. Health and Melee Combat -- 9. Victory and Defeat -- 10. Fields of View -- 11. More Interesting Dungeons -- 12. Map Themes -- 13. Inventory and Power-Ups -- 14. Deeper Dungeons -- 15. Combat Systems and Loot -- 16. Final Steps and Finishing Touches -- Part III: Additional Resources."]
[null,null,null,"Sommario/riassunto","\"Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from \"Hello, World\" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal.\"--"]