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[null,"1.","Record Nr.",null,"UNINA9910481492603321"]
[null,null,"Autore",null,"Terence"]
[null,null,"Titolo",null,"Terentius, a M. Antonio Mureto, locis prope innumerabilibus emendatus. Eiusdem Mureti libellus annotationum in singulas comœdias, quibus tum correctionum, magna ex parte, ratio redditur, tum loci obscuriores explicantur [[electronic resource]]"]
[null,null,"Pubbl/distr/stampa",null,"Venice, : Aldine Press, 1588"]
[null,null,"Descrizione fisica",null,"Online resource ([16], 152, 24 c., 8°.)"]
[null,null,"Lingua di pubblicazione",null,"Latino"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Reproduction of original in Biblioteca Nazionale Centrale di Firenze."]
[null,"2.","Record Nr.",null,"UNISA996392657903316"]
[null,null,"Autore",null,"T. P"]
[null,null,"Titolo",null,"A poem on the fall of the southside of S. Paul's Cathedrall [[electronic resource] ] : to which is added a satyre against the fanatick boutefeus of these times, and a memoriall offer'd up at the tomb of the incomparable Mr. John Cleaveland : never before exactly printed"]
[null,null,"Pubbl/distr/stampa",null,"London, : Printed and are to be sold by Roger Vaughan ..., 1662"]
[null,null,"Descrizione fisica",null,"[2], 4 p"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Dedication signed: T.P."]
[{"$nulls":4},"\"Licensed and published according to order\""]
[{"$nulls":4},"Imperfect: Satyre lacking on film."]
[null,null,null,"Sommario/riassunto","eebo-0021"]
[null,"3.","Record Nr.",null,"UNISA996321828103316"]
[null,null,"Titolo",null,"Infinity"]
[null,null,"Pubbl/distr/stampa",null,"Bandung, Indonesia : , : Mathematics Education Study Program of STKIP Siliwangi, , 2012-"]
[null,null,"ISSN",null,"2460-9285"]
[null,null,"Descrizione fisica",null,"1 online resource"]
[null,null,"Soggetti",null,"Mathematics - Study and teaching"]
[{"$nulls":4},"Mathematics - Study and teaching - Indonesia"]
[{"$nulls":4},"Periodicals."]
[{"$nulls":4},"Indonesia"]
[null,null,"Lingua di pubblicazione",null,"Indonesiano"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Periodico"]
[null,null,null,"Note generali","Refereed/Peer-reviewed"]
[null,"4.","Record Nr.",null,"UNINA9910988285603321"]
[null,null,"Titolo",null,"Design, Learning, and Innovation : 9th EAI International Conference, DLI 2024, Virtual Event, November 7–8, 2024, Proceedings / / edited by Eva Brooks, Emma Edstrand, Anders Kalsgaard Møller, Thomas Bjørner"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025"]
[null,null,"ISBN",null,"3-031-85663-5"]
[null,null,"Edizione",null,"[1st ed. 2025.]"]
[null,null,"Descrizione fisica",null,"1 online resource (XII, 163 p. 78 illus., 70 illus. in color.)"]
[null,null,"Collana",null,"Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, , 1867-822X ; ; 604"]
[null,null,"Disciplina",null,"004"]
[null,null,"Soggetti",null,"Computer science"]
[{"$nulls":4},"Artificial intelligence"]
[{"$nulls":4},"Machine learning"]
[{"$nulls":4},"Computer Science"]
[{"$nulls":4},"Artificial Intelligence"]
[{"$nulls":4},"Machine Learning"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"-- Using Immersive Technologies for Learning, Accessibility, and Technological Innovation.  -- Metaverse Innovation Canvas: A Tool for Extended Reality Product/Service Development.  -- Virtual Station: Virtual Reality as a Bridge Towards Real Independence in public transportation for Autistic Children and Adolescents.  -- Utilizing Virtual Reality to Enhance Situational Awareness in Swedish Police Training.  -- Exploring VR as a Method to Study User Perceptions of Challenges in Green Transition Technology in Nature.  -- Unlocking Cultural Heritage: The Gamified Digitisation Project of SMA-UniGe.  -- Engaging Learners through Gamification, Playful Design, and Generative AI.  -- A Case Study in Playful Facilitation for Designing Embodied Experiences.  -- An auto battler game to engage high school student’s understanding of ionic bonds in chemistry.  -- Generative AI in foreign language education: Student use and perspectives.  -- Exploring Phantasmagorical Game Design: Integrating Anomalous Behaviour of AI and Player into Conversational AI-Native Games.  -- Learning formats for theory courses in graphic design undergraduate programmes."]
[null,null,null,"Sommario/riassunto","This book constitutes the refereed proceedings of the 9th EAI International Conference on Design, Learning, and Innovation, DLI "]
[{"$nulls":4},"2024, held virtually, during November 7–8, 2024. The 11 full papers included in this book were carefully reviewed and selected from 29 submissions. They were organized in topical sections as follows: Using Immersive Technologies for Learning, Accessibility, and Technological Innovation; and Engaging Learners through Gamification, Playful Design, and Generative AI."]