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[null,"1.","Record Nr.",null,"UNICAMPANIAVAN00101626"]
[null,null,"Autore",null,"Passalacqua, Pasquale"]
[null,null,"Titolo",null,"La nuova disciplina del lavoro autonomo e associato : il lavoro coordinato e a progetto, il lavoro del socio di cooperativa, l'associazione in partecipazione dopo la \"riforma Fornero\" / Pasquale Passalacqua"]
[null,null,"Pubbl/distr/stampa",null,"Assago ( (MI), : Utet giuridica, 2012"]
[null,null,"ISBN",null,"978-88-598-0898-5"]
[null,null,"Descrizione fisica",null,"VIII, 237 p. ; 24 cm."]
[null,null,"Soggetti",null,"Lavoro autonomo - Legislazione"]
[null,null,"Lingua di pubblicazione",null,"Italiano"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,"2.","Record Nr.",null,"UNINA9910970543603321"]
[null,null,"Autore",null,"Cook Perry R., author"]
[null,null,"Titolo",null,"Real sound synthesis for interactive applications / / Perry R. Cook"]
[null,null,"Pubbl/distr/stampa",null,"Boca Raton : , : CRC Press, , 2016"]
[{"$nulls":4},"London : , : Bloomsbury Publishing (UK), , 2023"]
[null,null,"ISBN",null,"9781040055618"]
[{"$nulls":4},"1040055613"]
[{"$nulls":4},"9781568814070"]
[{"$nulls":4},"1568814070"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"xvii, 263 p. : ill"]
[null,null,"Disciplina",null,"621.389/3"]
[null,null,"Soggetti",null,"Video games - Design"]
[{"$nulls":4},"Video games - Programming"]
[{"$nulls":4},"Games development and programming"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes and index."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Front Cover -- Contents -- Introduction -- 1. Digital Audio Signals -- 2. Sampling (Wavetable) Synthesis -- 3. Digital Filters -- 4. Modal Synthesis -- 5. The Fourier Transform -- 6. Spectral Modeling and Additive Synthesis -- 7. Subband Vocoders and Filterbanks -- 8. Subtractive Synthesis and LPC -- 9. Strings and Bars -- 10. Nonlinearity, Waveshaping, FM -- 11. Tubes and Air Cavities -- 12. Two and Three Dimensions -- 13. FOFs, Wavelets, and Particles -- 14. Exciting and Controlling Sound Models -- 15. Walking Synthesis: A Complete System -- 16. Examples, Systems, and Applications -- A. DFT, Convolution, and Transform Properties -- B. The Ideal String -- C. Acoustic Tubes -- D. Sound Examples and Code -- E. The Synthesis Toolkit in C++ -- Back Cover."]
[null,null,null,"Sommario/riassunto","Virtual environments such as games and animated and \"real\" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices."]